Kick
Kick
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| width=20% style="text-align:left;height: 35px" | {{#if:Skill | Skill type: | }} | style="height: 35px" | {{#if:Skill | Skill | }} |
| width=20% style="text-align:left;height: 35px" | {{#if:Attack | Skill subtype: | }} | style="height: 35px" | {{#if:Attack | Attack | }} |
| {{#if:Assassin, Gladiator, Bandit, various others | width=20% style="text-align:left;height: 35px" | {{#if:Assassin, Gladiator, Bandit, various others | Primary user: | }} | {{#if:Assassin, Gladiator, Bandit, various others | style="height: 35px" | {{#if:Assassin, Gladiator, Bandit, various others | Assassin, Gladiator, Bandit, various others | }} |
| width=20% style="text-align:left;height: 35px" | {{#if:Instantaneous | Duration: | }} | style="height: 35px" | {{#if:Instantaneous | Instantaneous | }} |
| width=20% style="text-align:left;height: 35px" | {{#if:3 mana | Casting cost: | }} | style="height: 35px" | {{#if:3 mana | 3 mana | }} |
| width=20% style="text-align:left;height: 35px" | {{#if: | Per-tick cost: | }} | style="height: 35px" | {{#if: | | }} |
| width=20% style="text-align:left;height: 35px" | {{#if: | Per-pulse cost: | }} | style="height: 35px" | {{#if: | | }} |
| width=20% style="text-align:left;height: 35px" | {{#if:Current Enemy | Range: | }} | style="height: 35px" | {{#if:Current Enemy | Current Enemy | }} |
| width=20% style="text-align:left;height: 35px" | {{#if: | Recast delay: | }} | style="height: 35px" | {{#if: | | }} |
| width=20% style="text-align:left;height: 35px" | {{#if: | Requirements: | }} | style="height: 35px" | {{#if: | | }} |
| width=20% style="text-align:left" | {{#if:Kick | Syntax: | }} | style="height: 35px" | {{#if:Kick | Kick | }} |
Many guilds teach this basic martial maneuver, allowing them to slightly augment their damage in combat. Bandits receive further training in making well-placed kicks.
See also: Knee shatter, Snap kick