Seeping wounds

Revision as of 18:50, 27 February 2024 by Undaedalus (talk | contribs) (Created page with "{{skill |name= Seeping Wounds |type= Foci |subtype= Status effect, Bleed |user= Assassin |duration= |castingCost= |tickCost= 25 Mana |pulseCost= |range= User only |delay= |requirements= |syntax= Focus 'Seeping Wounds' }} '''Foci Slots''': 1 When an assassin maintains this focus, they gain the ability to leave lasting injuries on their opponents with their attacks. This applies to arrows they may fire, melee attacks they may perform, or special combat sk...")
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Seeping Wounds
Skill type: Foci
Skill subtype: Status effect, Bleed
Primary user: Assassin
Per-tick cost: 25 Mana
Range: User only
Syntax: Focus 'Seeping Wounds'


Foci Slots: 1

When an assassin maintains this focus, they gain the ability to leave lasting injuries on their opponents with their attacks. This applies to arrows they may fire, melee attacks they may perform, or special combat skills such as kick or vital strike. The type of damage dealt does not affect one's ability to produce these wounds, and the amount of bleeding damage caused increases as the victim incurs more of them.

See Also: Bleed