Magnetic seal
| Magnetic Seal | |||||
|---|---|---|---|---|---|
| width=20% style="text-align:left;height: 35px" | {{#if:Spell | Skill type: | }} | style="height: 35px" | {{#if:Spell | Spell | }} | 
| {{#if:Stat penalty, anti-Iterative attack | width=20% style="text-align:left;height: 35px" | {{#if:Stat penalty, anti-Iterative attack | Skill subtype: | }} | {{#if:Stat penalty, anti-Iterative attack | style="height: 35px" | {{#if:Stat penalty, anti-Iterative attack | Stat penalty, anti-Iterative attack | }} | 
| {{#if:Earth templar | width=20% style="text-align:left;height: 35px" | {{#if:Earth templar | Primary user: | }} | {{#if:Earth templar | style="height: 35px" | {{#if:Earth templar | Earth templar | }} | 
| width=20% style="text-align:left;height: 35px" | {{#if:Level/12 Hours | Duration: | }} | style="height: 35px" | {{#if:Level/12 Hours | Level/12 Hours | }} | 
| width=20% style="text-align:left;height: 35px" | {{#if:35 mana | Casting cost: | }} | style="height: 35px" | {{#if:35 mana | 35 mana | }} | 
| width=20% style="text-align:left;height: 35px" | {{#if: | Per-tick cost: | }} | style="height: 35px" | {{#if: | | }} | 
| width=20% style="text-align:left;height: 35px" | {{#if: | Per-pulse cost: | }} | style="height: 35px" | {{#if: | | }} | 
| width=20% style="text-align:left;height: 35px" | {{#if:Single PC or Mob | Range: | }} | style="height: 35px" | {{#if:Single PC or Mob | Single PC or Mob | }} | 
| width=20% style="text-align:left;height: 35px" | {{#if: | Recast delay: | }} | style="height: 35px" | {{#if: | | }} | 
| width=20% style="text-align:left;height: 35px" | {{#if:target must be wearing 4+ metallic items | Requirements: | }} | style="height: 35px" | {{#if:target must be wearing 4+ metallic items | target must be wearing 4+ metallic items | }} | 
| width=20% style="text-align:left" | {{#if:Cast 'Magnetic Seal' <target> | Syntax: | }} | style="height: 35px" | {{#if:Cast 'Magnetic Seal' <target> | Cast 'Magnetic Seal' <target> | }} | 
This spell places a seal upon the target: should they be wearing more than three metallic items, their dexterity will be penalized and they will lose the ability to make iterative attacks past second attack, or make counterattacks.
