Rune of spirit

Revision as of 23:15, 3 March 2024 by Undaedalus (talk | contribs) (Created page with "{{skill |name= Rune of Spirit |type= Spell |subtype= Teleportation, PvP |user= Spirit templar |duration= Level Hours |castingCost= 140 mana |tickCost= |pulseCost= |range= Caster's Room or Inventory Item |delay= 6 - 8.5 hours, varies by skill |requirements= |syntax= *Cast 'Rune of Spirit' *Spiritrecall }} Using this spell, a worker of spirit magics may mark either an item in his possession, or the room where he currently stands with a hidden rune of the spirits. T...")
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Rune of Spirit
Skill type: Spell
Skill subtype: Teleportation, PvP
Primary user: Spirit templar
Duration: Level Hours
Casting cost: 140 mana
Range: Caster's Room or Inventory Item
Recast delay: 6 - 8.5 hours, varies by skill
Syntax:
  • Cast 'Rune of Spirit'
  • Spiritrecall

Using this spell, a worker of spirit magics may mark either an item in his possession, or the room where he currently stands with a hidden rune of the spirits. This spell cannot be cast in a place that cannot be teleported from, nor can it be cast while the caster has an extant rune of spirit. While the rune is in existence, the caster will suffer a significant penalty to his maximum mana.

The caster may activate his rune of spirit by using the 'spiritrecall' command at most any time when he is neither sleeping nor resting. All circumstances which would prevent ordinary usage of the word of recall command will block an attempt to spiritrecall. The caster's rune must not have been moved into a place which would prevent teleportation, either to or from it. Once a rune has been recalled to, it dissipates, and the caster must place another to be able to spiritrecall again. However, he will be unable to do so for a short time after using it.

See Also: Word of recall