Assassin
“You shall learn to embrace death, lest it embrace you.”—Akaltarath, Assassin Guildmaster of Var Bandor
A killer, sometimes silent, sometimes swift and brutal, the assassin is always effective at the art of death. Assassins are proficient in a variety of weapons, but they are particularly adept in unarmed combat. The art of death is what binds the brotherhood of the assassin, thus allowing them flexibility in the beliefs to which they adhere.
Introduction
The assassin is a unique blend of caladaran monastic living and deadly skill. Although its roots are as ancient as the great aelin civilization itself, modern assassinry has evolved into a vast racial tapestry. This includes aelin acrobatics, srryn physicality, the arduous development of shuddeni poisons, and Adrajisk’s ginta’cham’akan. Due to their vast knowledge and cruel lusts, it is unsurprising that, while not the first to take to the creed, the shuddeni have no less left an indelible mark on the business of death.
Assassins are proficient in a variety of weapons, but they are particularly adept in unarmed combat. Focused on both hand and foot, the assassin is well versed in anatomy, able to strike precisely at nerve points or swiftly plant multiple kicks in succession. However, they are not limited to close combat; they are learned in archery, allowing them to strike foes from some distance, and expert with the dart, which they can use even while concealed. Their final, and perhaps deadliest, weapon is their own mind. With it, they can shroud the perception of others, leave ghastly wounds, or bolster their own physical prowess.
The art of death is what binds the brotherhood of the assassin, thus allowing them maximum flexibility in the beliefs to which they adhere. Assassins in general tend to venerate whatever deity suits their ends, often aligning with Arkhural the Darkheart or Calaera the Ishia. However, those of particularly lawful mind are most likely to venerate Jalassa, in whose name the assassin creed has flourished. Yet, no belief may be necessary at all, other than the will to efficiently take lives.
Races
Abilities
- Level 1: dagger | sword | whip | hand to hand | unseen strike
- Level 2: peek | blindfighting
- Level 3: kick
- Level 4: dodge
- Level 5: meditation | focused precision
- Level 6: obscure evidence
- Level 7: pick lock
- Level 8: dual wield
- Level 9: enhanced damage
- Level 11: blinding dust
- Level 12: trip | evade
- Level 13: fast healing
- Level 14: envenom | prepare
- Level 16: second attack
- Level 17: muffle
- Level 18: haggle
- Level 19: archery
- Level 21: taint | plant
- Level 22: trance
- Level 23: blinding cloud
- Level 24: snap kick
- Level 25: third attack
- Level 26: dart
- Level 27: retreat
- Level 28: nerve
- Level 29: disguise
- Level 32: vital strike
- Level 37: garrote
Foci
The psionic techniques of Assassins.
- Level 10: mindshield | acuity
- Level 15: shadow fist
- Level 20: beguile
- Level 25: celerity
- Level 30: seeping wounds
- Level 35: ignore pain
- Level 40: cloak
- Level 45: vanish