Dive

Revision as of 03:13, 1 February 2024 by Undaedalus (talk | contribs) (Created page with "{{skill |name= Dive |type= Skill |subtype= Attack, Lag |user= Air Templar |duration= Instant |castingCost= 8 mana |tickCost= |pulseCost= |range= Target PC or Mob |delay= |requirements= |syntax= Dive <target> }} Air templars can use their familiarity in flying to their advantage to make a diving attack at their foes. This will do a significant amount of damage and lag the victim. Agility, stabilize, and celerity will all protect against a dive, and doing so agai...")
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Dive
Skill type: Skill
Skill subtype: Attack, Lag
Primary user: Air Templar
Duration: Instant
Casting cost: 8 mana
Range: Target PC or Mob
Syntax: Dive <target>

Air templars can use their familiarity in flying to their advantage to make a diving attack at their foes. This will do a significant amount of damage and lag the victim. Agility, stabilize, and celerity will all protect against a dive, and doing so against anyone in the form of the hawk would be most unwise indeed.

An air templar must be flying to use dive, and the skill may not be used underwater.

Primary Attribute: Dexterity