Fire templar
“I shall be teaching you then. Do try not to.. hurt.. yourself in the process, hmm?”—Ajmayam, Fire Templar Guildmaster of Var Bandor
Deadly and unpredictable, fire templars are capable of unleashing great destructive force on their enemies. Fire templars are among the most physical templars, focusing much of their magics on increasing the sheer force of their blows, without heed for their own physical state. Fire is a power of chaos and evil, and cannot be worked by anyone with either a lawful or good mindset.
Introduction
Unique amongst the spheres of magic, Fire templars predate their scholarly bretheren. One of the earliest delvings into magic after the Sundering, the srryn applied what magical capabilities they had in a characteristically brutal fashion. Humans later trained as templars of this sphere as well, as the War of Fire escalated. They are still the primary races who take on this profession, though nefortu as well have come to favour it.
Fire templars are among the most physical templars, focusing much of their magics on increasing the sheer force of their blows, without heed for their own physical state. However, some of their magics are destructive in their own right, and can strike with devastating power. Most fire templars favour wielding a spear, though they are also trained in some simple techniques with a sword, as well.
Fire is a power of chaos and evil, and cannot be worked by anyone with either a lawful or good mindset. Srryn fire templars very often name Sythrak as their patron deity, seeking to destroy or subjugate all other races. Others, particularly nefortu, often follow Bayyal, seeking nothing but the destruction that is His creed.
Races
Abilities
Skills
- Level 1: axe | dagger | flail | hand to hand | sword | whip | lore | recover
- Level 3: enhanced damage
- Level 5: fast healing
- Level 6: dual wield
- Level 7: dodge
- Level 8: scrolls
- Level 12: second attack
- Level 13: meditation
- Level 14: cunning wisp
- Level 16: wands
- Level 18: third attack
- Level 22: trip
- Level 25: aggravate wounds
- Level 28: trance
- Level 32: bash
- Level 35: disruption
Spells
- Level 2: armor
- Level 3: immolate
- Level 4: detect invis
- Level 5: burnout
- Level 7: infravision
- Level 8: deny entropy
- Level 9: enflame
- Level 10: shield
- Level 11: firebrand
- Level 12: sustenance
- Level 14: warmth
- Level 15: stoke
- Level 16: rune of fire
- Level 17: Skaye's ascent
- Level 19: corona
- Level 20: purifying flame
- Level 21: firebolt
- Level 23: frenzy
- Level 24: fireball
- Level 26: temper
- Level 27: lambent aura
- Level 28: circling falcon
- Level 29: flair of Jaziji
- Level 30: cauterize
- Level 31: kindle fury
- Level 33: consuming rage
- Level 34: weariness
- Level 36: Felsa's armory
- Level 38: ward of fire
- Level 40: Sythrak's teeth