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Avendar

OLC Appendix 1

OLC

Syntax: EDIT AREA [create/reset] [vnum] - Area Creation and Repoping. Syntax: EDIT ROOM ([create] [vnum]) - Room Creation and Editing. Syntax: EDIT OBJ [create] <vnum> - Object Creation and Editing. Syntax: EDIT MOB [create] <vnum> - Mobile Creation and Editing. Syntax: ASAVE <world/area/changed/list> - Save Editing to Disk. Syntax: ALIST - Listing of Areas. Syntax: RESET See Help Resets. - Set Game Resets.

Definition: [optional] <required> (combined arguments)

      Inside an editor, typing COMMANDS lists working commands and ? gives

help. AEDIT and REDIT default to the current area or room. EDIT ROOM RESET resets the current room. Most commands with no arguments display syntax.

Aedit

  Syntax: edit area       -Enters the editor for the current area.
  Syntax: edit area  -Enters the editor for the selected area.

The follow commands are available from within the AEDITOR:

 age         - set the age of the area
 builder     - toggle that builder's access
 commands            - prints a list of possible commands
 create              - create a brand new area and switch to it
 done                - exits the area editor and returns to normal play
 filename  - change the file name for the area (be careful)
 name          - change the 'AREAS' name of this area
 reset               - resets the current area
 security    - set the security rating for this area
 show                - hitting return, or 'show' shows the area stats
 vnum  - set the lower and upper vnum's
 lvnum        - set the lower vnum
 uvnum        - set the upper vnum

              - area flags, type ? AREA for a list

Redit

  Syntax: edit room        -Enters the editor for the current room.

The following commands are available from within the REDITOR:

 commands            - prints a list of possible commands
 create        - creates a room with a certain vnum
 desc                - edit description of room
 done                - exists the room editor and returns to normal play
 ed                  - type this command for additonal extra-description help
 format              - format(wordwrap) the room description
 name <room title>   - changes the room title
 show                - hitting return, or 'show' shows the room stats
 oshow         - shows an object with given vnum
 olist               - lists objects in this area.
 mshow         - shows a mobile with given vnum
 mlist               - lists mobiles in this area.
 <room-flags>        - room attributes, type ? ROOM for a list

             - terrain of room, type ? SECTOR for a list
          - see help EXIT, or type  ?
  For exits, type the direction (north/s/e/w) followed by:
   dig          - creates the room and makes a two way link
   link <room vnum>   - make a two way link
   room <room vnum>   - make a one way link (use with caution)
   key <object vnum>  - makes specified object the vnum of the key required
   name <door name>   - makes the door's name/keywords = to the given name
   desc               - edit the description of the exit
   delete             - delete this exit
   <exit-flags>       - type ? EXIT for a list(make exit door, locked etc.)
   The exit flags are presented in the following manner.  The capitalized
   flags are ones not included in the reset info.  i.e. closed is due to
   a player closing the door and not due to the door being set to be closed.
   -South to [ 3744] Key: [   -1] Exit flags: [door CLOSED bashed pickproof]

Medit

  Syntax: medit   -Enters the editor for the selected mobile.

The following commands are available from within the MEDITOR:

 alignment   - set the mobile's alignment
 commands           - prints a list of possible commands
 create       - creates mobile with specified vnum
 desc               - edit the mobile's description (when looked at)
 done               - exits the mobile editor and returns to normal play
 level       - set the mobile's level
 long               - edit long description (the one in the room)
 name     - sets the keywords on an mobile
 shop               - type this command for further information
 short        - sets the 'name' of an mobile (a sword, a fish etc)
 show               - hitting return, or 'show' shows the mobile stats
 spec               - sets a mobiles spec proc, type ? SPEC for a list
 sex                - set the mobile's sex, type ? SEX for a list
 act                - mobiles actions, type ? ACT for a list
 affect             - mobile affects, type ? AFFECT for a list
 armor              - set the mobile's ac, type ? ARMOR for a list
 form               - mobiles body-form, type ? FORM for a list
 part               - mobiles bodyparts, type ? PART for a list
 imm                - mobile is immune to, type ? IMM for a list
 res                - mobile is resistant to, type ? RES for a list
 vuln               - mobile is vulnerable to, type ? VULN for a list
 material           - what mobile is made from, type MATERIALS for list
 off                - offensive behaviour, type ? OFF for a list
 size               - size, type ? SIZE for a list
 hitdice            - dice to toss to get mobile's hitpoints
 manadice           - dice to toss to get mobile's mana
 damdice            - dice to toss to get mobile's hand to hand damage
 prog               - type this for info on adding/editing mobprogs
 spec <spec|none>   - add the special function, type ? SPEC for a list
 copy         - copies the stats of the mob with the specified vnum
 wealth      - sets wealth.  See 'help WEALTH' for amounts
 setlevel    - sets level, hitdice, manadice, damdice, ac, and hitroll.
                      Mobs below level 15 may need hitdice adjusted.

Oedit

  Syntax: edit object     -Enters the editor for the selected object.

The following commands are available from within the OEDITOR:

 addaffect           - applies an affect to an object, no args for help
 delaffect           - removes an affect to an object, no args for help
 commands            - prints a list of possible commands
 cost          - sets the gold value of the object
 create        - creates object with specified vnum
 done                - exits the object editor and returns to normal play
 ed                  - type this for info on adding/editing extended descripts
 long                - edit long description (the one in the room)
 name      - sets the keywords on an object
 short         - sets the 'name' of an object (a sword, a fish etc)
 show                - hitting return, or 'show' shows the object stats
 v0             - sets the value '0' on the object
 v1             - sets the value '1' on the object
 v2             - sets the value '2' on the object
 v3             - sets the value '3' on the object
 v4             - sets the vlaue '4' on the objcet
 weight         - sets the weight of the object
 type                - type of object, type ? TYPE for a list
 extra               - attributes of object, type ? EXTRA for a list
 wear                - where object is worn, type ? WEAR for a list
 material            - material the object is made from
 prog                - type this for info on adding/editing objprogs