OLC
Syntax: EDIT AREA [create/reset] [vnum] - Area Creation and Repoping. Syntax: EDIT ROOM ([create] [vnum]) - Room Creation and Editing. Syntax: EDIT OBJ [create] <vnum> - Object Creation and Editing. Syntax: EDIT MOB [create] <vnum> - Mobile Creation and Editing. Syntax: ASAVE <world/area/changed/list> - Save Editing to Disk. Syntax: ALIST - Listing of Areas. Syntax: RESET See Help Resets. - Set Game Resets.
Definition: [optional] <required> (combined arguments)
Inside an editor, typing COMMANDS lists working commands and ? gives
help. AEDIT and REDIT default to the current area or room. EDIT ROOM RESET resets the current room. Most commands with no arguments display syntax.
Aedit
Syntax: edit area -Enters the editor for the current area.
Syntax: edit area -Enters the editor for the selected area.
The follow commands are available from within the AEDITOR:
age - set the age of the area
builder - toggle that builder's access
commands - prints a list of possible commands
create - create a brand new area and switch to it
done - exits the area editor and returns to normal play
filename - change the file name for the area (be careful)
name - change the 'AREAS' name of this area
reset - resets the current area
security - set the security rating for this area
show - hitting return, or 'show' shows the area stats
vnum - set the lower and upper vnum's
lvnum - set the lower vnum
uvnum - set the upper vnum
- area flags, type ? AREA for a list
Redit
Syntax: edit room -Enters the editor for the current room.
The following commands are available from within the REDITOR:
commands - prints a list of possible commands
create - creates a room with a certain vnum
desc - edit description of room
done - exists the room editor and returns to normal play
ed - type this command for additonal extra-description help
format - format(wordwrap) the room description
name <room title> - changes the room title
show - hitting return, or 'show' shows the room stats
oshow - shows an object with given vnum
olist - lists objects in this area.
mshow - shows a mobile with given vnum
mlist - lists mobiles in this area.
<room-flags> - room attributes, type ? ROOM for a list
- terrain of room, type ? SECTOR for a list
- see help EXIT, or type ?
For exits, type the direction (north/s/e/w) followed by:
dig - creates the room and makes a two way link
link <room vnum> - make a two way link
room <room vnum> - make a one way link (use with caution)
key <object vnum> - makes specified object the vnum of the key required
name <door name> - makes the door's name/keywords = to the given name
desc - edit the description of the exit
delete - delete this exit
<exit-flags> - type ? EXIT for a list(make exit door, locked etc.)
The exit flags are presented in the following manner. The capitalized
flags are ones not included in the reset info. i.e. closed is due to
a player closing the door and not due to the door being set to be closed.
-South to [ 3744] Key: [ -1] Exit flags: [door CLOSED bashed pickproof]
Medit
Syntax: medit -Enters the editor for the selected mobile.
The following commands are available from within the MEDITOR:
alignment - set the mobile's alignment
commands - prints a list of possible commands
create - creates mobile with specified vnum
desc - edit the mobile's description (when looked at)
done - exits the mobile editor and returns to normal play
level - set the mobile's level
long - edit long description (the one in the room)
name - sets the keywords on an mobile
shop - type this command for further information
short - sets the 'name' of an mobile (a sword, a fish etc)
show - hitting return, or 'show' shows the mobile stats
spec - sets a mobiles spec proc, type ? SPEC for a list
sex - set the mobile's sex, type ? SEX for a list
act - mobiles actions, type ? ACT for a list
affect - mobile affects, type ? AFFECT for a list
armor - set the mobile's ac, type ? ARMOR for a list
form - mobiles body-form, type ? FORM for a list
part - mobiles bodyparts, type ? PART for a list
imm - mobile is immune to, type ? IMM for a list
res - mobile is resistant to, type ? RES for a list
vuln - mobile is vulnerable to, type ? VULN for a list
material - what mobile is made from, type MATERIALS for list
off - offensive behaviour, type ? OFF for a list
size - size, type ? SIZE for a list
hitdice - dice to toss to get mobile's hitpoints
manadice - dice to toss to get mobile's mana
damdice - dice to toss to get mobile's hand to hand damage
prog - type this for info on adding/editing mobprogs
spec <spec|none> - add the special function, type ? SPEC for a list
copy - copies the stats of the mob with the specified vnum
wealth - sets wealth. See 'help WEALTH' for amounts
setlevel - sets level, hitdice, manadice, damdice, ac, and hitroll.
Mobs below level 15 may need hitdice adjusted.
Oedit
Syntax: edit object -Enters the editor for the selected object.
The following commands are available from within the OEDITOR:
addaffect - applies an affect to an object, no args for help
delaffect - removes an affect to an object, no args for help
commands - prints a list of possible commands
cost - sets the gold value of the object
create - creates object with specified vnum
done - exits the object editor and returns to normal play
ed - type this for info on adding/editing extended descripts
long - edit long description (the one in the room)
name - sets the keywords on an object
short - sets the 'name' of an object (a sword, a fish etc)
show - hitting return, or 'show' shows the object stats
v0 - sets the value '0' on the object
v1 - sets the value '1' on the object
v2 - sets the value '2' on the object
v3 - sets the value '3' on the object
v4 - sets the vlaue '4' on the objcet
weight - sets the weight of the object
type - type of object, type ? TYPE for a list
extra - attributes of object, type ? EXTRA for a list
wear - where object is worn, type ? WEAR for a list
material - material the object is made from
prog - type this for info on adding/editing objprogs