FEDIT
"Faction seldom leaves a man honest, however it might find him.
-Samuel Johnson
Fedit allows you to create and edit npc factions.
Faction enemy and friend ratings have defaults of -700 and 700 (which means it will take approximately 70 kills of mobs of your level for you to become allied with or hated by a faction).
Syntax: fedit [faction number] Provide a faction number and you will enter the editor for that faction. To see a list of faction numbers, type FLIST.
Syntax: fedit create This creates a new faction and enters the editor for that faction.
Once you are fediting a given faction, you can take a look at its properties with the SHOW command, or just by hitting [enter]. The following are attributes which appear when you SHOW.
Name:
Syntax: name [name] Changes the faction name.
Min-Friend Rating:
Syntax: rating friend [rating] This changes the friend rating for the faction. Players who meet or surpass this rating are considered to be allied to the faction.
Min-Enemy Rating:
Syntax: rating enemy [rating] This changes the enemy rating for the faction. Players who meet or fall below this rating are considered enemies of faction npcs.
Flags:
Type the following flags to apply them to the faction.
aggro_enemy: Makes all members of the faction aggro to faction enemies.
decay: Player faction ratings will slowly decay over time as the faction
forgets the player's actions.
fake: makes a fake faction. You don't gain or lose faction for killing
members of this faction, but you do gain/lose faction with enemies
and allies. Example: the Animals of Nendor. The animals won't
suddenly consider you an enemy... but you will piss off the druids.
no_obscure: The new thief/assassin skill 'conceal evidence' doesn't work
against this faction.
big_bargain: Shops provide discount to faction friends.
Ally:
Syntax: ally [faction number] This toggles an allied faction.
Opposing:
Syntax: opposing [faction number] This toggles an opposing faction.
Initial Settings:
Syntax: init This enters the editor for initial settings. In the editor, add strings as follows:
race
class
gender
altar <altar room vnum>
For example:
race ch'taren 1400
class spirit templar 700
class spirit scholar 700
race shuddeni -1000
altar 3491 -1000
If the min-friend rating were default (700), then ch'tarens, spirit templars,
and spirit scholars would all begin as friends of the faction. If the min-enemy
rating were default (-700) shuddeni and those whose recall altar is in room 3491
would begin as enemies of the faction.
Add:
Syntax: add [vnums...]: This adds a list of vnums to the faction being edited. One can also add a mob to the faction in medit, using the 'faction' command while editing that mob.
OTHER FACTION-RELATED IMM COMMANDS
flist: lists all factions.
flist <number>: lists all mobs in a faction.
flist <player> [faction]: lists faction ratings for player. Without [faction], it will list all factions with a non-zero standing for the player
set char <target> faction <number> <rating>: set faction values manually.
PROG SUPPORT FOR FACTIONS
if isfriend(<target>) [== faction number]
if isenemy(<target>) [== faction number]
-- if faction numbers are omitted, uses faction of mob performing check
mpfaction <target> <faction number> <change> [1/0] -- trailing 1/0 is to choose whether the standard faction improve/worsen message is displayed