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Avendar

Prog Appendix 4

Appendix 4: List of If Checks

 if adrenaline(var) == #
 if cansee(var) == var2
 if charisma(var) == #
 if class(var) == #
 if compstr(#) == arg
 if compx() == arg
 if constitution(var) == #
 if demonstate() == #
 if dexterity(var) == #
 if goldamt(var) == #
 if hasboat(var)
 if haspath(npc)
 if hasrelief(var)
 if hassymbol(var) == arg
 if hitprcnt(var) == #
 if inarea(var)
 if inhouse(var) == House
 if inroom(var) == vnum of room
 if intelligence(var) == #
 if isanimal(var)
 if isanypcarea()
 if isanypchere(var)
 if isanynpchere(var)
 if isanyobjere(var)
 if isastral(var)
 if isaffected(var) == Bit number of the affect
 if isbalanced(var)
 if isbitset(var) == Bit #
 if iscarrying(var) == vnum of the object
 if ischaotic(var)
 if ischarmed(var)
 if iscriminal(var)
 if isday() == #
 if isevil(var)
 if isexists()
 if isfemale(var)
 if isfight(var) == name
 if isfighting(var) == name
 if isflying(var)
 if isfocused(var)
 if isfollow(var)
 if isghost(var)
 if isgood(var)
 if isgroup(var) & var2
 if isheld(var)
 if ishere(var)
 if isimmort(var)
 if isindoors(var)
 if isinhouse(var)
 if islawful(var)
 if islight()
 if ismale(var)
 if ismaster(var)
 if isneuter(var)
 if isneutral(var)
 if isnpc(var)
 if isopen(var) == # or Direction
 if isoverlimit() == Vnum of the object
 if isowner(var)
 if ispc(var)
 if isphase() == #
 if israce(var) == Race
 if isrange(var) == var2
 if isseason() == # or season
 if istime() == #
 if istrack(var)
 if istracking(var)
 if iswizi(var)
 if iswearslotfull(var) == #
 if isweather() == #
 if iswielding(var) == vnum of the object
 if isworn(var)
 if lagged(var)
 if level(var) == #
 if level41corpsehere()
 if material() == Material type
 if mobvcheck(var) == #
 if mobhere(vnum of mob)
 if mobvalue(mob slot) == #
 if name(var) == Name
 if number([var]) == 
 if objhere(vnum of object)
 if objfrom(var) == <animal|celestial>
 if objtype() == #
 if objval0() == #
 if objval1() == #
 if objval2() == #
 if objval3() == #
 if objvalue(obj slot) == #
 if perminvis([var])
 if position(var) == #
 if rand(#)
 if remembers(var)
 if recentowner([var]) == 
 if regex() == <regular expression>
 if roomflag(var) == <room flag name>
 if roomvalue(room slot) == #
 if sector(var) == <sector name>
 if sex(var) == #
 if size(var) == # or size
 if skill[vnum of skill](var) == #
 if snaffected(var) == vnum of spell affect
 if strength(var) == #
 is tanking(var)
 if valname(var) == var2
 if wisdom(var) == #