Avendar:Prog Section 1: Revision history

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19 January 2025

  • curprev 03:1803:18, 19 January 2025Elanthe talk contribs 5,333 bytes −178 No edit summary
  • curprev 03:0703:07, 19 January 2025Elanthe talk contribs 5,511 bytes +5,511 Created page with "=Prog Structure and Practice= <i>"It's just a puzzle box."</i> -- Kirstie, Hellraiser : Firstly, there are three classes of entities in the game which can have progs: Mobiles, : Objects, and Rooms. Broadly speaking, the syntax used on each of these prog types is the : same. Respectively, these are referred to as mobprogs, objprogs, or room progs. Over time, : the prog system has been rationalized so that the syntax for mpcommands and if checks is : the same acros..."