Form of the Serpent: Difference between revisions
Content added Content deleted
Undaedalus (talk | contribs) (Created page with "{{skill |name= Form of the Serpent |type= Form |subtype= Static |user= Swordmaster |duration= |castingCost= |tickCost= |pulseCost= 5 Mana per tick |range= |delay= |requirements= a sword |syntax= Assume 'Form of the Serpent' or Assume Serpent }} The form of the serpent allows a swordmaster to move with the sinuous swiftness of the serpent, significantly increasing their chance to dodge attacks, as well as kicks; furthermore, they will never miss an attack due to...") |
Undaedalus (talk | contribs) No edit summary |
||
(2 intermediate revisions by the same user not shown) | |||
Line 2: | Line 2: | ||
|name= Form of the Serpent |
|name= Form of the Serpent |
||
|type= Form |
|type= Form |
||
|subtype= |
|subtype= Defensive |
||
|user= [[Swordmaster]] |
|user= [[Swordmaster]] |
||
|duration= |
|duration= |
||
Line 10: | Line 10: | ||
|range= |
|range= |
||
|delay= |
|delay= |
||
|requirements= a sword |
|requirements= a [[sword]] wielded in the main hand |
||
|syntax= Assume 'Form of the Serpent' or Assume Serpent |
|syntax= Assume 'Form of the Serpent' or Assume Serpent |
||
}} |
}} |
||
Line 19: | Line 19: | ||
reduction in all outgoing melee damage. |
reduction in all outgoing melee damage. |
||
See also: [[Dodge]] |
|||
Primary Attribute: Intelligence, Dexterity |
|||
See also: ARMOR CLASS, DODGE |
Latest revision as of 19:18, 26 February 2024
Form of the Serpent
| |
---|---|
Skill type: | Form |
Skill subtype: | Defensive |
Primary user: | Swordmaster |
Per-pulse cost: | 5 Mana per tick |
Requirements: | a sword wielded in the main hand |
Syntax: | Assume 'Form of the Serpent' or Assume Serpent |
The form of the serpent allows a swordmaster to move with the sinuous swiftness of the serpent, significantly increasing their chance to dodge attacks, as well as kicks; furthermore, they will never miss an attack due to the opponent's armour class. However, the heightened precision will cause a reduction in all outgoing melee damage.
See also: Dodge