Dive: Difference between revisions

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(Created page with "{{skill |name= Dive |type= Skill |subtype= Attack, Lag |user= Air Templar |duration= Instant |castingCost= 8 mana |tickCost= |pulseCost= |range= Target PC or Mob |delay= |requirements= |syntax= Dive <target> }} Air templars can use their familiarity in flying to their advantage to make a diving attack at their foes. This will do a significant amount of damage and lag the victim. Agility, stabilize, and celerity will all protect against a dive, and doing so agai...")
 
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|type= Skill
|type= Skill
|subtype= Attack, Lag
|subtype= Attack, Lag
|user= [[Air Templar]]
|user= [[Air Templar]], [[Druid]]s in hawk form
|duration= Instant
|duration= Instant
|castingCost= 8 mana
|castingCost= 8 mana
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An air templar must be flying to use dive, and the skill may not be used
An air templar must be flying to use dive, and the skill may not be used
underwater.
underwater.

Primary Attribute: Dexterity

Latest revision as of 02:41, 27 February 2024

Dive
Skill type: Skill
Skill subtype: Attack, Lag
Primary user: Air Templar, Druids in hawk form
Duration: Instant
Casting cost: 8 mana
Range: Target PC or Mob
Syntax: Dive <target>

Air templars can use their familiarity in flying to their advantage to make a diving attack at their foes. This will do a significant amount of damage and lag the victim. Agility, stabilize, and celerity will all protect against a dive, and doing so against anyone in the form of the hawk would be most unwise indeed.

An air templar must be flying to use dive, and the skill may not be used underwater.