Nerve: Difference between revisions

Content added Content deleted
(Created page with "{{skill |name= Nerve |type= Skill |subtype= Attack, Status effect, Stat penalty, Disarmed |user= |duration= |castingCost= |tickCost= |pulseCost= |range= |delay= |requirements= |syntax= }} Skilled students of anatomy, assassins may attempt to find their target's pressure points and take advantage of them, causing the target to drop their weapon and/or shield to the ground, and additionally dealing a penalty to both strength and dexterity. See als...")
 
No edit summary
 
Line 2: Line 2:
|name= Nerve
|name= Nerve
|type= Skill
|type= Skill
|subtype= Attack, [[Status effect]], Stat penalty, [[Disarmed]]
|subtype= Attack, [[Status effect]], [[Stat]] penalty, [[Disarmed]]
|user=
|user= [[Assassin]]
|duration=
|duration= At least 3 hours
|castingCost=
|castingCost= 8 Mana
|tickCost=
|tickCost=
|pulseCost=
|pulseCost=
|range=
|range= Single PC or Mob
|delay=
|delay=
|requirements=
|requirements=
|syntax=
|syntax= Nerve <target>
}}
}}
Skilled students of anatomy, assassins may attempt to find their target's
Skilled students of anatomy, assassins may attempt to find their target's

Latest revision as of 18:25, 27 February 2024

Nerve
Skill type: Skill
Skill subtype: Attack, Status effect, Stat penalty, Disarmed
Primary user: Assassin
Duration: At least 3 hours
Casting cost: 8 Mana
Range: Single PC or Mob
Syntax: Nerve <target>

Skilled students of anatomy, assassins may attempt to find their target's pressure points and take advantage of them, causing the target to drop their weapon and/or shield to the ground, and additionally dealing a penalty to both strength and dexterity.

See also: Disarmed