Cantrip: Difference between revisions

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(Created page with "=Cantrip= Cantrips are spells that restore mana when cast. The amount of mana restored is modified by the caster's Wisdom and the caster level of the spell. It is entirely possible to generate more mana than the initial cost of the spell. The current cantrips available are as follows: ==Void== Enervating ray ==Spirit== Searing light ==Water== Iceshard ==Fire== Immolate ==Earth== Sandspray ==Air== Lighting bolt")
 
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Cantrips are spells that restore mana when cast. The amount of mana restored is modified by the caster's [[Wisdom]] and the caster level of the spell. It is entirely possible to generate more mana than the initial cost of the spell.
Cantrips are spells that restore mana when cast. The amount of mana restored is modified by the caster's [[Wisdom]] and the caster level of the spell. It is entirely possible to generate more mana than the initial cost of the spell.


Each sphere's cantrip is listed bellow:
The current cantrips available are as follows:

==Void==
==Void==
[[Enervating ray]]
[[Enervating ray]], also drains [[strength]].


==Spirit==
==Spirit==
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==Water==
==Water==
[[Iceshard]]
[[Iceshard]], also drains [[dexterity]].


==Fire==
==Fire==
[[Immolate]]
[[Immolate]], also causes damage over time.


==Earth==
==Earth==
[[Sandspray]]
[[Sandspray]], may also cause [[blind]]ness.


==Air==
==Air==
[[Lightning bolt]], may also cause the victim to miss melee attacks.
[[Lighting bolt]]

Latest revision as of 22:23, 3 March 2024

Cantrip

Cantrips are spells that restore mana when cast. The amount of mana restored is modified by the caster's Wisdom and the caster level of the spell. It is entirely possible to generate more mana than the initial cost of the spell.

Each sphere's cantrip is listed bellow:

Void

Enervating ray, also drains strength.

Spirit

Searing light

Water

Iceshard, also drains dexterity.

Fire

Immolate, also causes damage over time.

Earth

Sandspray, may also cause blindness.

Air

Lightning bolt, may also cause the victim to miss melee attacks.