Frenzy: Difference between revisions
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|name=Frenzy | |name=Frenzy | ||
|type=Spell | |type=Spell | ||
|subtype= | |subtype= [[Stat]] enhancement | ||
|user=[[Fire Scholar]], [[Fire Templar]] | |user=[[Fire Scholar]], [[Fire Templar]] | ||
|duration=Level/6 Hours | |duration=Level/6 Hours | ||
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}} | }} | ||
Similar to its cousin, the zeal spell, frenzy imbues its target with rage, granting a bonus to both hitroll and damroll. The lack of care caused by this state causes a penalty to the target's armor class, as well. | Similar to its cousin, the [[zeal]] spell, frenzy imbues its target with rage, granting a bonus to both [[hitroll]] and [[damroll]]. The lack of care caused by this state causes a penalty to the target's [[armor class]], as well. | ||
It is not possible to cast this spell on someone who is already in a berserk state. Those imbued with the rage of this spell will find themselves unable to either retreat or cower away from battle. | It is not possible to cast this spell on someone who is already in a [[berserk]] state. Those imbued with the rage of this spell will find themselves unable to either [[retreat]] or [[cower]] away from battle. | ||
See also: [[Zeal]], [[Hitroll]], [[Damroll]], [[Retreat]], [[Cower]] | See also: [[Zeal]], [[Hitroll]], [[Damroll]], [[Retreat]], [[Cower]] | ||
[[Category: Spell]] [[Category:Fire]] | [[Category: Spell]] [[Category:Fire]] | ||
Latest revision as of 08:59, 4 March 2024
Example use:
Frenzy
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|---|---|
| Skill type: | Spell |
| Skill subtype: | Stat enhancement |
| Primary user: | Fire Scholar, Fire Templar |
| Duration: | Level/6 Hours |
| Casting cost: | 30 mana |
| Range: | Single PC or Mob |
| Syntax: | Cast 'Frenzy' <target> |
Similar to its cousin, the zeal spell, frenzy imbues its target with rage, granting a bonus to both hitroll and damroll. The lack of care caused by this state causes a penalty to the target's armor class, as well.
It is not possible to cast this spell on someone who is already in a berserk state. Those imbued with the rage of this spell will find themselves unable to either retreat or cower away from battle.