Pugilism: Difference between revisions
Undaedalus (talk | contribs) No edit summary |
Undaedalus (talk | contribs) No edit summary |
||
| Line 20: | Line 20: | ||
In addition, when using the following combos: | In addition, when using the following combos: | ||
[[jab]] -> [[kick]] OR [[dirt kicking]] | *[[jab]] -> [[kick]] OR [[dirt kicking]] | ||
[[headbutt]] -> [[trip]] OR [[bash]] OR [[pummel]] | *[[headbutt]] -> [[trip]] OR [[bash]] OR [[pummel]] | ||
Instants on the above list are reduced to 1 round activation lag for the | Instants on the above list are reduced to 1 round activation lag for the | ||
next 1 tick. If you use jab again, this effect resets. | next 1 tick. If you use jab again, this effect resets. | ||
Latest revision as of 09:59, 6 June 2024
Pugilism
| |
|---|---|
| Skill type: | Skill |
| Skill subtype: | Passive, Skill Upgrade |
| Primary user: | Bandit |
| Syntax: | Automatic |
This skill increases the amount of damage a bandit deals with unarmed attacks, including attacks made with glove weapons such as brass knuckles. They will also have an increased chance of making such unarmed attacks.
In addition, when using the following combos:
- jab -> kick OR dirt kicking
Instants on the above list are reduced to 1 round activation lag for the next 1 tick. If you use jab again, this effect resets.