Parry: Difference between revisions
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|name= Parry |
|name= Parry |
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|type= Skill |
|type= Skill |
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|subtype= Passive |
|subtype= Passive, Defensive |
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|user= [[Earth Templar]], [[Fighter]], [[Psionicist]], [[Swordmaster]], [[Watcher]] |
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|user= [[Martials]] |
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|duration= |
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|castingCost= |
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|tickCost= |
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|pulseCost= |
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|delay= |
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|requirements= A melee weapon in the main hand |
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|syntax= Automatic |
|syntax= Automatic |
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One of the few skills taught by almost all guilds of Avendar, parrying is the |
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art of fending off an opponent's blows with one's own weapon. It is easiest to |
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do so with a staff, though polearms and spears are well-suited to it as well. |
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Swords and exotic weapons are neither good nor poor to one attempting to |
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parry, though gladiators will parry better with an exotic and swords parry |
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more effectively when wielded with both hands. Maces, axes, flails, daggers |
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and whips are in turn less and less suited to parrying with. |
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Parrying is the art of fending off an opponent's blows with one's own weapon. It is easiest to do so with a [[staff]], though [[polearm]]s and [[spear]]s are well-suited to it as well. [[Sword]]s and [[exotic]] weapons are neither good nor poor to one attempting to parry, though swords parry more effectively when wielded with both hands. [[Mace]]s, [[axe]]s, [[flail]]s, [[dagger]]s and [[whip]]s are in turn less and less suited to parrying with. |
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[[Fighter]]s, by virtue of their training in a variety of techniques, will be more skilled at parrying no matter what the weapon. |
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skilled at parrying no matter what the weapon. |
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parrying with the main hand, though gladiators learn techniques to parry |
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better while offhanding a whip. It is typically easier to parry when skilled |
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with one's own weapon. |
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parry polearms. |
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Primary Attribute: Dexterity |
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See also: [[DUAL WIELD]], individual weapon helpfiles |
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[[Category: Skill]][[Category: Defense]] |
[[Category: Skill]][[Category: Defense]] |
Latest revision as of 05:40, 8 July 2024
Parry
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Skill type: | Skill |
Skill subtype: | Passive, Defensive |
Primary user: | Earth Templar, Fighter, Psionicist, Swordmaster, Watcher |
Requirements: | A melee weapon in the main hand |
Syntax: | Automatic |
Parrying is the art of fending off an opponent's blows with one's own weapon. It is easiest to do so with a staff, though polearms and spears are well-suited to it as well. Swords and exotic weapons are neither good nor poor to one attempting to parry, though swords parry more effectively when wielded with both hands. Maces, axes, flails, daggers and whips are in turn less and less suited to parrying with.
Fighters, by virtue of their training in a variety of techniques, will be more skilled at parrying no matter what the weapon.
Wielding a weapon other than a sword or a spear in one's offhand will inhibit parrying with the main hand. It is typically easier to parry when skilled with one's own weapon.
It is particularly difficult to parry against daggers and whips, and easier to parry polearms.