Avendar:References: Difference between revisions
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== OLC Guide == | |||
OLC (OnLine Creation) is the interface used to make edits to various parts of the game. | |||
*[[Avendar:OLC Section 0]]: Why OLC? | |||
*[[Avendar:OLC Section 1]]: Aedit - creating and editing areas | |||
*[[Avendar:OLC Section 2]]: Redit - creating and editing rooms | |||
*[[Avendar:OLC Section 3]]: Medit - creating and editing mobiles (NPCs) | |||
*[[Avendar:OLC Section 4]]: Oedit - creating and editing objects | |||
*[[Avendar:OLC Section 5]]: Fedit - creating and edition factions | |||
*[[Avendar:OLC Section 6]]: Hedit - creating and editing helpfiles | |||
*[[Avendar:OLC Section 7]]: Hub data - creating radiant/specific quest content | |||
*[[Avendar:OLC Section 8]]: Recipe data - creating recipes for craft items | |||
*[[Avendar:OLC Appendix 1]]: Summary of OLC helpfiles for quick reference | |||
--- | |||
<b> | |||
*[[Avendar:Prog Section 0]]: Why Prog? | |||
*[[Avendar:Prog Section 1]]: Prog Structure and Practice | |||
*[[Avendar:Prog Section 2]]: Variables | |||
*[[Avendar:Prog Section 3]]: Control Structures | |||
*[[Avendar:Prog Section 4]]: Prog Triggers | |||
*[[Avendar:Prog Section 5]]: Mobile Memory and PC Data Fields | |||
*[[Avendar:Prog Section 6]]: MP Commands | |||
*[[Avendar:Prog Section 7]]: If Checks | |||
*[[Avendar:Prog Appendix 1]]: Common Prog Troubleshooting Issues | |||
*[[Avendar:Prog Appendix 2]]: List of Prog Triggers | |||
*[[Avendar:Prog Appendix 3]]: List of Commands | |||
*[[Avendar:Prog Appendix 4]]: List of If Checks | |||
*[[Avendar:Prog Appendix 5]]: Addaffect Notes | |||
*[[Avendar:Prog Appendix 6]]: Generic skeleton progs for later use | |||
*[[Avendar:Recent Additions]]: Things that have been added that have yet to be properly categorized and documented. | |||
Revision as of 18:57, 18 January 2025
OLC Guide
OLC (OnLine Creation) is the interface used to make edits to various parts of the game.
- Avendar:OLC Section 0: Why OLC?
- Avendar:OLC Section 1: Aedit - creating and editing areas
- Avendar:OLC Section 2: Redit - creating and editing rooms
- Avendar:OLC Section 3: Medit - creating and editing mobiles (NPCs)
- Avendar:OLC Section 4: Oedit - creating and editing objects
- Avendar:OLC Section 5: Fedit - creating and edition factions
- Avendar:OLC Section 6: Hedit - creating and editing helpfiles
- Avendar:OLC Section 7: Hub data - creating radiant/specific quest content
- Avendar:OLC Section 8: Recipe data - creating recipes for craft items
- Avendar:OLC Appendix 1: Summary of OLC helpfiles for quick reference
---
- Avendar:Prog Section 0: Why Prog?
- Avendar:Prog Section 1: Prog Structure and Practice
- Avendar:Prog Section 2: Variables
- Avendar:Prog Section 3: Control Structures
- Avendar:Prog Section 4: Prog Triggers
- Avendar:Prog Section 5: Mobile Memory and PC Data Fields
- Avendar:Prog Section 6: MP Commands
- Avendar:Prog Section 7: If Checks
- Avendar:Prog Appendix 1: Common Prog Troubleshooting Issues
- Avendar:Prog Appendix 2: List of Prog Triggers
- Avendar:Prog Appendix 3: List of Commands
- Avendar:Prog Appendix 4: List of If Checks
- Avendar:Prog Appendix 5: Addaffect Notes
- Avendar:Prog Appendix 6: Generic skeleton progs for later use
- Avendar:Recent Additions: Things that have been added that have yet to be properly categorized and documented.