Avendar:References: Difference between revisions
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OLC (OnLine Creation) is the interface used to make edits to various parts of the game. |
OLC (OnLine Creation) is the interface used to make edits to various parts of the game. |
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*[[Avendar:OLC Section 0]]: Why OLC? |
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*[[Avendar:OLC Section 1]]: Aedit - creating and editing areas |
*[[Avendar:OLC Section 1]]: Aedit - creating and editing areas |
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*[[Avendar:OLC Section 2]]: Redit - creating and editing rooms |
*[[Avendar:OLC Section 2]]: Redit - creating and editing rooms |
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*[[Avendar:OLC Appendix 1]]: Summary of OLC helpfiles for quick reference |
*[[Avendar:OLC Appendix 1]]: Summary of OLC helpfiles for quick reference |
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==Prog guide== |
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Progging refers to the scripts we use on mobs, items, and rooms to make Things Happen. |
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*[[Avendar:Prog Section 0]]: Why Prog? |
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*[[Avendar:Prog Section 1]]: Prog Structure and Practice |
*[[Avendar:Prog Section 1]]: Prog Structure and Practice |
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*[[Avendar:Prog Section 2]]: Variables |
*[[Avendar:Prog Section 2]]: Variables |
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*[[Avendar:Prog Appendix 5]]: Addaffect Notes |
*[[Avendar:Prog Appendix 5]]: Addaffect Notes |
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*[[Avendar:Prog Appendix 6]]: Generic skeleton progs for later use |
*[[Avendar:Prog Appendix 6]]: Generic skeleton progs for later use |
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*[[Avendar:Recent Additions]]: Things that have been added that have yet to be properly categorized and documented. |
Latest revision as of 03:10, 19 January 2025
OLC Guide
OLC (OnLine Creation) is the interface used to make edits to various parts of the game.
- Avendar:OLC Section 1: Aedit - creating and editing areas
- Avendar:OLC Section 2: Redit - creating and editing rooms
- Avendar:OLC Section 3: Medit - creating and editing mobiles (NPCs)
- Avendar:OLC Section 4: Oedit - creating and editing objects
- Avendar:OLC Section 5: Fedit - creating and edition factions
- Avendar:OLC Section 6: Hedit - creating and editing helpfiles
- Avendar:OLC Section 7: Hub data - creating radiant/specific quest content
- Avendar:OLC Section 8: Recipe data - creating recipes for craft items
- Avendar:OLC Appendix 1: Summary of OLC helpfiles for quick reference
Prog guide
Progging refers to the scripts we use on mobs, items, and rooms to make Things Happen.
- Avendar:Prog Section 1: Prog Structure and Practice
- Avendar:Prog Section 2: Variables
- Avendar:Prog Section 3: Control Structures
- Avendar:Prog Section 4: Prog Triggers
- Avendar:Prog Section 5: Mobile Memory and PC Data Fields
- Avendar:Prog Section 6: MP Commands
- Avendar:Prog Section 7: If Checks
- Avendar:Prog Appendix 1: Common Prog Troubleshooting Issues
- Avendar:Prog Appendix 2: List of Prog Triggers
- Avendar:Prog Appendix 3: List of Commands
- Avendar:Prog Appendix 4: List of If Checks
- Avendar:Prog Appendix 5: Addaffect Notes
- Avendar:Prog Appendix 6: Generic skeleton progs for later use