Devotion: Difference between revisions
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|user= [[Earth templar]] | |user= [[Earth templar]] | ||
|duration= Permanent | |duration= Permanent | ||
|castingCost= | |castingCost= 75 mana | ||
|tickCost= | |tickCost= | ||
|pulseCost= | |pulseCost= | ||
| Line 13: | Line 13: | ||
|syntax= Cast 'Devotion' <item> | |syntax= Cast 'Devotion' <item> | ||
}} | }} | ||
This spell allows its caster to | This spell allows its caster to bind themself with their weapon, becoming | ||
weapon | attuned to its deeper intricacies and enhancing their prowess with it. When | ||
used, attunement to a weapon will rise. This attunement translates to | |||
[[overpercent]] in the weapon's skill, allowing an earth templar to have the | |||
weapon skill higher than 100%. Any skill that uses that weapon will be | |||
better. | |||
The amount of overpercent granted by attunement will start bigger, but will | |||
become smaller at a geometric rate as attunement grows. An earth templar | |||
may attune to as many weapons as they wish, but attunement is on a | |||
per-weapon basis; they will need to start attunement over on each new | |||
weapon. If a weapon is lost or destroyed, however, it may be replaced with | |||
an identical copy without losing their attunement. The overpercent being | |||
applied by attunement to the currently wielded weapon may be checked with | |||
the SKILLS command. | |||
See also: [[Favored blade]], [[Overpercent]] | |||
See also: [[Favored blade]] | |||
Revision as of 19:35, 26 November 2025
Devotion
| |
|---|---|
| Skill type: | Spell |
| Skill subtype: | Item enhancement, Parry bonus, Skill bonus |
| Primary user: | Earth templar |
| Duration: | Permanent |
| Casting cost: | 75 mana |
| Range: | Inventory Weapon |
| Recast delay: | 50 Hours |
| Syntax: | Cast 'Devotion' <item> |
This spell allows its caster to bind themself with their weapon, becoming attuned to its deeper intricacies and enhancing their prowess with it. When used, attunement to a weapon will rise. This attunement translates to overpercent in the weapon's skill, allowing an earth templar to have the weapon skill higher than 100%. Any skill that uses that weapon will be better.
The amount of overpercent granted by attunement will start bigger, but will become smaller at a geometric rate as attunement grows. An earth templar may attune to as many weapons as they wish, but attunement is on a per-weapon basis; they will need to start attunement over on each new weapon. If a weapon is lost or destroyed, however, it may be replaced with an identical copy without losing their attunement. The overpercent being applied by attunement to the currently wielded weapon may be checked with the SKILLS command.
See also: Favored blade, Overpercent