Huntersense: Difference between revisions

(Created page with "{{skill |name= Huntersense |type= Skill |subtype= Utility, Tracking, PvP |user= Ranger |duration= Permanent |castingCost= 25 Mana |tickCost= 25 Mana |pulseCost= |range= PCs |delay= |requirements= Wilderness Terrain |syntax= Huntersense <optional target/stop> }} This skill allows a ranger to see tracks of other PCs within a room. When used without an argument, this skill shows tracks of all PCs, and when specified with a target, the ranger sees only his victim's tra...")
 
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|tickCost= 25 Mana
|tickCost= 25 Mana
|pulseCost=  
|pulseCost=  
|range= PCs
|range= All PCs or target PC
|delay=  
|delay=  
|requirements= Wilderness Terrain
|requirements= Wilderness Terrain

Latest revision as of 17:33, 26 February 2024

Huntersense
Skill type: Skill
Skill subtype: Utility, Tracking, PvP
Primary user: Ranger
Duration: Permanent
Casting cost: 25 Mana
Per-tick cost: 25 Mana
Range: All PCs or target PC
Requirements: Wilderness Terrain
Syntax: Huntersense <optional target/stop>

This skill allows a ranger to see tracks of other PCs within a room. When used without an argument, this skill shows tracks of all PCs, and when specified with a target, the ranger sees only his victim's tracks. The 'stop' argument ends huntersense. While this skill is active, it drains 25 mana per tick.

It is possible for a ranger to intentionally leave tracks by flipping the AUTOTRACKS toggle; when the toggle is set to off, they will attempt to cover the ir tracks.