Kick: Difference between revisions
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|name= Kick | |name= Kick | ||
|type= Skill | |type= Skill | ||
|subtype= Attack | |subtype= Attack, [[Hand to hand]] | ||
|user= [[Assassin]], [[Gladiator]], [[Bandit]], various others | |user= [[Assassin]], [[Gladiator]], [[Bandit]], various others | ||
|activationLag= 1 round | |||
|duration= Instantaneous | |duration= Instantaneous | ||
|castingCost= 3 mana | |castingCost= 3 mana | ||
| Line 13: | Line 14: | ||
|syntax= Kick | |syntax= Kick | ||
}} | }} | ||
Many guilds teach this basic martial | Many guilds teach this basic martial maneuver, allowing them to slightly | ||
augment their damage in combat. | augment their damage in combat. [[Bandit]]s, [[gladiator]]s, and [[assassin]]s receive further training in making | ||
well-placed kicks. | well-placed kicks. | ||
See also: [[Knee shatter]], [[Snap kick]] | See also: [[Hand to hand]], [[Knee shatter]], [[Snap kick]] | ||
Latest revision as of 18:49, 25 November 2025
Kick
| |
|---|---|
| Skill type: | Skill |
| Skill subtype: | Attack, Hand to hand |
| Primary user: | Assassin, Gladiator, Bandit, various others |
| Activation lag: | 1 round |
| Duration: | Instantaneous |
| Casting cost: | 3 mana |
| Range: | Current Enemy |
| Syntax: | Kick |
Many guilds teach this basic martial maneuver, allowing them to slightly augment their damage in combat. Bandits, gladiators, and assassins receive further training in making well-placed kicks.
See also: Hand to hand, Knee shatter, Snap kick