Cantrip: Difference between revisions
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Each sphere's cantrip is listed bellow: |
Each sphere's cantrip is listed bellow: |
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==Void== |
==Void== |
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[[Enervating ray]], also drains [[strength]] |
[[Enervating ray]], also drains [[strength]]. |
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==Spirit== |
==Spirit== |
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==Water== |
==Water== |
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[[Iceshard]], also drains [[dexterity]] |
[[Iceshard]], also drains [[dexterity]]. |
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==Fire== |
==Fire== |
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[[Immolate]], also causes damage over time |
[[Immolate]], also causes damage over time. |
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==Earth== |
==Earth== |
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[[Sandspray]], may also cause |
[[Sandspray]], may also cause [[blind]]ness. |
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==Air== |
==Air== |
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[[ |
[[Lightning bolt]], may also cause the victim to miss melee attacks. |
Latest revision as of 22:23, 3 March 2024
Cantrip
Cantrips are spells that restore mana when cast. The amount of mana restored is modified by the caster's Wisdom and the caster level of the spell. It is entirely possible to generate more mana than the initial cost of the spell.
Each sphere's cantrip is listed bellow:
Void
Enervating ray, also drains strength.
Spirit
Water
Iceshard, also drains dexterity.
Fire
Immolate, also causes damage over time.
Earth
Sandspray, may also cause blindness.
Air
Lightning bolt, may also cause the victim to miss melee attacks.