Devotion: Difference between revisions

No edit summary
No edit summary
 
(3 intermediate revisions by the same user not shown)
Line 2: Line 2:
|name= Devotion   
|name= Devotion   
|type= Spell
|type= Spell
|subtype= Item enhancement, [[Parry]] bonus
|subtype= Item enhancement, Skill bonus, [[Parry]] bonus
|user= [[Earth templar]]
|user= [[Earth templar]]
|duration= Permanent   
|duration= Permanent   
|castingCost= 90 mana
|castingCost= 75 mana
|tickCost=  
|tickCost=  
|pulseCost=  
|pulseCost=  
Line 13: Line 13:
|syntax= Cast 'Devotion' <item>
|syntax= Cast 'Devotion' <item>
}}
}}
This spell allows its caster to learn the deeper intricacies of his chosen
This spell allows its caster to bind themself with their weapon, becoming
weapon and enhance its power in the process. They will begin to gain skill in
attuned to its deeper intricacies and enhancing their prowess with it.  When
this weapon over and above 100%; past a certain point attunements will not
used, attunement to a weapon will rise.  This attunement translates to
correspond 1:1 to percentile gains. A devoted weapon will [[parry]] as well as a
[[overpercent]] in the weapon's skill, allowing an earth templar to have the
[[polearm]] does.
weapon skill higher than 100%. Any skill that uses that weapon will be
better.


There is little gain to training against particularly weak opponents; no gain
The amount of overpercent granted by attunement will start bigger, but will
will be seen from battling against targets of whose levels are less than the
become smaller at a geometric rate as attunement grows.  An earth templar
caster's.
may attune to as many weapons as they wish, but attunement is on a
per-weapon basis; they will need to start attunement over on each new
weapon.  If a weapon is lost or destroyed, however, it may be replaced with
an identical copy without losing their attunement.  The overpercent being
applied by attunement to the currently wielded weapon may be checked with
the SKILLS command.


The caster's progress with the skill is shown on their skills listing.
In addition, a devoted weapon will always receive the maximum bonus to [[parry]] rate, regardless of type.  A devoted club will parry just as effectively as a devoted halberd.


See also:  [[Favored blade]]
See also:  [[Favored blade]], [[Overpercent]]

Latest revision as of 19:42, 26 November 2025

Devotion
Skill type: Spell
Skill subtype: Item enhancement, Skill bonus, Parry bonus
Primary user: Earth templar
Duration: Permanent
Casting cost: 75 mana
Range: Inventory Weapon
Recast delay: 50 Hours
Syntax: Cast 'Devotion' <item>

This spell allows its caster to bind themself with their weapon, becoming attuned to its deeper intricacies and enhancing their prowess with it. When used, attunement to a weapon will rise. This attunement translates to overpercent in the weapon's skill, allowing an earth templar to have the weapon skill higher than 100%. Any skill that uses that weapon will be better.

The amount of overpercent granted by attunement will start bigger, but will become smaller at a geometric rate as attunement grows. An earth templar may attune to as many weapons as they wish, but attunement is on a per-weapon basis; they will need to start attunement over on each new weapon. If a weapon is lost or destroyed, however, it may be replaced with an identical copy without losing their attunement. The overpercent being applied by attunement to the currently wielded weapon may be checked with the SKILLS command.

In addition, a devoted weapon will always receive the maximum bonus to parry rate, regardless of type. A devoted club will parry just as effectively as a devoted halberd.

See also: Favored blade, Overpercent