Healing ward: Difference between revisions

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(Created page with "{{skill |name= Healing Ward |type= Skill |subtype= Healing, Battlecry |user= Water templar |duration= Up to 3 Hours |castingCost= |tickCost= |pulseCost= |range= User and Their Group |delay= 2 Hours |requirements= |syntax= Healingward }} Trained for rushed situations on the battlefield where individualized attention may not always be possible, water templars are able to release a healing ward around them. Urging their companions onward with their battle cry,...")
 
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|name= Healing Ward
|name= Healing Ward
|type= Skill
|type= Skill
|subtype= Healing, Battlecry
|subtype= Healing, Battlecry, Group healing
|user= [[Water templar]]
|user= [[Water templar]]
|duration= Up to 3 Hours
|duration= Up to 3 Hours
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healing ward around them. Urging their companions onward with their battle
healing ward around them. Urging their companions onward with their battle
cry, the ward will heal the templar and potentially their group, dependent on
cry, the ward will heal the templar and potentially their group, dependent on
their proficiency with the field medicine skill.
their proficiency with the [[field medicine]] skill.

Latest revision as of 06:08, 4 March 2024

Healing Ward
Skill type: Skill
Skill subtype: Healing, Battlecry, Group healing
Primary user: Water templar
Duration: Up to 3 Hours
Range: User and Their Group
Recast delay: 2 Hours
Syntax: Healingward

Trained for rushed situations on the battlefield where individualized attention may not always be possible, water templars are able to release a healing ward around them. Urging their companions onward with their battle cry, the ward will heal the templar and potentially their group, dependent on their proficiency with the field medicine skill.