Wall of water: Difference between revisions
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Undaedalus (talk | contribs) (Created page with "{{skill |name= Wall of Water |type= Spell |subtype= Terrain change, area denial, anti-stealth |user= Water templar |duration= Level/24 Hours |castingCost= 85 mana |tickCost= |pulseCost= |range= Current Room |delay= 6 Hours |requirements= |syntax= Cast 'Wall of Water' }} This spell floods the caster's current room entirely with water, sealing it to ensure it stays in place. For the duration of this spell, it is considered as being underwater in every way; water...") |
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This spell floods the caster's current room entirely with water, sealing it to |
This spell floods the caster's current room entirely with water, sealing it to |
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ensure it stays in place. For the duration of this spell, it is considered as |
ensure it stays in place. For the duration of this spell, it is considered as |
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being underwater in every way; [[water breathing]] is needed to travel within the |
being underwater in every way; [[Amphibious breathing|water breathing]] is needed to travel within the |
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room and [[Sunset sigil|aquatic movement]] to fight properly within. Spells which are affected |
room and [[Sunset sigil|aquatic movement]] to fight properly within. Spells which are affected |
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by the presence of this much water will behave as they normally would under |
by the presence of this much water will behave as they normally would under |
Latest revision as of 06:51, 4 March 2024
Wall of Water
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Skill type: | Spell |
Skill subtype: | Terrain change, area denial, anti-stealth |
Primary user: | Water templar |
Duration: | Level/24 Hours |
Casting cost: | 85 mana |
Range: | Current Room |
Recast delay: | 6 Hours |
Syntax: | Cast 'Wall of Water' |
This spell floods the caster's current room entirely with water, sealing it to ensure it stays in place. For the duration of this spell, it is considered as being underwater in every way; water breathing is needed to travel within the room and aquatic movement to fight properly within. Spells which are affected by the presence of this much water will behave as they normally would under such conditions. Blast and blazing inferno spells can neither be cast nor spread into a wall of water. Smoke, smokescreen, and cloudkill will be dissipated by this wall. Anyone hiding or camouflaged within the room when the wall is cast will be revealed.