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(Created page with "God Touches In Avendar, the gods offer a certain background presence to the lives of all people. Some find themselves touched in ways that profoundly affect their lives, typically leaving a visible mark. This is commonly manifested at birth, but can occur at later points in life. Most consider this a sign of the god's favour, but may simply represent a passing interest. That said, if one so marked profoundly displeases a god, or is chosen as an exemplar of another god's...")
 
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God Touches

In Avendar, the gods offer a certain background presence to the lives of all people. Some find themselves touched in ways that profoundly affect their lives, typically leaving a visible mark. This is commonly manifested at birth, but can occur at later points in life. Most consider this a sign of the god's favour, but may simply represent a passing interest. That said, if one so marked profoundly displeases a god, or is chosen as an exemplar of another god's faith, the mark will be removed.

All god touches cost 3 trains. One may only have a god touch from a single deity. Should the mark be removed for any reason, the train cost will not be refunded.

The effects of these touches are as follows:

Aeolis: +4 Charisma<br>
Serachel: Your aura never appears redder than faint red, regardless of actual karma.<br>
Alil: Your wisdom score will always be equal to two less than your current charisma.<br>

Chadraln: +10% mana regeneration speed.<br>
Jalassa: Unarmed damage is calculated as if the masterwork weapon flag were applied.<br>
Alajial : -22 armour class; aggressive monsters will cease to be aggressive ten levels sooner than normal.<br>

Jolinn: Water-based healing is 10% more effective on you.<br>
Lilune: +4 Intelligence.<br>
Dolgrael: +4 Strength.<br>

Fenthira: +4 Constitution.<br>
Sythrak : Unarmed attacks deal fire damage.<br>
Sitheus : Unarmed attacks deal disease damage.

Girikha: Bonus lightning damage (maximum 12 points) on all melee attacks.<br>

Calaera: +7% damage against all evil opponents.<br>
Rystaia: -10 saves vs negative.<br>
Vaialos: Vaialos is dead, unable to mark anyone.<br>

Elar: +1hp per level 50% of the time; natural magic healing is 10% more effective on you.<br>
Lielqan: Your bite attacks are more effective; you do not suffer the penalties imposed by the gamaloth domain, should they apply.<br>

Ayaunj: You receive an additional 20% discount when making purchases.<br>
Bayyal: +10 resist fire, -10 resist cold.<br>
Tzajai: +4 Luck<br>

Arkhural: +7% damage against all good-aligned targets.<br>
Ashur: Ashur does not care to mark mortals.<br>
Rveyelhi: +12% damage against all chaotic targets.<br>

Iandir: -66 armour class.<br>
Enirra: Your karma is always treated as if it was 25% of its actual value.<br>

Latest revision as of 18:14, 4 March 2024

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