Resistance: Difference between revisions

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(Created page with "Damage typing in Avendar is mechanically divided between weapon damage and magic damage. These do not indicate what is actually inflicting the damage but is a relic of the DIKU engine the game is based on; it's easiest to think of it as "mundane" vs "non-mundane" but even that is not fully accurate. ==Modifiers== Both player characters and NPCs may have resistances, vulnerabilities, or immunities to different types of damage. Abilities which provide vulnerabili...")
 
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Damage typing in Avendar is mechanically divided between weapon damage and magic damage. These do not indicate what is actually inflicting the damage but is a relic of the DIKU engine the game is based on; it's easiest to think of it as "mundane" vs "non-mundane" but even that is not fully accurate.
Affect and damage typing in Avendar is mechanically divided between weapon and magic. These do not indicate what is actually inflicting the damage but is a relic of the DIKU engine the game is based on; it's easiest to think of it as "mundane" vs "non-mundane" but even that is not fully accurate.



==Modifiers==
==Modifiers==
Both [[player character]]s and [[NPC]]s may have resistances, vulnerabilities, or immunities to different types of damage. Abilities which provide vulnerabilities, resistances, or immunities conferred to weapon or magic as a whole will affect any type of damage under that category. Damage may also be untyped, which means it is neither.
Both [[player character]]s and [[NPC]]s may have resistances, vulnerabilities, or immunities to different types of damage. Abilities which provide vulnerabilities, resistances, or immunities conferred to weapon or magic as a whole will affect any type of damage under that category. Damage may also be untyped, which means it is neither.


Resistances and vulnerabilities work against both direct damage attacks and maledictions of that type. For direct damage attacks, they provide a % modifier to the amount of damage being done. For maledictions, they provide a % modifier to resisting the malediction.
Resistances and vulnerabilities work against both direct damage attacks and maledictions of that type. For direct damage attacks, they provide a % modifier to the amount of damage being done. For maledictions, they provide a % modifier to saving against the malediction.


==Weapon Damage Types==
==Weapon Damage Types==
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==Magic Damage Types==
==Magic Damage Types==
* Fire
* Fire
* Ice
* Cold
* Lightning
* Lightning
* Mental
* Mental
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* Negative
* Negative
* Holy
* Holy
* Energy
* Defilement





Latest revision as of 17:07, 24 October 2024

Affect and damage typing in Avendar is mechanically divided between weapon and magic. These do not indicate what is actually inflicting the damage but is a relic of the DIKU engine the game is based on; it's easiest to think of it as "mundane" vs "non-mundane" but even that is not fully accurate.

Modifiers

Both player characters and NPCs may have resistances, vulnerabilities, or immunities to different types of damage. Abilities which provide vulnerabilities, resistances, or immunities conferred to weapon or magic as a whole will affect any type of damage under that category. Damage may also be untyped, which means it is neither.

Resistances and vulnerabilities work against both direct damage attacks and maledictions of that type. For direct damage attacks, they provide a % modifier to the amount of damage being done. For maledictions, they provide a % modifier to saving against the malediction.

Weapon Damage Types

  • Bash
  • Slash
  • Pierce

Magic Damage Types

  • Fire
  • Cold
  • Lightning
  • Mental
  • Fear
  • Drowning
  • Light
  • Sonic
  • Negative
  • Holy
  • Energy
  • Defilement