Avendar:Connect: Difference between revisions
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Avendar can be accessed with any MUD client via telnet: |
Avendar can be accessed with any MUD client via telnet: |
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<code |
<code>'''Host:''' avendar.net |
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'''Port:''' 9999 |
'''Port:''' 9999</code> |
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If you have never played a game like Avendar before, below are more detailed connection instructions using a number of popular MUD clients which you may choose from. There is no wrong choice, and all have similar functionalities. |
If you have never played a game like Avendar before, below are more detailed connection instructions using a number of popular MUD clients which you may choose from. There is no wrong choice, and all have similar functionalities. |
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# Click <code>File</code> and navigate to <code>New World...</code> |
# Click <code>File</code> and navigate to <code>New World...</code> |
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# Under <code>World Name</code>, enter Avendar (or whatever you like). |
# Under <code>World Name</code>, enter Avendar (or whatever you like). |
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# Under <code>MUD address and port</code>, |
# Under <code>MUD address and port</code>, you will see <code>TCP/IP Address</code> and <code>Port Number</code>. Enter the information above in these boxes. |
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<code>TCP/IP Address: avendar.net</code> |
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<code>Port Number: 9999</code> |
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# Check <code>Save World Automatically On Close</code> and click <code>OK</code> |
# Check <code>Save World Automatically On Close</code> and click <code>OK</code> |
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Revision as of 19:57, 8 February 2024
Avendar can be accessed with any MUD client via telnet:
Host: avendar.net
Port: 9999
If you have never played a game like Avendar before, below are more detailed connection instructions using a number of popular MUD clients which you may choose from. There is no wrong choice, and all have similar functionalities.
Making a Character
MUD Clients
Mudlet
MUSHclient
- Click
File
and navigate toNew World...
- Under
World Name
, enter Avendar (or whatever you like). - Under
MUD address and port
, you will seeTCP/IP Address
andPort Number
. Enter the information above in these boxes. - Check
Save World Automatically On Close
and clickOK
The server information will be saved in a file called Avendar.MCL (or whatever you put in as your World Name). To connect, you will open this file in MUSHclient.
zMUD