Avendar:Connect: Difference between revisions

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Avendar can be accessed with any MUD client via telnet:
Avendar can be accessed with any MUD client via telnet:


<code><big>'''Host:''' avendar.net<br>
<code>'''Host:''' avendar.net
'''Port:''' 9999</big></code>
'''Port:''' 9999</code>


If you have never played a game like Avendar before, below are more detailed connection instructions using a number of popular MUD clients which you may choose from. There is no wrong choice, and all have similar functionalities.
If you have never played a game like Avendar before, below are more detailed connection instructions using a number of popular MUD clients which you may choose from. There is no wrong choice, and all have similar functionalities.
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# Click <code>File</code> and navigate to <code>New World...</code>
# Click <code>File</code> and navigate to <code>New World...</code>
# Under <code>World Name</code>, enter Avendar (or whatever you like).
# Under <code>World Name</code>, enter Avendar (or whatever you like).
# Under <code>MUD address and port</code>, enter:
# Under <code>MUD address and port</code>, you will see <code>TCP/IP Address</code> and <code>Port Number</code>. Enter the information above in these boxes.
<code>TCP/IP Address: avendar.net</code>
<code>Port Number: 9999</code>
# Check <code>Save World Automatically On Close</code> and click <code>OK</code>
# Check <code>Save World Automatically On Close</code> and click <code>OK</code>



Revision as of 19:57, 8 February 2024

Avendar can be accessed with any MUD client via telnet:

Host:  avendar.net
Port:  9999

If you have never played a game like Avendar before, below are more detailed connection instructions using a number of popular MUD clients which you may choose from. There is no wrong choice, and all have similar functionalities.

Making a Character

MUD Clients

Mudlet

MUSHclient

  1. Click File and navigate to New World...
  2. Under World Name, enter Avendar (or whatever you like).
  3. Under MUD address and port, you will see TCP/IP Address and Port Number. Enter the information above in these boxes.
  4. Check Save World Automatically On Close and click OK

The server information will be saved in a file called Avendar.MCL (or whatever you put in as your World Name). To connect, you will open this file in MUSHclient.

zMUD