God touch: Difference between revisions
(Created page with "In Avendar, the gods offer a certain background presence to the lives of all people. Some find themselves touched in ways that profoundly affect their lives, typically leaving a visible mark. This is commonly manifested at birth, but can occur at later points in life. Most consider this a sign of the god's favour, but may simply represent a passing interest. That said, if one so marked profoundly displeases a god, or is chosen as an exemplar of another god's faith, the m...") |
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| [[Lilune]] || +4 [[Intelligence]] |
| [[Lilune]] || +4 [[Intelligence]] |
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| Dolgrael || +4 [[Strength]] |
| [[Dolgrael]] || +4 [[Strength]] |
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|Fenthira || +4 [[Constitution]] |
|[[Fenthira]] || +4 [[Constitution]] |
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|Sythrak || Unarmed attacks deal fire damage. |
|[[Sythrak]] || Unarmed attacks deal fire damage. |
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|Sitheus || Unarmed attacks deal disease damage. |
|[[Sitheus]] || Unarmed attacks deal disease damage. |
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|Girikha || Bonus lightning damage (maximum 12 points) on all melee attacks. |
|[[Girikha]] || Bonus lightning damage (maximum 12 points) on all melee attacks. |
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|Calaera || +7% damage against all evil opponents. |
|[[Calaera]] || +7% damage against all evil opponents. |
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|Rystaia || -10 saves vs negative. |
|[[Rystaia]] || -10 saves vs negative. |
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|Vaialos || Vaialos is dead, unable to mark anyone. |
|[[Vaialos]] || Vaialos is dead, unable to mark anyone. |
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|Elar || +1hp per level 50% of the time; natural magic healing is 10% more effective on you. |
|[[Elar]] || +1hp per level 50% of the time; natural magic healing is 10% more effective on you. |
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|Lielqan || Your bite attacks are more effective; you do not suffer the penalties imposed by the [[Gamaloth]] domain, should they apply. |
|[[Lielqan]] || Your bite attacks are more effective; you do not suffer the penalties imposed by the [[Gamaloth]] domain, should they apply. |
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|Ayaunj || You receive an additional 20% discount when making purchases. This stacks with [[haggle]]. |
|[[Ayaunj]] || You receive an additional 20% discount when making purchases. This stacks with [[haggle]]. |
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|Bayyal |
|[[Bayyal]] || +10 resist fire, -10 resist cold. |
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|Tzajai |
|[[Tzajai]] || +4 Luck |
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|Arkhural || +7% damage against all good-aligned targets. |
|[[Arkhural]] || +7% damage against all good-aligned targets. |
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|Ashur || Ashur does not care to mark mortals. |
|[[Ashur]] || Ashur does not care to mark mortals. |
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|Rveyelhi || +12% damage against all chaotic targets. |
|[[Rveyelhi]] || +12% damage against all chaotic targets. |
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|Iandir || -66 armour class. |
|[[Iandir]] || -66 armour class. |
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|Enirra || Your karma is always treated as if it was 25% of its actual value. |
|[[Enirra]] || Your karma is always treated as if it was 25% of its actual value. |
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Revision as of 06:07, 9 February 2024
In Avendar, the gods offer a certain background presence to the lives of all people. Some find themselves touched in ways that profoundly affect their lives, typically leaving a visible mark. This is commonly manifested at birth, but can occur at later points in life. Most consider this a sign of the god's favour, but may simply represent a passing interest. That said, if one so marked profoundly displeases a god, or is chosen as an exemplar of another god's faith, the mark will be removed.
Creating a character with a god touch costs 3 trains upon character generation, but they may be earned for free in play through good roleplay. One may only have a god touch from a single deity. Should the mark be removed for any reason, any cost will not be refunded.
The effects of these touches are as follows:
Deity | Effect |
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Aeoleri | +4 Charisma |
Serachel | Your aura never appears redder than faint red, regardless of actual resonance. |
Alil | Your wisdom score will always be equal to two less than your current charisma. |
Chadraln | +10% mana regeneration speed. |
Jalassa | Unarmed damage is calculated as if the masterwork weapon flag were applied. |
Alajial | -22 armour class; aggressive monsters will cease to be aggressive ten levels sooner than normal. |
Jolinn | Water-based healing is 10% more effective on you. |
Lilune | +4 Intelligence |
Dolgrael | +4 Strength |
Fenthira | +4 Constitution |
Sythrak | Unarmed attacks deal fire damage. |
Sitheus | Unarmed attacks deal disease damage. |
Girikha | Bonus lightning damage (maximum 12 points) on all melee attacks. |
Calaera | +7% damage against all evil opponents. |
Rystaia | -10 saves vs negative. |
Vaialos | Vaialos is dead, unable to mark anyone. |
Elar | +1hp per level 50% of the time; natural magic healing is 10% more effective on you. |
Lielqan | Your bite attacks are more effective; you do not suffer the penalties imposed by the Gamaloth domain, should they apply. |
Ayaunj | You receive an additional 20% discount when making purchases. This stacks with haggle. |
Bayyal | +10 resist fire, -10 resist cold. |
Tzajai | +4 Luck |
Arkhural | +7% damage against all good-aligned targets. |
Ashur | Ashur does not care to mark mortals. |
Rveyelhi | +12% damage against all chaotic targets. |
Iandir | -66 armour class. |
Enirra | Your karma is always treated as if it was 25% of its actual value. |