God touch: Difference between revisions
(Created page with "In Avendar, the gods offer a certain background presence to the lives of all people. Some find themselves touched in ways that profoundly affect their lives, typically leaving a visible mark. This is commonly manifested at birth, but can occur at later points in life. Most consider this a sign of the god's favour, but may simply represent a passing interest. That said, if one so marked profoundly displeases a god, or is chosen as an exemplar of another god's faith, the m...") |
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| [[Lilune]] || +4 [[Intelligence]] | | [[Lilune]] || +4 [[Intelligence]] | ||
|- | |- | ||
| Dolgrael || +4 [[Strength]] | | [[Dolgrael]] || +4 [[Strength]] | ||
|- | |- | ||
|Fenthira || +4 [[Constitution]] | |[[Fenthira]] || +4 [[Constitution]] | ||
|- | |- | ||
|Sythrak || Unarmed attacks deal fire damage. | |[[Sythrak]] || Unarmed attacks deal fire damage. | ||
|- | |- | ||
|Sitheus || Unarmed attacks deal disease damage. | |[[Sitheus]] || Unarmed attacks deal disease damage. | ||
|- | |- | ||
|Girikha || Bonus lightning damage (maximum 12 points) on all melee attacks. | |[[Girikha]] || Bonus lightning damage (maximum 12 points) on all melee attacks. | ||
|- | |- | ||
|Calaera || +7% damage against all evil opponents. | |[[Calaera]] || +7% damage against all evil opponents. | ||
|- | |- | ||
|Rystaia || -10 saves vs negative. | |[[Rystaia]] || -10 saves vs negative. | ||
|- | |- | ||
|Vaialos || Vaialos is dead, unable to mark anyone. | |[[Vaialos]] || Vaialos is dead, unable to mark anyone. | ||
|- | |- | ||
|Elar || +1hp per level 50% of the time; natural magic healing is 10% more effective on you. | |[[Elar]] || +1hp per level 50% of the time; natural magic healing is 10% more effective on you. | ||
|- | |- | ||
|Lielqan || Your bite attacks are more effective; you do not suffer the penalties imposed by the [[Gamaloth]] domain, should they apply. | |[[Lielqan]] || Your bite attacks are more effective; you do not suffer the penalties imposed by the [[Gamaloth]] domain, should they apply. | ||
|- | |- | ||
|Ayaunj || You receive an additional 20% discount when making purchases. This stacks with [[haggle]]. | |[[Ayaunj]] || You receive an additional 20% discount when making purchases. This stacks with [[haggle]]. | ||
|- | |- | ||
|Bayyal | |[[Bayyal]] || +10 resist fire, -10 resist cold. | ||
|- | |- | ||
|Tzajai | |[[Tzajai]] || +4 Luck | ||
|- | |- | ||
|Arkhural || +7% damage against all good-aligned targets. | |[[Arkhural]] || +7% damage against all good-aligned targets. | ||
|- | |- | ||
|Ashur || Ashur does not care to mark mortals. | |[[Ashur]] || Ashur does not care to mark mortals. | ||
|- | |- | ||
|Rveyelhi || +12% damage against all chaotic targets. | |[[Rveyelhi]] || +12% damage against all chaotic targets. | ||
|- | |- | ||
|Iandir || -66 armour class. | |[[Iandir]] || -66 armour class. | ||
|- | |- | ||
|Enirra || Your karma is always treated as if it was 25% of its actual value. | |[[Enirra]] || Your karma is always treated as if it was 25% of its actual value. | ||
|} | |} | ||
Revision as of 22:07, 8 February 2024
In Avendar, the gods offer a certain background presence to the lives of all people. Some find themselves touched in ways that profoundly affect their lives, typically leaving a visible mark. This is commonly manifested at birth, but can occur at later points in life. Most consider this a sign of the god's favour, but may simply represent a passing interest. That said, if one so marked profoundly displeases a god, or is chosen as an exemplar of another god's faith, the mark will be removed.
Creating a character with a god touch costs 3 trains upon character generation, but they may be earned for free in play through good roleplay. One may only have a god touch from a single deity. Should the mark be removed for any reason, any cost will not be refunded.
The effects of these touches are as follows:
| Deity | Effect |
|---|---|
| Aeoleri | +4 Charisma |
| Serachel | Your aura never appears redder than faint red, regardless of actual resonance. |
| Alil | Your wisdom score will always be equal to two less than your current charisma. |
| Chadraln | +10% mana regeneration speed. |
| Jalassa | Unarmed damage is calculated as if the masterwork weapon flag were applied. |
| Alajial | -22 armour class; aggressive monsters will cease to be aggressive ten levels sooner than normal. |
| Jolinn | Water-based healing is 10% more effective on you. |
| Lilune | +4 Intelligence |
| Dolgrael | +4 Strength |
| Fenthira | +4 Constitution |
| Sythrak | Unarmed attacks deal fire damage. |
| Sitheus | Unarmed attacks deal disease damage. |
| Girikha | Bonus lightning damage (maximum 12 points) on all melee attacks. |
| Calaera | +7% damage against all evil opponents. |
| Rystaia | -10 saves vs negative. |
| Vaialos | Vaialos is dead, unable to mark anyone. |
| Elar | +1hp per level 50% of the time; natural magic healing is 10% more effective on you. |
| Lielqan | Your bite attacks are more effective; you do not suffer the penalties imposed by the Gamaloth domain, should they apply. |
| Ayaunj | You receive an additional 20% discount when making purchases. This stacks with haggle. |
| Bayyal | +10 resist fire, -10 resist cold. |
| Tzajai | +4 Luck |
| Arkhural | +7% damage against all good-aligned targets. |
| Ashur | Ashur does not care to mark mortals. |
| Rveyelhi | +12% damage against all chaotic targets. |
| Iandir | -66 armour class. |
| Enirra | Your karma is always treated as if it was 25% of its actual value. |