Statistics: Difference between revisions

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Determines the maximum weight a character's mainhand weapon can be.
Determines the maximum weight a character's mainhand weapon can be.


==Intelligence==
=Intelligence=
Modifies the character's armor class. While this is typically a bonus,
Modifies the character's armor class. While this is typically a bonus,
it is a penalty at particularly low values.
it is a penalty at particularly low values.
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Increases passive mana point recovery.
Increases passive mana point recovery.


==Wisdom==
=Wisdom=
Modifies the character's saves. While this is typically a bonus, it is a
Modifies the character's saves. While this is typically a bonus, it is a
penalty at particularly low values.
penalty at particularly low values.
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Grants a bonus to healing effects.
Grants a bonus to healing effects.


==Dexterity==
=Dexterity=
Modifies the character's hit roll. While this is typically a bonus, it
Modifies the character's hit roll. While this is typically a bonus, it
is a penalty at particularly low levels.
is a penalty at particularly low levels.
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wielding.
wielding.


==Constitution==
=Constitution=
Grants a chance to resist poisons.
Grants a chance to resist poisons.


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Increases the character's maximum death total.
Increases the character's maximum death total.


==Wisdom==
=Wisdom=
Modifies the character's saves. While this is typically a bonus, it is a
Modifies the character's saves. While this is typically a bonus, it is a
penalty at particularly low values.
penalty at particularly low values.

Revision as of 19:13, 26 February 2024

Strength

Modifies the character's damage roll. While this is typically a bonus, it is a penalty at particularly low values.

Adds a bonus to the character's carry capacity.

Determines the maximum weight a character's mainhand weapon can be.

Intelligence

Modifies the character's armor class. While this is typically a bonus, it is a penalty at particularly low values.

Reduces all mana costs.

Increases passive mana point recovery.

Wisdom

Modifies the character's saves. While this is typically a bonus, it is a penalty at particularly low values.

Adds a bonus to all forms of active mana recovery, such as cantrips or Brawler's Renewal.

Grants a bonus to healing effects.

Dexterity

Modifies the character's hit roll. While this is typically a bonus, it is a penalty at particularly low levels.

Reduces all move costs.

Increases the range of weight a character's offhand weapon can be when dual wielding.

Constitution

Grants a chance to resist poisons.

Increases passive hit point recovery.

Increases the character's maximum death total.

Wisdom

Modifies the character's saves. While this is typically a bonus, it is a penalty at particularly low values.

Adds a bonus to all forms of active mana recovery, such as cantrips or Brawler's Renewal.

Grants a bonus to healing effects.