Statistics: Difference between revisions
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Determines the maximum weight a character's mainhand weapon can be. |
Determines the maximum weight a character's mainhand weapon can be. |
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=Intelligence= |
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Modifies the character's armor class. While this is typically a bonus, |
Modifies the character's armor class. While this is typically a bonus, |
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it is a penalty at particularly low values. |
it is a penalty at particularly low values. |
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Increases passive mana point recovery. |
Increases passive mana point recovery. |
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=Wisdom= |
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Modifies the character's saves. While this is typically a bonus, it is a |
Modifies the character's saves. While this is typically a bonus, it is a |
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penalty at particularly low values. |
penalty at particularly low values. |
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Grants a bonus to healing effects. |
Grants a bonus to healing effects. |
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=Dexterity= |
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Modifies the character's hit roll. While this is typically a bonus, it |
Modifies the character's hit roll. While this is typically a bonus, it |
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is a penalty at particularly low levels. |
is a penalty at particularly low levels. |
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wielding. |
wielding. |
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=Constitution= |
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Grants a chance to resist poisons. |
Grants a chance to resist poisons. |
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Increases the character's maximum death total. |
Increases the character's maximum death total. |
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=Wisdom= |
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Modifies the character's saves. While this is typically a bonus, it is a |
Modifies the character's saves. While this is typically a bonus, it is a |
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penalty at particularly low values. |
penalty at particularly low values. |
Revision as of 19:13, 26 February 2024
Strength
Modifies the character's damage roll. While this is typically a bonus, it is a penalty at particularly low values.
Adds a bonus to the character's carry capacity.
Determines the maximum weight a character's mainhand weapon can be.
Intelligence
Modifies the character's armor class. While this is typically a bonus, it is a penalty at particularly low values.
Reduces all mana costs.
Increases passive mana point recovery.
Wisdom
Modifies the character's saves. While this is typically a bonus, it is a penalty at particularly low values.
Adds a bonus to all forms of active mana recovery, such as cantrips or Brawler's Renewal.
Grants a bonus to healing effects.
Dexterity
Modifies the character's hit roll. While this is typically a bonus, it is a penalty at particularly low levels.
Reduces all move costs.
Increases the range of weight a character's offhand weapon can be when dual wielding.
Constitution
Grants a chance to resist poisons.
Increases passive hit point recovery.
Increases the character's maximum death total.
Wisdom
Modifies the character's saves. While this is typically a bonus, it is a penalty at particularly low values.
Adds a bonus to all forms of active mana recovery, such as cantrips or Brawler's Renewal.
Grants a bonus to healing effects.