Zeal: Difference between revisions
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rage. Those imbued with the fervor of this spell will find themselves unable |
rage. Those imbued with the fervor of this spell will find themselves unable |
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to either [[retreat]] or [[cower]] away from battle. |
to either [[retreat]] or [[cower]] away from battle. |
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See Also: [[Hitroll]], [[Damroll]], [[Armor class]] |
Latest revision as of 22:40, 3 March 2024
Zeal
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Skill type: | Spell |
Skill subtype: | Stat improvement, Cheat death |
Primary user: | Spirit templar, Spirit scholar |
Duration: | Level/8 Hours |
Casting cost: | 35 mana |
Range: | Target PC or Mob |
Syntax: | Cast 'Zeal' <target> |
Suffusing the target with a fanatic fervor, zeal is a close cousin of the fire spell frenzy. Like that spell, the target will be able to hit both harder and more accurately, though his armor class will suffer. Unlike frenzy, one held by this zeal will fight even beyond the limits of his mortal frame, allowing his hit points to fall into the negatives. However, the body can only be pushed so far, and taking too much damage, or if the spell expires while the target is in such a state will both prove fatal.
It is not possible to cast this spell on someone who is already in a berserker rage. Those imbued with the fervor of this spell will find themselves unable to either retreat or cower away from battle.
See Also: Hitroll, Damroll, Armor class