God Touch: Difference between revisions
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The effects of these touches are as follows: |
The effects of these touches are as follows: |
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Aeolis: +4 Charisma<br> |
'''Aeolis:''' +4 Charisma<br> |
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Serachel: Your aura never appears redder than faint red, regardless of actual karma.<br> |
'''Serachel:''' Your aura never appears redder than faint red, regardless of actual karma.<br> |
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Alil: Your wisdom score will always be equal to two less than your current charisma.<br> |
'''Alil:''' Your wisdom score will always be equal to two less than your current charisma.<br> |
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Chadraln: +10% mana regeneration speed.<br> |
'''Chadraln:''' +10% mana regeneration speed.<br> |
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Jalassa: Unarmed damage is calculated as if the masterwork weapon flag were applied.<br> |
'''Jalassa:''' Unarmed damage is calculated as if the masterwork weapon flag were applied.<br> |
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Alajial |
'''Alajial:''' -22 armour class; aggressive monsters will cease to be aggressive ten levels sooner than normal.<br> |
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Jolinn: Water-based healing is 10% more effective on you.<br> |
'''Jolinn:''' Water-based healing is 10% more effective on you.<br> |
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Lilune: +4 Intelligence.<br> |
'''Lilune:''' +4 Intelligence.<br> |
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Dolgrael: +4 Strength.<br> |
'''Dolgrael:''' +4 Strength.<br> |
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Fenthira: +4 Constitution.<br> |
'''Fenthira:''' +4 Constitution.<br> |
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Sythrak |
'''Sythrak:''' Unarmed attacks deal fire damage.<br> |
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Sitheus |
'''Sitheus:''' Unarmed attacks deal disease damage. |
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Girikha: Bonus lightning damage (maximum 12 points) on all melee attacks.<br> |
'''Girikha:''' Bonus lightning damage (maximum 12 points) on all melee attacks.<br> |
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Calaera: +7% damage against all evil opponents.<br> |
'''Calaera:''' +7% damage against all evil opponents.<br> |
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Rystaia: -10 saves vs negative.<br> |
'''Rystaia:''' -10 saves vs negative.<br> |
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Vaialos: Vaialos is dead, unable to mark anyone.<br> |
'''Vaialos:''' Vaialos is dead, unable to mark anyone.<br> |
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Elar: +1hp per level 50% of the time; natural magic healing is 10% more effective on you.<br> |
'''Elar:''' +1hp per level 50% of the time; natural magic healing is 10% more effective on you.<br> |
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Lielqan: Your bite attacks are more effective; you do not suffer the penalties imposed by the gamaloth domain, should they apply.<br> |
'''Lielqan:''' Your bite attacks are more effective; you do not suffer the penalties imposed by the gamaloth domain, should they apply.<br> |
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Ayaunj: You receive an additional 20% discount when making purchases.<br> |
'''Ayaunj:''' You receive an additional 20% discount when making purchases.<br> |
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Bayyal: +10 resist fire, -10 resist cold.<br> |
'''Bayyal:''' +10 resist fire, -10 resist cold.<br> |
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Tzajai: +4 Luck<br> |
'''Tzajai:''' +4 Luck<br> |
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Arkhural: +7% damage against all good-aligned targets.<br> |
'''Arkhural:''' +7% damage against all good-aligned targets.<br> |
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Ashur: Ashur does not care to mark mortals.<br> |
'''Ashur:''' Ashur does not care to mark mortals.<br> |
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Rveyelhi: +12% damage against all chaotic targets.<br> |
'''Rveyelhi:''' +12% damage against all chaotic targets.<br> |
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Iandir: -66 armour class.<br> |
'''Iandir:''' -66 armour class.<br> |
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Enirra: Your karma is always treated as if it was 25% of its actual value.<br> |
'''Enirra:''' Your karma is always treated as if it was 25% of its actual value.<br> |
Revision as of 21:21, 16 April 2023
In Avendar, the gods offer a certain background presence to the lives of all people. Some find themselves touched in ways that profoundly affect their lives, typically leaving a visible mark. This is commonly manifested at birth, but can occur at later points in life. Most consider this a sign of the god's favour, but may simply represent a passing interest. That said, if one so marked profoundly displeases a god, or is chosen as an exemplar of another god's faith, the mark will be removed.
All god touches cost 3 trains. One may only have a god touch from a single deity. Should the mark be removed for any reason, the train cost will not be refunded.
The effects of these touches are as follows:
Aeolis: +4 Charisma
Serachel: Your aura never appears redder than faint red, regardless of actual karma.
Alil: Your wisdom score will always be equal to two less than your current charisma.
Chadraln: +10% mana regeneration speed.
Jalassa: Unarmed damage is calculated as if the masterwork weapon flag were applied.
Alajial: -22 armour class; aggressive monsters will cease to be aggressive ten levels sooner than normal.
Jolinn: Water-based healing is 10% more effective on you.
Lilune: +4 Intelligence.
Dolgrael: +4 Strength.
Fenthira: +4 Constitution.
Sythrak: Unarmed attacks deal fire damage.
Sitheus: Unarmed attacks deal disease damage.
Girikha: Bonus lightning damage (maximum 12 points) on all melee attacks.
Calaera: +7% damage against all evil opponents.
Rystaia: -10 saves vs negative.
Vaialos: Vaialos is dead, unable to mark anyone.
Elar: +1hp per level 50% of the time; natural magic healing is 10% more effective on you.
Lielqan: Your bite attacks are more effective; you do not suffer the penalties imposed by the gamaloth domain, should they apply.
Ayaunj: You receive an additional 20% discount when making purchases.
Bayyal: +10 resist fire, -10 resist cold.
Tzajai: +4 Luck
Arkhural: +7% damage against all good-aligned targets.
Ashur: Ashur does not care to mark mortals.
Rveyelhi: +12% damage against all chaotic targets.
Iandir: -66 armour class.
Enirra: Your karma is always treated as if it was 25% of its actual value.