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{{skill
{| align="right"
|name= Dodge
!colspan="2" style="background:#ed668c; text-align:center"| '''Dodge'''
|type= Skill
|-
|subtype= Defensive, Passive
|'''Syntax''' || Automatic
|user= Most classes, excluding scholars
|-
|duration=
|'''Type''' || Defense
|castingCost=
|-
|tickCost=
|}
|pulseCost=
Dodge is a melee defense skill focused on the avoidance of blows. It is particularly difficult to dodge flails and polearms, and easier to dodge whips. Dodge is the favored defense of rogues, but it is taught in many other schools as well.
|range=
|delay=
|requirements=
|syntax= Automatic
}}
Dodge is a melee defense skill focused on the avoidance of blows. It is
particularly difficult to dodge flails and polearms, and easier to dodge
whips. Dodge is the favored defense of rogues, but it is taught in many other
schools as well.


All [[aelin]] receive a bonus to this skill.
All aelin receive a bonus to this skill.


Primary Attribute: Dexterity
[[Category:Abilities]]

Revision as of 02:34, 1 February 2024

Dodge
Skill type: Skill
Skill subtype: Defensive, Passive
Primary user: Most classes, excluding scholars
Syntax: Automatic

Dodge is a melee defense skill focused on the avoidance of blows. It is particularly difficult to dodge flails and polearms, and easier to dodge whips. Dodge is the favored defense of rogues, but it is taught in many other schools as well.

All aelin receive a bonus to this skill.

Primary Attribute: Dexterity