Parry: Difference between revisions
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Primary Attribute: Dexterity |
Primary Attribute: Dexterity |
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See also: DUAL WIELD, individual weapon helpfiles |
See also: [[DUAL WIELD]], individual weapon helpfiles |
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Revision as of 20:23, 31 January 2024
Parry
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Skill type: | Skill |
Skill subtype: | Passive Defense |
Primary user: | Martials |
Range: | None |
Syntax: | Automatic |
One of the few skills taught by almost all guilds of Avendar, parrying is the art of fending off an opponent's blows with one's own weapon. It is easiest to do so with a staff, though polearms and spears are well-suited to it as well. Swords and exotic weapons are neither good nor poor to one attempting to parry, though gladiators will parry better with an exotic and swords parry more effectively when wielded with both hands. Maces, axes, flails, daggers and whips are in turn less and less suited to parrying with.
Fighters, by virtue of their training in a variety of techniques, will be more
skilled at parrying no matter what the weapon.
Wielding a weapon other than a sword or a spear in one's offhand will inhibit
parrying with the main hand, though gladiators learn techniques to parry
better while offhanding a whip. It is typically easier to parry when skilled
with one's own weapon.
It is particularly difficult to parry against daggers and whips, and easier to
parry polearms.
Primary Attribute: Dexterity
See also: DUAL WIELD, individual weapon helpfiles