Parry: Difference between revisions

Content added Content deleted
No edit summary
No edit summary
Line 32: Line 32:
Primary Attribute: Dexterity
Primary Attribute: Dexterity


See also: DUAL WIELD, individual weapon helpfiles
See also: [[DUAL WIELD]], individual weapon helpfiles





Revision as of 20:23, 31 January 2024

Parry
Skill type: Skill
Skill subtype: Passive Defense
Primary user: Martials
Range: None
Syntax: Automatic

One of the few skills taught by almost all guilds of Avendar, parrying is the art of fending off an opponent's blows with one's own weapon. It is easiest to do so with a staff, though polearms and spears are well-suited to it as well. Swords and exotic weapons are neither good nor poor to one attempting to parry, though gladiators will parry better with an exotic and swords parry more effectively when wielded with both hands. Maces, axes, flails, daggers and whips are in turn less and less suited to parrying with.


Fighters, by virtue of their training in a variety of techniques, will be more skilled at parrying no matter what the weapon.


Wielding a weapon other than a sword or a spear in one's offhand will inhibit parrying with the main hand, though gladiators learn techniques to parry better while offhanding a whip. It is typically easier to parry when skilled with one's own weapon.


It is particularly difficult to parry against daggers and whips, and easier to parry polearms.


Primary Attribute: Dexterity

See also: DUAL WIELD, individual weapon helpfiles