Dodge: Difference between revisions

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|name= Dodge
|name= Dodge
|type= Skill
|type= Skill
|subtype= Defensive, Passive
|subtype= Passive, Defensive
|user= Most classes, excluding scholars
|user= All classes except scholars, [[Psionicist]], [[Earth Templar]], [[Thief]], and [[Druid]]
|duration=
|duration= Instant
|castingCost=
|castingCost=
|tickCost=
|tickCost=
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|syntax= Automatic
|syntax= Automatic
}}
}}

Dodge is a melee defense skill focused on the avoidance of blows. It is
particularly difficult to dodge flails and polearms, and easier to dodge
Dodge is a melee defense skill focused on the avoidance of blows. It is particularly difficult to dodge flails and polearms, and easier to dodge whips. Dodge is the favored defense of rogues, but it is taught in many other schools as well.
whips. Dodge is the favored defense of rogues, but it is taught in many other
schools as well.


All aelin receive a bonus to this skill.
All aelin receive a bonus to this skill.


[Category: Skills]][[Category: Defense]]
Primary Attribute: Dexterity

Revision as of 18:19, 2 February 2024

Dodge
Skill type: Skill
Skill subtype: Passive, Defensive
Primary user: All classes except scholars, Psionicist, Earth Templar, Thief, and Druid
Duration: Instant
Syntax: Automatic


Dodge is a melee defense skill focused on the avoidance of blows. It is particularly difficult to dodge flails and polearms, and easier to dodge whips. Dodge is the favored defense of rogues, but it is taught in many other schools as well.

All aelin receive a bonus to this skill.

[Category: Skills]]