Form of the zephyr: Difference between revisions

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(Created page with "{{skill |name= Form of the Zephyr |type= Form |subtype= Defensive |user= Air Templar |duration= |castingCost= |tickCost= |pulseCost= 10 mana per round |range= |delay= |requirements= a sword |syntax= Assume 'Form of the Zephyr' }} The form of the zephyr combines the meditative fighting style of swordmasters with the magics of air. By distracting their opponents with illusions, air templars can use this form to cause them to fail to use the third and fourth attack...")
 
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dodging what attacks his opponent does make.
dodging what attacks his opponent does make.


See also: [[Windbind]]
Primary Attribute: Intelligence, Dexterity

See also: WINDBIND

Latest revision as of 20:28, 3 March 2024

Form of the Zephyr
Skill type: Form
Skill subtype: Defensive
Primary user: Air Templar
Per-pulse cost: 10 mana per round
Requirements: a sword
Syntax: Assume 'Form of the Zephyr'

The form of the zephyr combines the meditative fighting style of swordmasters with the magics of air. By distracting their opponents with illusions, air templars can use this form to cause them to fail to use the third and fourth attack skills, and reduce their chances of using the second attack skill.

While maintaining this form, the air templar will have a heightened chance of dodging what attacks his opponent does make.

See also: Windbind