Form of the zephyr: Difference between revisions
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Undaedalus (talk | contribs) (Created page with "{{skill |name= Form of the Zephyr |type= Form |subtype= Defensive |user= Air Templar |duration= |castingCost= |tickCost= |pulseCost= 10 mana per round |range= |delay= |requirements= a sword |syntax= Assume 'Form of the Zephyr' }} The form of the zephyr combines the meditative fighting style of swordmasters with the magics of air. By distracting their opponents with illusions, air templars can use this form to cause them to fail to use the third and fourth attack...") |
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dodging what attacks his opponent does make. |
dodging what attacks his opponent does make. |
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Primary Attribute: Intelligence, Dexterity |
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Latest revision as of 20:28, 3 March 2024
Form of the Zephyr
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Skill type: | Form |
Skill subtype: | Defensive |
Primary user: | Air Templar |
Per-pulse cost: | 10 mana per round |
Requirements: | a sword |
Syntax: | Assume 'Form of the Zephyr' |
The form of the zephyr combines the meditative fighting style of swordmasters with the magics of air. By distracting their opponents with illusions, air templars can use this form to cause them to fail to use the third and fourth attack skills, and reduce their chances of using the second attack skill.
While maintaining this form, the air templar will have a heightened chance of dodging what attacks his opponent does make.
See also: Windbind