Tumbling: Difference between revisions

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(Created page with "{{skill |name= Tumbling |type= Skill |subtype= Passive Defensive |user= Bard |duration= |castingCost= |tickCost= |pulseCost= |range= |delay= |requirements= |syntax= Automatic }} The acrobatic arts, learned by both bards and thieves, serve to protect them from harm during feats of entertainment, larceny, and the occasional brawl. While most defenses evolved directly from combat, this skill is instead an exercise in pure grace on the battlefield. Characters...")
 
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|name= Tumbling
|name= Tumbling
|type= Skill
|type= Skill
|subtype= Passive Defensive
|subtype= Passive, Defensive
|user= [[Bard]]
|user= [[Bard]]
|duration=
|duration= Instant
|castingCost=
|castingCost=
|tickCost=
|tickCost=

Revision as of 20:26, 25 February 2024

Tumbling
Skill type: Skill
Skill subtype: Passive, Defensive
Primary user: Bard
Duration: Instant
Syntax: Automatic

The acrobatic arts, learned by both bards and thieves, serve to protect them from harm during feats of entertainment, larceny, and the occasional brawl. While most defenses evolved directly from combat, this skill is instead an exercise in pure grace on the battlefield.

Characters who dodge well will blend tumbling into their movements; when it seems all but assured they would be hit by a blow, they move at the last minute to avoid it. Characters entangled in a bolo or with shattered legs will not tumble well, but are more likely to do so if there are particularly large, immovable objects to duck around. Tumbling also assists the rogue in avoiding the full force of a bash or shield bash, and characters skilled in acrobatics are more likely to avoid entangling nets.