Huntersense: Difference between revisions
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Undaedalus (talk | contribs) (Created page with "{{skill |name= Huntersense |type= Skill |subtype= Utility, Tracking, PvP |user= Ranger |duration= Permanent |castingCost= 25 Mana |tickCost= 25 Mana |pulseCost= |range= PCs |delay= |requirements= Wilderness Terrain |syntax= Huntersense <optional target/stop> }} This skill allows a ranger to see tracks of other PCs within a room. When used without an argument, this skill shows tracks of all PCs, and when specified with a target, the ranger sees only his victim's tra...") |
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|tickCost= 25 Mana |
|tickCost= 25 Mana |
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|range= PCs |
|range= All PCs or target PC |
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|requirements= Wilderness Terrain |
|requirements= Wilderness Terrain |
Latest revision as of 01:33, 27 February 2024
Huntersense
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Skill type: | Skill |
Skill subtype: | Utility, Tracking, PvP |
Primary user: | Ranger |
Duration: | Permanent |
Casting cost: | 25 Mana |
Per-tick cost: | 25 Mana |
Range: | All PCs or target PC |
Requirements: | Wilderness Terrain |
Syntax: | Huntersense <optional target/stop> |
This skill allows a ranger to see tracks of other PCs within a room. When used without an argument, this skill shows tracks of all PCs, and when specified with a target, the ranger sees only his victim's tracks. The 'stop' argument ends huntersense. While this skill is active, it drains 25 mana per tick.
It is possible for a ranger to intentionally leave tracks by flipping the AUTOTRACKS toggle; when the toggle is set to off, they will attempt to cover the ir tracks.