Arrowcraft: Difference between revisions

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|delay=
|delay=
|requirements= [[Wildcraft]] arrows
|requirements= [[Wildcraft]] arrows
|syntax= Applybarbs <arrow>
|syntax= *Applybarbs <arrow>
Applypoison <arrow>
*Applypoison <arrow>
*Ignite <arrow>
Ignite <arrow>
}}
}}
Once they have created an arrow, rangers may take the time to apply barbs,
Once they have created an arrow, rangers may take the time to apply barbs,

Revision as of 01:52, 27 February 2024

Arrowcraft
Skill type: Skill
Skill subtype: Item creation, item modification
Primary user: Ranger
Duration: Permanent
Casting cost: 10 Mana
Range: Single Inventory Arrow
Requirements: Wildcraft arrows
Syntax:
  • Applybarbs <arrow>
  • Applypoison <arrow>
  • Ignite <arrow>

Once they have created an arrow, rangers may take the time to apply barbs, poison, ignite the arrow, or any combination thereof. Barbed arrows will dig into the target, and poisoned arrows will impart that quality to the target on impact. Flaming arrows will set the target on fire. Any of these can be used on a single arrow for a combined effect, but it is more difficult to add further modifications to an arrow that has already been adjusted. This skill can only be used on arrows created through the wildcraft skill.

See also: Wildcraft