Visions: Difference between revisions
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Undaedalus (talk | contribs) (Created page with "{{skill |name= Level/16 Hours |type= Spell |subtype= Vision, debuff, PvP |user= Spirit templar |duration= |castingCost= 40 mana |tickCost= |pulseCost= |range= Target PC or Mob |delay= |requirements= |syntax= Cast 'Visions' <target> }} This spell forces horrifying visions of the past upon the target, filling their sight. This will vastly increase the target's chances of missing attacks due to armor class. The blindfighting skill can mitigate this. One s...") |
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inflict visions upon those with a [[karma|redder aura]], and harder upon those more |
inflict visions upon those with a [[karma|redder aura]], and harder upon those more |
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to the [[karma|gold]]. |
to the [[karma|gold]]. |
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See also: [[Blind]] |
Latest revision as of 22:35, 3 March 2024
Level/16 Hours
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Skill type: | Spell |
Skill subtype: | Vision, debuff, PvP |
Primary user: | Spirit templar |
Casting cost: | 40 mana |
Range: | Target PC or Mob |
Syntax: | Cast 'Visions' <target> |
This spell forces horrifying visions of the past upon the target, filling their sight. This will vastly increase the target's chances of missing attacks due to armor class. The blindfighting skill can mitigate this.
One so afflicted will see nothing else when using the look, scan, where, or exits commands, and will also be unable to use archery. It is easier to inflict visions upon those with a redder aura, and harder upon those more to the gold.
See also: Blind