Cross: Difference between revisions

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|type= Skill
|type= Skill
|subtype= Attack, Lag
|subtype= Attack, Lag
|user= [[Gladiator]]
|user= [[Gladiator]], [[Swordmaster]]
|duration= Instantaneous
|duration= Instantaneous
|castingCost= 20 Mana
|castingCost= 5 Mana
|tickCost=  
|tickCost=  
|pulseCost=  
|pulseCost=  
|range= Current Opponent
|range= Current Opponent
|delay=  
|delay=  
|requirements= a melee weapon or claws
|requirements= None, will use a weapon if available
|syntax= Cross
|syntax= Cross
}}
}}
Gladiators wielding a weapon (srryn or kankoran claws will also suffice) are
Cross is an unarmed maneuver used to briefly incapacitate an opponent.
able to step close to their opponents in combat, crossing weapons with them.
When successful, cross will penalize an opponent's skill percent and
They can then take advantage of this to sharply knee their opponent, dealing
hitroll.  When used by a Gladiator, it will also allow them to [[feint]] with
bash damage and potentially lagging them.
their weapon when they cross based on their [[upstart's panache]] skill. When
 
used by a swordmaster, there is a chance to also lag their opponent based on
Primary Attribute: Dexterity
their [[Grace]] skill.
 
See also: LAG

Latest revision as of 19:32, 22 November 2025

Cross
Skill type: Skill
Skill subtype: Attack, Lag
Primary user: Gladiator, Swordmaster
Duration: Instantaneous
Casting cost: 5 Mana
Range: Current Opponent
Requirements: None, will use a weapon if available
Syntax: Cross

Cross is an unarmed maneuver used to briefly incapacitate an opponent. When successful, cross will penalize an opponent's skill percent and hitroll. When used by a Gladiator, it will also allow them to feint with their weapon when they cross based on their upstart's panache skill. When used by a swordmaster, there is a chance to also lag their opponent based on their Grace skill.