Trip: Difference between revisions

Content added Content deleted
(Created page with "{| align="right" !colspan="2" style="background:#ed668c; text-align:center"| '''Trip''' |- |'''Syntax''' || Trip <Target> |- |} The trip command attempts to bring an opponent down by knocking their feet from under them. Tripping is most successfully practiced by the quick and nimble, and fails on opponents who are flying or otherwise not tied to the ground. Trip can either be used to start a fight, or in combat, where the argument is optional. Category:Abilities")
 
No edit summary
Line 1: Line 1:
{{skill
{| align="right"
|name= Trip
!colspan="2" style="background:#ed668c; text-align:center"| '''Trip'''
|type= Skill
|-
|subtype= Lag Attack
|'''Syntax''' || Trip <Target>
|user= Various
|-
|duration= Instant
|}
|castingCost=
The trip command attempts to bring an opponent down by knocking their feet from under them. Tripping is most successfully practiced by the quick and nimble, and fails on opponents who are flying or otherwise not tied to the ground. Trip can either be used to start a fight, or in combat, where the argument is optional.
|tickCost=
|pulseCost=
|range= Single PC or Mob
|delay=
|requirements=
|syntax= Trip <target>
}}
The trip command attempts to bring an opponent down by knocking their
feet from under them. Tripping is most successfully practiced by the
quick and nimble, and fails on opponents who are flying or otherwise
not tied to the ground. Trip can either be used to start a fight, or
in combat, where the argument is optional.

Primary Attribute: Dexterity


[[Category:Abilities]]
[[Category:Abilities]]

Revision as of 02:21, 4 February 2024

Trip
Skill type: Skill
Skill subtype: Lag Attack
Primary user: Various
Duration: Instant
Range: Single PC or Mob
Syntax: Trip <target>

The trip command attempts to bring an opponent down by knocking their feet from under them. Tripping is most successfully practiced by the quick and nimble, and fails on opponents who are flying or otherwise not tied to the ground. Trip can either be used to start a fight, or in combat, where the argument is optional.

Primary Attribute: Dexterity