Rob: Difference between revisions
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|tickCost= | |tickCost= | ||
|pulseCost= | |pulseCost= | ||
|range= | |range= an Equipped Item on an unconscious PC or Mob | ||
|delay= | |delay= | ||
|requirements= | |requirements= | ||
Revision as of 14:32, 4 February 2024
Rob
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| Skill type: | Skill |
| Skill subtype: | Disarm Attack |
| Primary user: | Bandit |
| Casting cost: | 16 Mana |
| Range: | an Equipped Item on an unconscious PC or Mob |
| Syntax: | Rob <object> <target> |
Should a bandit overpower their target and render them unconscious, they may attempt to rob a single worn or held item from their body. Usage of this skill will always wake the victim, success or failure, dealing a small amount of damage. It is not possible to loot an item that is flagged as inventory, nodrop, or noremove.
Primary Attribute: Dexterity
See also: STEAL