Rob: Difference between revisions
Content added Content deleted
Undaedalus (talk | contribs) No edit summary |
Undaedalus (talk | contribs) No edit summary |
||
Line 8: | Line 8: | ||
|tickCost= |
|tickCost= |
||
|pulseCost= |
|pulseCost= |
||
|range= |
|range= an Equipped Item on an unconscious PC or Mob |
||
|delay= |
|delay= |
||
|requirements= |
|requirements= |
Revision as of 22:32, 4 February 2024
Rob
| |
---|---|
Skill type: | Skill |
Skill subtype: | Disarm Attack |
Primary user: | Bandit |
Casting cost: | 16 Mana |
Range: | an Equipped Item on an unconscious PC or Mob |
Syntax: | Rob <object> <target> |
Should a bandit overpower their target and render them unconscious, they may attempt to rob a single worn or held item from their body. Usage of this skill will always wake the victim, success or failure, dealing a small amount of damage. It is not possible to loot an item that is flagged as inventory, nodrop, or noremove.
Primary Attribute: Dexterity
See also: STEAL