All public logs

Combined display of all available logs of Avendar. You can narrow down the view by selecting a log type, the username (case-sensitive), or the affected page (also case-sensitive).

Logs
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  • 03:55, 1 February 2024 Undaedalus talk contribs created page Shield (Created page with "{{skill |name= Shield |type= Spell |subtype= Defensive Benediction |user= Most magic users |duration= (Level+8)/2 Hours |castingCost= 12 Mana |tickCost= |pulseCost= |range= Target PC or Mob |delay= |requirements= |syntax= Cast 'Shield' <target> }} The spell of shield grants a slight bonus to the target's armor class, making them marginally harder to hit. Primary Attribute: Intelligence See also: ARMOR CLASS")
  • 03:55, 1 February 2024 Undaedalus talk contribs created page Armor (Created page with "{{skill |name= Armor |type= Spell |subtype= Defensive Benediction |user= Most magic users |duration= |castingCost= 5 Mana |tickCost= |pulseCost= |range= Target PC or Mob |delay= |requirements= |syntax= Cast 'Armor' <target> }} The Armor spell grants a slight bonus to the target's armor class, making them marginally harder to hit. Primary Attribute: Intelligence See also: ARMOR CLASS")
  • 03:42, 1 February 2024 Undaedalus talk contribs created page Form of the phantasm (Created page with "{{skill |name= Form of the Phantasm |type= Form |subtype= Offensive |user= Air Templar |duration= |castingCost= |tickCost= |pulseCost= 20 mana per round |range= |delay= |requirements= a sword |syntax= Assume 'Form of the Phantasm' }} By assuming this form, air templars can rapidly teleport behind their opponent, to strike an additional blow with each of his weapons every round that he maintains this form. While maintaining this form, the air templar's additiona...")
  • 03:41, 1 February 2024 Undaedalus talk contribs created page Form of the cyclone (Created page with "{{skill |name= Form of the Cyclone |type= Form |subtype= Offensive |user= Air Templar |duration= |castingCost= |tickCost= |pulseCost= 15 mana per round |range= |delay= |requirements= a sword |syntax= Assume 'Form of the Cyclone' }} The form of the cyclone combines the meditative fighting style of swordmasters with the magics of air. By darting nimbly in between his opponents, an air templar can lure them into attacking each other and their groupmates, avoiding a...")
  • 03:40, 1 February 2024 Undaedalus talk contribs created page Form of the zephyr (Created page with "{{skill |name= Form of the Zephyr |type= Form |subtype= Defensive |user= Air Templar |duration= |castingCost= |tickCost= |pulseCost= 10 mana per round |range= |delay= |requirements= a sword |syntax= Assume 'Form of the Zephyr' }} The form of the zephyr combines the meditative fighting style of swordmasters with the magics of air. By distracting their opponents with illusions, air templars can use this form to cause them to fail to use the third and fourth attack...")
  • 03:37, 1 February 2024 Undaedalus talk contribs created page Subvocalize (Created page with "{{skill |name= Subvocalize |type= Skill |subtype= Utility, Passive, Stealth |user= Air Templar, Air Scholar |duration= |castingCost= |tickCost= |pulseCost= |range= |delay= |requirements= |syntax= Automatic }} The proper study of air magics has traditionally included command over sound, whether thunderous in nature or projected at a distance. A portion of these studies is therefore dedicated to instruction in the art of subvocalizing spells, a technique wh...")
  • 03:34, 1 February 2024 Undaedalus talk contribs created page Arc shot (Created page with "{{skill |name= Arc Shot |type= Skill |subtype= Attack, Archery Skill Upgrade |user= Air Templar |duration= |castingCost= 20 Mana |tickCost= |pulseCost= |range= Target PC or Mob (special) |delay= |requirements= a bow, the Archery skill |syntax= automatic }} Air templars may use their considerable mastery of the flows of air to guide an arrow around corners, striking enemies even outside of direct line of sight. This ability is automatic; archery is perfo...")
  • 03:30, 1 February 2024 Undaedalus talk contribs created page Thunder strike (Created page with "{{skill |name= Thunder Strike |type= Skill |subtype= Attack |user= Air Templar |duration= 1 Tick |castingCost= 15 mana |tickCost= |pulseCost= |range= Current Opponent |delay= |requirements= a sword |syntax= Thunderstrike }} Air templars have created this variation on the meditative strike. With a thunder strike, the air templar delivers a rapid, sharp blow, dealing damage of a sonic nature, and potentially deafening his target for a few moments. Like meditative st...")
  • 03:27, 1 February 2024 Undaedalus talk contribs created page Prismatic arrow (Created page with "{{skill |name= Prismatic Arrow |type= Skill |subtype= Attack, Archery |user= Air Templar |duration= |castingCost= 10 Mana |tickCost= |pulseCost= |range= |delay= |requirements= a bow, the Archery skill |syntax= Nock Prismatic Shoot Prismatic <target> }} This skill makes it possible to weave forth illusionary arrows from basically nothing. One does so by simply nocking or shooting a prismatic arrow. For all intents and purposes, these arrows are not items,...")
  • 03:14, 1 February 2024 Undaedalus talk contribs created page Wands (Created page with "{{skill |name= Wands |type= Skill |subtype= Item Activation |user= Magic users |duration= |castingCost= |tickCost= |pulseCost= |range= Inventory Item/Target person or mob |delay= |requirements= |syntax= Zap <item> <target> }} Non-adventuring scholars and alchemists are able to imbue wands with magical spells, that they might be cast at a later date. Spells imbued within a wand affect a specified target, and are typically offensive but not universally so. Wands may...")
  • 03:13, 1 February 2024 Undaedalus talk contribs created page Dive (Created page with "{{skill |name= Dive |type= Skill |subtype= Attack, Lag |user= Air Templar |duration= Instant |castingCost= 8 mana |tickCost= |pulseCost= |range= Target PC or Mob |delay= |requirements= |syntax= Dive <target> }} Air templars can use their familiarity in flying to their advantage to make a diving attack at their foes. This will do a significant amount of damage and lag the victim. Agility, stabilize, and celerity will all protect against a dive, and doing so agai...")
  • 03:10, 1 February 2024 Undaedalus talk contribs created page Distract (Created page with "{{skill |name= Distract |type= Skill |subtype= Combat Management, Aggro |user= Air Templar, Watcher |duration= up to 1 tick |castingCost= |tickCost= |pulseCost= |range= single target already in combat |delay= |requirements= |syntax= Distract <target> }} With this skill one may briefly distract a target who is already in combat, temporarily directing blows onto oneself. The target will only remain distracted for until the next tick, after which point they wil...")
  • 03:05, 1 February 2024 Undaedalus talk contribs created page Fourth attack (Created page with "{{skill |name= Fourth Attack |type= Skill |subtype= Iterative Attack |user= Warriors, Barbarians |duration= |castingCost= |tickCost= |pulseCost= |range= |delay= |requirements= |syntax= Automatic }} Characters with proficiency in this skill will attempt a fourth attack each round with both their main and any offhanded weapons. Mastery of this skill does not guarantee the attack will be attempted every round, but it does make it very likely. Primary Attribute:...")
  • 03:04, 1 February 2024 Undaedalus talk contribs created page Third attack (Created page with "{{skill |name= Third Attack |type= Skill |subtype= Iterative Attack |user= Most Martials |duration= |castingCost= |tickCost= |pulseCost= |range= |delay= |requirements= |syntax= Automatic }} Characters with proficiency in this skill will attempt a third attack each round with both their main and any offhanded weapons. Mastery of this skill does not guarantee the attack will be attempted every round, but it does make it very likely. Primary Attribute: Dexterity Se...")
  • 03:03, 1 February 2024 Undaedalus talk contribs created page Second attack (Created page with "{{skill |name= Second Attack |type= Skill |subtype= Iterative Attack |user= Universal |duration= |castingCost= |tickCost= |pulseCost= |range= |delay= |requirements= |syntax= Automatic }} Characters with proficiency in this skill will attempt a second attack each round with both their main and any offhanded weapons. Mastery of this skill does not guarantee the attack will be attempted every round, but it does make it very likely. Primary Attribute: Dexterity, Stre...")
  • 02:59, 1 February 2024 Undaedalus talk contribs created page Mist form (Created page with "{{skill |name= Mist Form |type= Skill |subtype= Defensive, Passive |user= Air Templar |duration= |castingCost= |tickCost= |pulseCost= |range= |delay= |requirements= |syntax= Automatic }} With this skill, an air templar will be able to turn to mist and avoid melee attacks. Primary Attribute: Intelligence, Dexterity See also: DODGE")
  • 02:56, 1 February 2024 Undaedalus talk contribs created page Scrolls (Created page with "{{skill |name= Scrolls |type= Skill |subtype= Item Activation |user= Magic users |duration= |castingCost= |tickCost= |pulseCost= |range= Inventory Item/As Original Spell |delay= |requirements= |syntax= Recite <scroll> <target> }} Non-adventuring scholars have refined their arts to the point where it is possible for some to transcribe spells onto scrolls, that they might be cast at a later date. Spells scribed upon a scroll function exactly as they do when cast ordi...")
  • 02:35, 1 February 2024 Undaedalus talk contribs created page Whip (Created page with "{{skill |name= Whip |type= Skill |subtype= Weapon Skill |user= Various |duration= |castingCost= |tickCost= |pulseCost= |range= |delay= |requirements= |syntax= Automatic }} A whip is usually composed of a flexible cord or a chain attached to a handle, the lash typically dealing slashing damage, though they are often enchanted, as well. Gladiators and Void templars are the only professions that receive dedicated training in this weapon, though many others learn the...")
  • 02:22, 1 February 2024 ShiftyJim talk contribs created page Test Shop 2 (Created page with "{| class="wikitable" style="text-align: center" |+ '''Wares''' |- ! Price !! Item |- | 26p 6g || style="width: 500px" | <div class="toccolours mw-collapsible mw-collapsed">an embroidered pair of flat shoes <div class="mw-collapsible-content"> <pre> +---------------------------------------------+ | Object: an embroidered pair of flat shoes | | Flags: none | | Weight: 4.0 | | Wear: feet...")
  • 02:08, 1 February 2024 Undaedalus talk contribs created page Decapitate (Created page with "{{skill |name= Decapitate |type= Skill |subtype= Offensive, Passive |user= Gladiator, Druids in shark form |duration= Instant |castingCost= |tickCost= |pulseCost= |range= Current Opponent |delay= |requirements= a melee weapon or claws (gladiator), Shark form (druid) |syntax= Automatic }} A gladiator wielding a weapon (or their own natural claws), when fighting a severely wounded foe, has a chance to swiftly lop off their head in a showy display of prowess. Ce...")
  • 02:07, 1 February 2024 Sokarera talk contribs created page Backlash (Created page with "{{skill |name=Backlash |type= Ability |subtype= Defense |user= Psionicist |range= Self only }} A defense against other workers of the mind, backlash may deal damage whenever one psionicist wrests free of another psionicist's abilities. Primary Attribute: Wisdom")
  • 02:04, 1 February 2024 Undaedalus talk contribs created page Executioner's strike (Created page with "{{skill |name= Executioner's Strike |type= Skill |subtype= Attack |user= Gladiator |duration= Level/6 Hours |castingCost= 10 mana |tickCost= |pulseCost= |range= Single PC or Mob |delay= |requirements= a melee weapon or claws |syntax= Executionersstrike <target> }} Gladiators being well versed in bloody and messy combat wounds can use their weapon (or claws, if they are srryn or kankoran) to inflict a deep and lasting blow. In addition to dealing damage, this skill...")
  • 02:02, 1 February 2024 Undaedalus talk contribs created page Enthusiasm (Created page with "{{skill |name= Enthusiasm |type= Skill |subtype= Self buff |user= Gladiator |duration= Level/16 Hours |castingCost= 30 mana |tickCost= |pulseCost= |range= User Only |delay= |requirements= |syntax= Enthusiasm }} Showing their thrill for combat, gladiators who have their attacks blocked in combat will have an escalating chance to succeed at their iterative attack skills. Primary Attribute: Dexterity See also: CONSUMING RAGE, SECOND ATTACK, THIRD ATTACK, FOURTH AT...")
  • 02:01, 1 February 2024 Sokarera talk contribs created page Passive voice (Created page with "{{skill |name=Passive Voice |type=Ability |subtype=Passive |user=Psionicist |duration=Indefinite }} With this skill, a psionicist may project their thoughts directly into the minds of those with whom they would speak. Thus, they may continue to speak even if they are gagged or muffled by a bard's song, or if currently immobilized by a garrote. As a result of this projection, they will find little difficulty communicating with anyone, regardless of language barrier, t...")
  • 02:00, 1 February 2024 Undaedalus talk contribs created page Cyclone (Created page with "{{skill |name= Cyclone |type= Skill |subtype= Attack |user= Gladiator |duration= Instant |castingCost= 20 mana |tickCost= |pulseCost= |range= All Fighting the User |delay= |requirements= a melee weapon or claws, the whirl skill |syntax= Cyclone }} A gladiator wielding any weapon (or one's own natural claws) may follow up the whirl skill with a second, more powerful attack against all their opponents. Primary Attribute: Strength, Dexterity See also: WHIRL")
  • 01:58, 1 February 2024 Undaedalus talk contribs created page Skullringer (Created page with "{{skill |name= Skullringer |type= Skill |subtype= Attack |user= Gladiator |duration= Level/80 Hours |castingCost= 15 mana |tickCost= |pulseCost= |range= Single PC or Mob |delay= Level/34 Hours |requirements= a shield |syntax= Skullringer <target> }} When using a shield, a gladiator may slam it into their opponent's head, attempting to knock them out. The reuse delay applies only upon success, and only to a person who was knocked out; the gladiator may use this sk...")
  • 01:56, 1 February 2024 Undaedalus talk contribs created page Upstart's panache (Created page with "{{skill |name= Upstart's Panache |type= Skill |subtype= Stat Replacement, Offense |user= Gladiator |duration= |castingCost= |tickCost= |pulseCost= |range= |delay= |requirements= |syntax= Automatic }} Upstart's panache allows one to substitute style for skill: should one's charisma be higher than their dexterity, charisma will be used instead for any and all relevant calculations. Additionally, this skill provides a chance to ignore effects that disable iterati...")
  • 01:55, 1 February 2024 Undaedalus talk contribs created page Retreat (Created page with "{{skill |name= Retreat |type= Skill |subtype= Directional Flee |user= Gladiator, Watcher, Thief, Ranger |duration= Instant |castingCost= |tickCost= |pulseCost= |range= User Only |delay= |requirements= |syntax= Retreat <direction> }} With this skill, the user may attempt to flee from combat in a specified direction. Primary Attribute: Intelligence, Dexterity")
  • 01:41, 1 February 2024 Undaedalus talk contribs created page Retaliation (Created page with "{{skill |name= Retaliation |type= Skill |subtype= Defensive, Passive |user= Gladiator |duration= |castingCost= |tickCost= |pulseCost= |range= |delay= |requirements= |syntax= Automatic }} Wise to many common tricks of the battlefield, gladiators often have a nasty surprise in store for enemies who try to bash, shield bash, ambush, or charge them. They are able to swiftly retaliate against such tactics with a blow from the weapon in their main hand, provided tha...")
  • 01:37, 1 February 2024 Undaedalus talk contribs created page Penetrating blow (Created page with "{{skill |name= Penetrating Blow |type= Skill |subtype= Attack |user= Gladiator |duration= Level*/16 Hours |castingCost= 10 Mana |tickCost= |pulseCost= |range= Single PC or Mob |delay= |requirements= Melee weapon or claws |syntax= Penetratingblow <target> }} This skill allows one to deal a deep, penetrating blow against one's opponent. This will deal damage and penalize the opponent's strength, as well as causing them to bleed. This skill requires a weapon; alterna...")
  • 01:35, 1 February 2024 Undaedalus talk contribs created page Showmanship (Created page with "{{skill |name= Showmanship |type= Skill |subtype= Defensive |user= Gladiator |duration= |castingCost= |tickCost= |pulseCost= |range= |delay= |requirements= Arms Equipment slot filled |syntax= Automatic }} Often needing to make do with next to nothing to defend themselves, gladiators are able to deflect blows onto their armguards, in a showy, if uncomfortable maneuver. Primary Attribute: Dexterity, Charisma")
  • 01:33, 1 February 2024 Undaedalus talk contribs created page Kaslaug's vigor (Created page with "{{skill |name= Kaslaug's Vigor |type= Skill |subtype= Healing |user= Gladiator |duration= |castingCost= |tickCost= |pulseCost= |range= |delay= |requirements= |syntax= Automatic }} With this skill, a gladiator may revel in the glory of combat, gaining hit points both with each kill they make and for each target struck with every whirl. Primary Attribute: Charisma, Constitution See also: WHIRL, CYCLONE")
  • 01:30, 1 February 2024 Undaedalus talk contribs created page Taunt (Created page with "{{skill |name= Taunt |type= Skill |subtype= Attack, Self Buff |user= Gladiator |duration= 3 Hours |castingCost= 24 Mana |tickCost= |pulseCost= |range= All Ungrouped Combatants in Room |delay= |requirements= |syntax= Taunt }} Always prepared to make a show of a fight, gladiators are able to cry out a taunt to their opponents, reducing their ability to deal damage and increasing one's own. The undead cannot be taunted, for obvious reasons. Primary Attribute: Chari...")
  • 01:28, 1 February 2024 Undaedalus talk contribs created page Knee shatter (Created page with "{{skill |name= Knee Shatter |type= Skill |subtype= Attack, Skill upgrade |user= Gladiator, Bandit |duration= Level/30 Hours |castingCost= |tickCost= |pulseCost= |range= Current Opponent |delay= |requirements= Kick skill |syntax= Kick }} Bandits and gladiators, both comfortable with using dirty tricks in combat, are able to shatter their opponent's knee when they kick at them. It is more difficult to shatter the knee of someone whose skin is protected by t...")
  • 01:24, 1 February 2024 Undaedalus talk contribs created page Whirl (Created page with "{{skill |name= Whirl |type= Skill |subtype= Attack |user= Gladiator |duration= |castingCost= 15 Mana |tickCost= |pulseCost= |range= All ungrouped PCs or Mobs in Room |delay= |requirements= a melee weapon or claws |syntax= Whirl }} A gladiator wielding any weapon (or one's own natural claws) may lash out in a whirling blow, slamming it through everyone else nearby, dealing damage. Primary Attribute: Strength, Dexterity See also: KASLAUG'S VIGOR, CYCLONE")
  • 01:23, 1 February 2024 Undaedalus talk contribs created page Endure (Created page with "{{skill |name= Endure |type= Skill |subtype= Self Buff, Health |user= Gladiator |duration= 5+(Level/5 Hours) |castingCost= 24 Mana |tickCost= |pulseCost= |range= Self |delay= Same as duration |requirements= |syntax= Endure }} Often pushing themselves to the limit in order to better impress their audience, gladiators are able to endure blows far beyond their ordinary capacity, temporarily increasing their maximum hit points. The strain of doing so, however, is su...")
  • 01:21, 1 February 2024 Undaedalus talk contribs created page Cross (Created page with "{{skill |name= Cross |type= Skill |subtype= Attack, Lag |user= Gladiator |duration= Instantaneous |castingCost= 20 Mana |tickCost= |pulseCost= |range= Current Opponent |delay= |requirements= a melee weapon |syntax= Cross }} Gladiators wielding a weapon (srryn or kankoran claws will also suffice) are able to step close to their opponents in combat, crossing weapons with them. They can then take advantage of this to sharply knee their opponent, dealing bash damage a...")
  • 01:20, 1 February 2024 ShiftyJim talk contribs created page MediaWiki:Common.css (Created page with "CSS placed here will be applied to all skins: pre { margin: 0em 3em 0em 2em; color: #302580; background-color: #ffffff; font-family: "courier new"; border: 1px solid #a0a0a0; padding: 1em; font-size: 0.85em; font-weight: bold; white-space: pre; }")
  • 01:19, 1 February 2024 Undaedalus talk contribs created page Gouge (Created page with "{{skill |name= Gouge |type= Skill |subtype= Attack |user= Gladiator, Druids in Hawk form |duration= Level/15 Hours |castingCost= |tickCost= |pulseCost= |range= Single PC or Mob |delay= |requirements= |syntax= Gouge <target> }} A trick learned by the arena-fighting gladiators but also used by druids who have taken on the aspect of the hawk, this skill is an attempt to tear at another person's eyes. This will deal a small amount of damage and blind them, if su...")
  • 01:13, 1 February 2024 Undaedalus talk contribs created page Provoke (Created page with "{{skill |name= Provoke |type= Skill |subtype= Utility, Taunt |user= Gladiator |duration= Instantaneous |castingCost= |tickCost= |pulseCost= |range= |delay= |requirements= |syntax= Provoke or Provoke All }} This skill attempts to provoke others into combat with the user, traditionally by insulting someone's mother but the skill does not specify and so one's imagination may fly free. Using the 'all' argument will divert all ungrouped combatants onto the user at o...")
  • 01:07, 1 February 2024 Undaedalus talk contribs created page Bravado (Created page with "{{skill |name= Bravado |type= Skill |subtype= Self Buff |user= Gladiator |duration= 2.5 + Level/2.5 Hours |castingCost= 15 mana |tickCost= |pulseCost= |range= Self Only |delay= |requirements= |syntax= Bravado }} Connsumate showmen, gladiators may put on a show of bravado for onlookers, striking harder and more accurately in combat, the better to create a spectacle with. Primary Attribute: Charisma")
  • 01:05, 1 February 2024 Undaedalus talk contribs created page Corner (Created page with "{{skill |name= Corner |type= Skill |subtype= Offensive |user= Gladiator |duration= |castingCost= |tickCost= |pulseCost= |range= |delay= |requirements= |syntax= Automatic }} With their training often placing them in a tight spot or vastly outnumbered for showmanship and crowd-pleasing affects, gladiators are able to fight in such a way that they are able to take a full round of attacks against each opponent who is fighting them. Contrary to popular belief, the...")
  • 01:04, 1 February 2024 Undaedalus talk contribs created page Dirt kicking (Created page with "{{skill |name= Dirt Kicking |type= Skill |subtype= Attack |user= Various |duration= 1 tick |castingCost= 5 mana |tickCost= |pulseCost= |range= Single PC or Mob |delay= |requirements= solid ground |syntax= Dirt <target> }} This skill attempts to temporarily blind a person by kicking dirt in their eyes. This skill cannot be used on or underwater, or in the air. Primary Attribute: Dexterity")
  • 00:59, 1 February 2024 Neongrey talk contribs changed group membership for ShiftyJim from (none) to interface administrator
  • 00:59, 1 February 2024 Neongrey talk contribs changed group membership for Sokarera from (none) to interface administrator
  • 00:55, 1 February 2024 Undaedalus talk contribs created page Backstep (Created page with "{{skill |name= Backstep |type= Skill |subtype= Defensive |user= Gladiator |duration= |castingCost= |tickCost= |pulseCost= |range= |delay= |requirements= None |syntax= Automatic }} This skill serves as a melee defense, negating blows in combat. One simply steps back from the attack-- so this skill has no particular requirements. Primary Attribute: Dexterity")
  • 00:51, 1 February 2024 Undaedalus talk contribs created page Axe (Created page with "{{skill |name= Axe |type= Skill |subtype= Weapon Skill |user= Various |duration= |castingCost= |tickCost= |pulseCost= |range= |delay= |requirements= |syntax= Automatic }} Bladed weapons with a typically short haft, axes are most often favoured by barbarians, who enjoy their lack of subtlety and learn specific techniques for them. Axes may be found in many sizes, for both one and two-handed use. They typically deal slashing damage, and they are characteristically p...")
  • 00:44, 1 February 2024 Undaedalus talk contribs created page Form of the Whirlwind (Created page with "{{skill |name= Form of the Whirlwind |type= Form |subtype= Offensive |user= Swordmaster |duration= |castingCost= |tickCost= |pulseCost= 60 mana per round |range= |delay= |requirements= a sword |syntax= Assume 'Form of the Whirlwind' or Assume Whirlwind }} Moving like a whirlwind amongst his foes, a swordmaster in this form will attempt a full round's worth of attacks against all PCs or mobiles with whom he is in combat. Primary Attribute: Intelligence, Dexterity")
  • 00:41, 1 February 2024 Undaedalus talk contribs created page Form of the Wasp (Created page with "{{skill |name= Form of the Wasp |type= Form |subtype= Offensive |user= Swordmaster |duration= |castingCost= |tickCost= |pulseCost= 25 mana per round |range= |delay= |requirements= a sword |syntax= Assume 'Form of the Wasp' or Assume Wasp }} This form is characterized by its sharp, piercing strikes deep into an opponent's bodies. Each such blow will cause his opponent to bleed profusely. These bleeding wounds may be cured. Additional strikes do not extend the dur...")
  • 00:40, 1 February 2024 Undaedalus talk contribs created page Form of the Bear (Created page with "{{skill |name= Form of the Bear |type= Form |subtype= Offensive |user= Swordmaster |duration= |castingCost= |tickCost= |pulseCost= 35 mana per round |range= |delay= |requirements= a sword |syntax= Assume 'Form of the Bear' or Assume Bear }} Like the great bears, a swordmaster in this form strikes with increased ferocity, mauling their foes. They will receive a massive bonus to melee damage, but will also lose all ability to either parry or offhand parry. Primar...")
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