All public logs
Combined display of all available logs of Avendar: The Crucible of Legends. You can narrow down the view by selecting a log type, the username (case-sensitive), or the affected page (also case-sensitive).
- 15:14, 6 February 2024 Taski talk contribs created page Concentration (Created page with "{{skill |name=Concentration |type= Skill |subtype= Passive |user= Scholars |range= Self |syntax= Automatic }} Typically, magic is a simple proposition to those who know it: focus on the spell, cast it, and it simply works. However, for those who see combat, maintaining that focus can be problematic. The concentration skill represents one's ability to cast in combat-- once maximized, one should virtually never lose concentration when casting a spel...")
- 14:36, 4 February 2024 Undaedalus talk contribs created page Uppercut (Created page with "{{skill |name= Uppercut |type= Skill |subtype= Knockout Attack |user= Bandit |duration= 2 Ticks |castingCost= 16 Mana |tickCost= |pulseCost= |range= Current Opponent |delay= |requirements= |syntax= Uppercut }} With this skill and either a mace or an open fist, a bandit may deliver a punishing uppercut to his enemy. If the blow connects, it will deal damage, and knock him out. When used alone, this skill is not terribly likely to connect, but it becomes successive...")
- 14:34, 4 February 2024 Undaedalus talk contribs created page Surprise attack (Created page with "{{skill |name= Surprise Attack |type= Skill |subtype= Attack |user= Bandit |duration= Instant |castingCost= 16 Mana |tickCost= |pulseCost= |range= Single PC or Mob |delay= 1 Hour per target |requirements= |syntax= Surprise <target> <direction> }} Bandits may launch surprise attacks against targets in adjacent rooms, which deal damage and lag the victim. Most forms of bash protection and scouting allow a measure of protection against this skill. A person may only b...")
- 14:31, 4 February 2024 Undaedalus talk contribs created page Rob (Created page with "{{skill |name= Rob |type= Skill |subtype= Disarm Attack |user= Bandit |duration= |castingCost= 16 Mana |tickCost= |pulseCost= |range= Single Equipped item on an unconscious PC or Mob |delay= |requirements= |syntax= Rob <object> <target> }} Should a bandit overpower their target and render them unconscious, they may attempt to rob a single worn or held item from their body. Usage of this skill will always wake the victim, success or failure, dealing a small amoun...")
- 14:28, 4 February 2024 Undaedalus talk contribs created page Ram (Created page with "{{skill |name= Ram |type= Skill |subtype= Utility |user= Bandit, Barbarian |duration= |castingCost= 24 Mana |tickCost= |pulseCost= |range= Target Direction blocked by a door |delay= |requirements= |syntax= Ram <direction> }} Barbarians and Bandits, known for their brute strength and primtive ways, can attempt to ram down a locked door, sending him straight through to the next room. While not always successful, the user will always take damage from using his...")
- 14:26, 4 February 2024 Undaedalus talk contribs created page Roadblock (Created page with "{{skill |name= Roadblock |type= Skill |subtype= Stealth |user= Bandit |duration= 12 Hours |castingCost= 24 Mana |tickCost= |pulseCost= |range= User's Current Room |delay= |requirements= Wilderness Terrain |syntax= Roadblock }} A bandit may use their copious gifts of highway robbery to cobble together a crude roadblock from nearby debris. Anyone may freely enter a roadblocked room, but they will have difficulty leaving or fleeing such a place. Roadblocks may only...")
- 14:25, 4 February 2024 Undaedalus talk contribs created page Pummel (Created page with "{{skill |name= Pummel |type= Skill |subtype= Lag Attack, Disarm |user= Bandit |duration= |castingCost= 8 Mana |tickCost= |pulseCost= |range= Single PC or Mob |delay= |requirements= a mace or a free hand |syntax= Pummel <target> }} A bandit wielding a mace or with an open fist may brutally pummel an enemy about the head and neck, lagging them significantly and potentially disarming an item in either hand. Primary Attributes: Strength, Dexterity See also: LAG, UP...")
- 14:20, 4 February 2024 Undaedalus talk contribs created page Gag (Created page with "{{skill |name= Gag |type= Skill |subtype= Debuff |user= Bandit |duration= See Text |castingCost= 3 Mana |tickCost= |pulseCost= |range= Single Unconscious PC or Mob |delay= |requirements= |syntax= Gag <target> }} A bandit may stuff a gag into the mouth of an unconscious victim, preventing them from communicating orally and severely penalizing their ability to cast spells. This skill lasts longer on a target who is already bound, and is easier to succeed at on a vi...")
- 14:16, 4 February 2024 Undaedalus talk contribs created page Set ambush (Created page with "{{skill |name= Set Ambush |type= Skill |subtype= Stealth Attack |user= Bandit |duration= |castingCost= 16 Mana |tickCost= |pulseCost= |range= Single PC within the user's PK Range |delay= |requirements= |syntax= Setambush <target> }} A bandit who is hidden or camouflaged may attempt to set an ambush for a specific person. When that person enters the room, they will be automatically attacked. Primary Attribute: Wisdom")
- 22:08, 3 February 2024 Undaedalus talk contribs created page Bind (Created page with "{{skill |name= Bind |type= Skill |subtype= Debuff |user= Bandit, Watcher |duration= Level/20 Hours |castingCost= 45 Mana |tickCost= |pulseCost= |range= Single Unconscious PC or Mob |delay= |requirements= |syntax= Bind <target> }} Both bandits and watchers learn to swiftly bind unconscious enemies, greatly penalizing their dexterity and blinding them with a sack tied over their head. If the target's legs are bound successfully, this also penalizes their moveme...")
- 22:06, 3 February 2024 Undaedalus talk contribs created page Batter (Created page with "{{skill |name= Batter |type= Skill |subtype= Attack |user= Bandit |duration= Instant |castingCost= 8 Mana |tickCost= |pulseCost= |range= Single PC or Mob |delay= |requirements= a mace |syntax= Batter <target> }} This skill allows a bandit to strike at his foes punishingly with a mace, penalizing the target's movement points in addition to dealing damage. Primary Attribute: Strength")
- 22:04, 3 February 2024 Undaedalus talk contribs created page Headbutt (Created page with "{{skill |name= Headbutt |type= Skill |subtype= Attack |user= Bandit |duration= 2 Ticks |castingCost= 8 Mana |tickCost= |pulseCost= |range= Single PC or Mob |delay= |requirements= |syntax= Headbutt <target> }} Bandits slam their head into their opponent, dealing a significant amount of damage. The force of this blow will also daze the target briefly, penalizing their skill percents-- and has a chance of dazing the bandit as well, albeit for an even shorter period...")
- 22:02, 3 February 2024 Undaedalus talk contribs created page Drag (Created page with "{{skill |name= Drag |type= Skill |subtype= Utility, Stealth |user= Bandit, Ranger |duration= |castingCost= 16 Mana |tickCost= |pulseCost= |range= Single Corpse or Single Sleeping PC or Mob |delay= |requirements= |syntax= Drag <person or corpse> }} With this skill, both rangers and bandits may drag a dead weight around from room to room. This may only be attempted on corpses or people who are sleeping, though those who are asleep willfully will be woken up fr...")
- 22:00, 3 February 2024 Undaedalus talk contribs created page Kidney shot (Created page with "{{skill |name= Kidney Shot |type= Skill |subtype= Passive Lag Attack |user= Bandit |duration= |castingCost= |tickCost= |pulseCost= |range= |delay= |requirements= |syntax= Automatic }} A bandit who is bashed may make a punishing shot at his opponent's kidneys, stunning them in return and dealing some damage. This does not protect the bandit from the brunt of the bash, but his opponent will find it takes longer to recover than normal. Primary Attribute: Strengt...")
- 21:58, 3 February 2024 Undaedalus talk contribs created page Waylay (Created page with "{{skill |name= Waylay |type= Skill |subtype= Stealth Attack |user= Bandit, Thief |duration= 1.5 Hours |castingCost= 8 Mana |tickCost= |pulseCost= |range= Single PC or Mob |delay= |requirements= |syntax= Waylay <target> }} This skill lands a sharp blow to the target's head, attempting to knock them out. A waylaid character will be awoken if they incur any sort of damage. It is far more difficult to waylay a person who is able to see the user. Primary Attribut...")
- 20:09, 3 February 2024 Elanthe talk contribs moved page Ashta Harrud to Harrud
- 18:54, 3 February 2024 Undaedalus talk contribs created page Jab (Created page with "{{skill |name= Jab |type= Skill |subtype= Attack |user= Bandit |duration= 2 ticks |castingCost= 3 Mana |tickCost= |pulseCost= |range= Single PC or Mob |delay= |requirements= a free hand or mace |syntax= Jab <target> }} A bandit may make a swift jab at his opponent, dealing a small amount of damage and penalizing their armour class. Primary Attribute: Dexterity See also: ARMOUR CLASS, UPPERCUT")
- 18:49, 3 February 2024 Undaedalus talk contribs created page Ambush (Created page with "{{skill |name= Skill |type= Ambush |subtype= Lag Attack, Stealth |user= Bandit, Ranger |duration= Instant |castingCost= |tickCost= |pulseCost= |range= Single PC or Mob |delay= |requirements= target must be unable to see the user |syntax= Ambush <target> }} Striking from camoflauge or while hiding, bandits and rangers may attempt to ambush his prey. This ambush does more damage than normal, as well as having a chance to stun their target. Primary Attributes:...")
- 18:45, 3 February 2024 Undaedalus talk contribs created page Shield slam (Created page with "{{skill |name= Shield Slam |type= Skill |subtype= Passive Attack |user= Bandit |duration= |castingCost= |tickCost= |pulseCost= |range= |delay= |requirements= a shield |syntax= Automatic }} A bandit who foregoes the use of another weapon by wearing a shield is able to compensate for the loss of attacks somewhat by slamming his shield into his enemy. If he hits, the impact of the shield will deal a marginal amount of damage. Primary Attribute: Strength See also...")
- 18:43, 3 February 2024 Undaedalus talk contribs created page Brawling block (Created page with "{{skill |name= Brawling Block |type= Skill |subtype= Defensive Passive |user= Bandit |duration= |castingCost= |tickCost= |pulseCost= |range= |delay= |requirements= a shield, or an empty hand, or a 2-handed weapon |syntax= }} A bandit wearing a shield may use this skill to ward off attacks, much as any other shield-using profession. When used in this manner, this skill is primarily effective against daggers, and least effective against whips, flails, maces, and...")
- 18:38, 3 February 2024 Undaedalus talk contribs created page Bash (Created page with "{{skill |name= Bash |type= Skill |subtype= Lag Attack |user= Various |duration= Instant |castingCost= 6 Mana |tickCost= |pulseCost= |range= Target PC or Mob |delay= |requirements= |syntax= Bash <target> }} A commonly taught method of preventing an enemy's action, a bash is an inelegant attempt to simply ram into another person. If successful, the target will fall to the ground and be lagged briefly. Because it is so commonly taught, there are many methods of preventi...")
- 18:36, 3 February 2024 Undaedalus talk contribs created page Stash (Created page with "{{skill |name= Stash |type= Skill |subtype= Stealth |user= Bandit, Ranger |duration= Indefinite until the game server resets. |castingCost= |tickCost= |pulseCost= |range= Single Inventory Item/Current room |delay= |requirements= |syntax= Stash <Item> }} This skill may be used to stash loot. Stashed items are usually buried, placed under loose cobblestones, or otherwise covered. The only way to detect a stashed item is by searching the room. See also: SEAR...")
- 18:29, 3 February 2024 Undaedalus talk contribs created page Plunder (Created page with "{{skill |name= Plunder |type= Skill |subtype= Looting, Playerkilling |user= Bandit |duration= |castingCost= |tickCost= |pulseCost= |range= Single PC |delay= |requirements= "Autoloot" toggled to "ON". |syntax= Automatic }} A bandit who kills another adventurer may attempt to immediately and efficiently loot the body of some or all of its possessions once the kill has been made. He must be already attempting to loot the corpses of those whom he kills automatically....")
- 18:26, 3 February 2024 Undaedalus talk contribs created page Hand to Hand (Created page with "Test")
- 18:26, 3 February 2024 Undaedalus talk contribs created page Pugilism (Created page with "{{skill |name= Pugilism |type= Skill |subtype= Passive, Skill Upgrade |user= Bandit |duration= |castingCost= |tickCost= |pulseCost= |range= |delay= |requirements= Hand to Hand skill |syntax= Automatic }} This skill increases the amount of damage a bandit deals with unarmed attacks, including attacks made with glove weapons such as brass knuckles. They will also have an increased chance of making such unarmed attacks. Primary Attribute: Strength")
- 18:07, 3 February 2024 Undaedalus talk contribs created page Steal (Created page with "{{skill |name= Steal |type= Skill |subtype= Stealth |user= Thief, Bandit |duration= Instant |castingCost= 6 Mana |tickCost= |pulseCost= |range= An unequipped item in the inventory of a single PC or mob |delay= |requirements= |syntax= Steal <object> <target> or Steal Coins <target> }} This skill attempts to remove either a small amount of coins or one item from the inventory of its target. If successful, the item or money moves to the stealing character's inve...")
- 18:02, 3 February 2024 Aeoleri talk contribs moved page Water Templar to Water templar without leaving a redirect
- 18:02, 3 February 2024 Aeoleri talk contribs moved page Void Templar to Void templar
- 18:02, 3 February 2024 Aeoleri talk contribs moved page Spirit Templar to Spirit templar without leaving a redirect
- 18:02, 3 February 2024 Aeoleri talk contribs moved page Fire Templar to Fire templar
- 18:02, 3 February 2024 Aeoleri talk contribs moved page Earth Templar to Earth templar
- 18:01, 3 February 2024 Aeoleri talk contribs moved page Air Templar to Air templar
- 03:43, 3 February 2024 Taski talk contribs created page MediaWiki:Sidebar (Created page with " * navigation ** mainpage|mainpage-description ** recentchanges-url|recentchanges ** randompage-url|randompage ** helppage|help-mediawiki **SEARCH * SEARCH * TOOLBOX * LANGUAGES")
- 10:29, 2 February 2024 Elanthe talk contribs created page NPC (Created page with "An '''NPC''', or non-player character, is any character or mobile within the game that is not operated by a player, in contrast to player character. Most NPCs in the game will be automated parts of the world that can be interacted with in various ways. Sometimes an NPC will be run by staff for plot purposes. Many NPCs are also former player characters, canonized in the game after successful storylines.")
- 10:07, 2 February 2024 Elanthe talk contribs created page Player character (Redirected page to School of Heroes) Tag: New redirect
- 10:00, 2 February 2024 Elanthe talk contribs created page Damage (Created page with "Damage typing in Avendar is mechanically divided between weapon damage and magic damage. These do not indicate what is actually inflicting the damage but is a relic of the DIKU engine the game is based on; it's easiest to think of it as "mundane" vs "non-mundane" but even that is not fully accurate. ==Modifiers== Both player characters and NPCs may have resistances, vulnerabilities, or immunities to different types of damage. Abilities which provide vulnerabili...")
- 09:47, 2 February 2024 Undaedalus talk contribs created page Hide (Created page with "{{skill |name= Hide |type= Trait |subtype= Stealth |user= Bandit, Thief, Assassin |duration= |castingCost= |tickCost= |pulseCost= |range= |delay= |requirements= Urban or Sheltered Terrain (ie: Cities, indoors, or underground) |syntax= Hide }}")
- 09:42, 2 February 2024 Undaedalus talk contribs created page Wilderness Movement (Created page with "{{skill |name= Wilderness Movement |type= Trait |subtype= Stealth |user= Ranger |duration= Level/2 Hours |castingCost= 1-5 Mana |tickCost= |pulseCost= |range= Self Only |delay= |requirements= Outdoors Terrain (ie: not in cities, indoors, in the air, in/on water, or underground) |syntax= Wildmove }} This skill allows a ranger or bandit to move through wild terrain without breaking his camouflage. Note that this is a separate ability from the ethrons' racial movemen...")
- 09:37, 2 February 2024 Undaedalus talk contribs created page Camouflage (Created page with "{{skill |name= Camouflage |type= Trait |subtype= Stealth |user= Bandit, Ranger |duration= Level/4 Hours |castingCost= 1-5 Mana |tickCost= |pulseCost= |range= Self Only |delay= |requirements= Wilderness Terrain (ie: not in cities, indoors, in the air, or over/in water) |syntax= Camouflage }} Rangers and bandits may camouflage themselves in the woods, within open grasslands and roads, in the mountains, within swamps, and underground, preventing anyone from seein...")
- 09:30, 2 February 2024 Undaedalus talk contribs created page Cunning eye (Created page with "{{skill |name= Cunning Eye |type= Skill |subtype= Detection |user= Bandit |duration= Level/2 Hours |castingCost= 20 Mana |tickCost= |pulseCost= |range= User Only |delay= |requirements= |syntax= Cunningeye }} This skill allows the user to see detect all manner of hidden or camoflauged person or thing, and to see in the dark. Primary Attribute: Wisdom See also: DETECT HIDDEN, SHARP VISION, INFRAVISION")
- 09:23, 2 February 2024 Elanthe talk contribs created page Resist (Redirected page to Damage) Tag: New redirect
- 16:36, 1 February 2024 Elanthe talk contribs created page Prime Material (Created page with "'''Avendar''' is the name of the world within the Prime Material plane, the main game continent, and the MUD itself.")
- 14:01, 1 February 2024 Elanthe talk contribs created page Demon (Created page with "A '''demon''' is nominally any denizen of the Void, whether native or transformed. Many different kinds of demonic species and varieties exist of varying levels of power and hostility towards mortals and the Prime Material. Category:Lore")
- 10:10, 1 February 2024 Aeoleri talk contribs created page Traits (Created page with "Traits are a part of the character creation process. As part of character creation, you are given 5 trains to spend as you please across traits or a god touch. Traits will be listed below and have various costs, god touches always cost 3 trains and may be selected after the trait selection section. {| |+ Background | Trait Name || Trait Effect || Trait Cost |- | Aristocrat || When you have matured, you will be granted an inheritance from your estate|| 2 trains |- | Weapo...")
- 21:19, 31 January 2024 Undaedalus talk contribs created page Polearm (Created page with "{{skill |name= Polearm |type= Skill |subtype= Weapon Skill |user= Earth Templar |duration= |castingCost= |tickCost= |pulseCost= |range= |delay= |requirements= |syntax= Automatic }} Similar to a spear, but universally requiring both hands to wield and typically heavier at the head, polearms are often favoured by earth templars, who are taught to best take advantage of both their defensive and offensive capabilities. Because of their length, they are very well-s...")
- 21:07, 31 January 2024 Undaedalus talk contribs created page Blink (Created page with "{{skill |name= Blink |type= Spell |subtype= Defensive, Teleportation |user= Air Templar |duration= Level/4 Hours |castingCost= 30 Mana |tickCost= |pulseCost= |range= Self Only |delay= |requirements= |syntax= Cast 'Blink' }} While affected by this spell, the caster has a chance to attempt to teleport away from a fight in the nick of time, when he would otherwise take a fatal blow; he will land elsewhere within the same area, though this is not guaranteed to be a s...")
- 21:03, 31 January 2024 Undaedalus talk contribs created page Screaming arrow (Created page with "{{skill |name= Screaming Arrow |type= Spell |subtype= Arrow Brand, Archery |user= Air Templar |duration= Level/10 Arrows |castingCost= 25 Mana |tickCost= |pulseCost= |range= Target Arrow |delay= |requirements= |syntax= Cast 'Screaming Arrow' <target> }} This spell infuses a given arrow with sound. When fired into a room, the arrow will release and magnify the sound to harm everyone present. Primary Attribute: Intelligence See also: LIGHTNING BRAND")
- 20:58, 31 January 2024 Undaedalus talk contribs created page Absorb electricity (Created page with "{{skill |name= Absorb Electricity |type= Spell |subtype= Defensive, Iterative Attack buff |user= Air Templar |duration= Level/6 Hours |castingCost= 55 Mana |tickCost= |pulseCost= |range= Self Only |delay= |requirements= |syntax= Cast 'Absorb Electricity' }} While affected by this spell, an air templar will absorb a portion of any electrical damage he incurs, channeling this energy to increase his chances of attempting his iterative attacks. Primary Attribute: In...")
- 20:53, 31 January 2024 Undaedalus talk contribs created page Ball lightning (Created page with "{{skill |name= Ball Lightning |type= Spell |subtype= Group Attack |user= Air Templar |duration= Instant |castingCost= 40 Mana |tickCost= |pulseCost= |range= Target PC or Mobile and their group |delay= |requirements= |syntax= Cast 'Ball Lightning' <target> }} This spell calls forth a sphere of electrical energy, launching forth at its target. As it passes through each member of the group, it grows, dealing more damage with each successive victim. Primary Attribut...")
- 20:51, 31 January 2024 Undaedalus talk contribs created page Disjunction (Created page with "{{skill |name= Disjunction |type= Spell |subtype= Arrow Brand, Movement, Teleportation |user= Air Templar |duration= Level/10 Hours |castingCost= 30 Mana |tickCost= |pulseCost= |range= Target Arrow |delay= 1.5 Hours |requirements= |syntax= Cast 'Disjunction' <target arrow> }} This spell will imbue an arrow with magics of air, potentially causing anyone struck with the arrow to be teleported to a random room throughout the world. If this effect should fail, the tar...")