All public logs
Combined display of all available logs of Avendar. You can narrow down the view by selecting a log type, the username (case-sensitive), or the affected page (also case-sensitive).
- 06:50, 16 February 2024 Elanthe talk contribs moved page Immortal divine to Sigil
- 06:49, 16 February 2024 Elanthe talk contribs created page Immortal divine (Created page with "Due to the restrictions the Compact places on direct divine intervention, gods must primarily act through mortals (or once-mortals) to enact their designs. This is done by placing a '''sigil''' upon a mortal, which appears in the branded slot. These sigils are invested with divine power, granting their bearers longevity and an array of powers appropriate to the purview of their god. In return for these boons, they are typically tasked with furtherin...")
- 00:21, 12 February 2024 Elanthe talk contribs created page Great House (Created page with "The world of Avendar is home to four ancient Great Houses that court adventurers. Representing the important political, economic, and moral forces that shape the world of Avendar, each has come to fill its own niche in Avendarian society. Each house is supported by several deities who lend their favour and protection to members thereof. Regardless, it is not mandatory for members to directly follow one of the patron deities; all houses have a number of deities whose...")
- 11:01, 11 February 2024 Elanthe talk contribs created page Age (Created page with "During your time in Avendar, your character will age. This aging process is correlated to the time your character has been in existence. On average, characters will live about a year and a half to two years, real time. As you age, you will experience various benefits or penalties for your age. Different lineages age at different rates, hence a caladaran will start their character older than a human, and a ch'taren will start significantly younger than a h...")
- 10:43, 11 February 2024 Elanthe talk contribs created page PC (Redirected page to School of Heroes) Tag: New redirect
- 10:43, 11 February 2024 Elanthe talk contribs created page Death (Created page with "Death is a frequent companion in Avendar, usually directly the result of the loss of one's hit points, but also of old age. Death and subsequent resurrection at altars is an explicitly in-character experience for both PCs and NPCs. ==Life, Death, and the Soul== Life begins at birth; all living things are ensouled upon taking their first breath, and are not considered a separate and whole living being until that point. For much of the history of the world...")
- 09:13, 11 February 2024 Elanthe talk contribs created page Gods (Redirected page to Pantheon) Tag: New redirect
- 00:16, 10 February 2024 Elanthe talk contribs created page Affects (need a table with common affects here)
- 00:13, 10 February 2024 Elanthe talk contribs created page Blinded (Redirected page to Affects) Tag: New redirect
- 20:20, 9 February 2024 Elanthe talk contribs created page Pose (Created page with "The pose command will set what others see when they look at/scan into the room you are in. This will always be prefaced by your name, lineage, and current position, in that order. If your name is Jolinn, and you type: pose leaning on his sapphire spear. Those who look at the room or scan into the room will see: Jolinn the human is standing here, leaning on his sapphire spear. Typing "pose" by itself will show your current pose, and typing "pose clear" will remove...")
- 20:11, 9 February 2024 Elanthe talk contribs created page Denial (Redirected page to Deny) Tag: New redirect
- 20:07, 9 February 2024 Elanthe talk contribs created page Deny (Created page with "If a character has been '''denied''', it means that ''character'' has been removed from play and may no longer be logged into. This typically happens punitively due to rule violations and is permanent. Unless a ''player'' is also banned, they are free to roll up a new character, but will not get the old one back. Please familiarize yourself with our rules to avoid any mutually uncomfortable conversations ending in denials.")
- 20:03, 9 February 2024 Elanthe talk contribs created page Denied (Redirected page to Deny) Tag: New redirect
- 18:37, 9 February 2024 Elanthe talk contribs created page PvP (Redirected page to Player vs player) Tag: New redirect
- 18:37, 9 February 2024 Elanthe talk contribs created page Avendar:Basics (Created page with "Avendar is a 25 year old MUD based on [https://dikumud.com/ DikuMUD]. ==Syntax== Commands and actions in Avendar will generally be constructed in the order of verb/action -> object -> target. Avendar does not use bridging words or prepositions like 'to', 'from', 'with', 'my', or 'at' in our commands, and those may be omitted. Interaction with objects will default to your own inventory first, then the room. Single quotation marks are used by default to group words toget...")
- 06:14, 9 February 2024 Elanthe talk contribs created page Charisma (Redirected page to Statistics) Tag: New redirect
- 06:05, 9 February 2024 Elanthe talk contribs created page God touch (Created page with "In Avendar, the gods offer a certain background presence to the lives of all people. Some find themselves touched in ways that profoundly affect their lives, typically leaving a visible mark. This is commonly manifested at birth, but can occur at later points in life. Most consider this a sign of the god's favour, but may simply represent a passing interest. That said, if one so marked profoundly displeases a god, or is chosen as an exemplar of another god's faith, the m...")
- 05:53, 9 February 2024 Elanthe talk contribs created page Trait (Created page with "During character creation you will be given training points to spend on different traits. These points are lost when you finish creating your character, so we encourage to spending all of them. Some classes or lineages will receive certain traits automatically; this is noted below. {|class="wikitable sortable" ! Type !! Name !! Cost !! Function !! Free for |- | background || aristocrat || 2 || At level 10 and every year thereafter, you will be granted a small st...")
- 05:53, 9 February 2024 Neongrey talk contribs created page User:Neongrey (Created page with "test")
- 20:07, 8 February 2024 Elanthe talk contribs created page Class (Created page with "#REDIRECT Classes")
- 19:48, 8 February 2024 Elanthe talk contribs created page Avendar:Connect (Created page with "Avendar can be accessed with any MUD client via telnet: <code><big>'''Host:''' avendar.net<br> '''Port:''' 9999</big></code> If you have never played a game like Avendar before, below are more detailed connection instructions using a number of popular MUD clients which you may choose from. There is no wrong choice, and all have similar functionalities. == Mudlet == == MUSHclient == == zMUD ==")
- 07:18, 7 February 2024 Taski talk contribs created page File:Map - recentish.jpg (Map of Avendar (recent-ish).)
- 07:18, 7 February 2024 Taski talk contribs uploaded File:Map - recentish.jpg (Map of Avendar (recent-ish).)
- 07:05, 7 February 2024 Taski talk contribs created page File:Avendar logo black.png (Avendar Logo Black)
- 07:05, 7 February 2024 Taski talk contribs uploaded File:Avendar logo black.png (Avendar Logo Black)
- 07:04, 7 February 2024 Taski talk contribs created page File:Avendar logo pride.png (Avendar Logo Pride)
- 07:04, 7 February 2024 Taski talk contribs uploaded File:Avendar logo pride.png (Avendar Logo Pride)
- 07:04, 7 February 2024 Taski talk contribs created page File:Avendar logo white.png (Avendar Logo White)
- 07:04, 7 February 2024 Taski talk contribs uploaded File:Avendar logo white.png (Avendar Logo White)
- 23:58, 6 February 2024 Taski talk contribs created page Staves (Created page with "{{skill |name=Staves |type=Skill |subtype=Item Activation |user=Scholars |range=Inventory Item/Wielder's Group |syntax=Brandish <item> }} Non-adventuring scholars and alchemists are able to imbue staves with magical spells, that they might be cast at a later date. Spells imbued within a staff will affect the user and his group, and may not be targeted in any way. Spells which may only be cast on oneself may not affect anyone other than the wielder...")
- 23:54, 6 February 2024 Taski talk contribs created page Rune of fire (Created page with "{{skill |name=Rune of Fire |type=Spell |subtype= Minor Fire Rune |user=Fire Scholar, Fire Templar |duration=Level/2 Hours |castingCost=65 mana |range=Item, Closed Container, Closed Door |syntax=Cast 'Rune of Fire' <target> }} This spell marks an invisible rune of fire on an object, container, or door. Anyone save the caster themself who attempts to pick up the object or open the container or door will be blasted by a jet of flame. If the door is locked, the forc...")
- 23:49, 6 February 2024 Taski talk contribs created page Locate object (Created page with "Example use: {{skill |name=Test Skill |type=Spell |subtype=Basic Utility |user=Category:Scholars |duration=Instantaneous |castingCost=20 mana |range=Single Object |syntax=Cast 'Locate Object' <target> }} Locate object attempts to find all items in the world identified by a given keyword or keywords. It cannot find objects of a higher level than the caster's. A higher level and greater mastery of this spell will produce markedly better results. Category:Spell [...")
- 23:45, 6 February 2024 Taski talk contribs created page Frenzy (Created page with "Example use: {{skill |name=Frenzy |type=Spell |subtype=Minor Fire Benediction |user=Fire Scholar, Fire Templar |duration=Level/6 Hours |castingCost=30 mana |range=Single PC or Mob |syntax=Cast 'Frenzy' <target> }} Similar to its cousin, the zeal spell, frenzy imbues its target with rage, granting a bonus to both hitroll and damroll. The lack of care caused by this state causes a penalty to the target's armor class, as well. It is not possible to cast this spell...")
- 23:35, 6 February 2024 Taski talk contribs created page Fireball (Created page with "Example use: {{skill |name=Fireball |type=Spell |subtype=Area Attack |user=Fire Scholars, Fire Templars |duration=Instantaneous |castingCost=15 mana |range=All ungrouped PCs or Mobs in Room |syntax=Cast 'Fireball' }} This spell calls a large ball of flame to fill the caster's immediate vicinity. Anyone who is not grouped with the caster will take damage from the blast.")
- 23:31, 6 February 2024 Taski talk contribs created page Enflame (Created page with "Example use: {{skill |name=Enflame |type=Spell |subtype=Benediction |user=Fire Scholars |duration=(Level+6)/2 Hours |castingCost=5 mana |range=Single PC, Mob, or Object |syntax=cast 'Enflame' <target> }} When used on a character, this spell imbues its target with an inner fire, markedly improving their damroll and saves. It is not possible to cast immolation upon a target who is currently fighting. When used on an object of light type, this spell increases the dura...")
- 23:23, 6 February 2024 Taski talk contribs created page Deny entropy (Created page with "{{skill |name=Deny Entropy |type=Spell |subtype=Benediction |user=Fire Scholars |duration=Level/8 Hours |castingCost=30 mana |tickCost=None |pulseCost=None |range=Single Inventory Item |delay=none |syntax=Cast 'Deny Entropy' <target> }} A fire scholar of even the most minor skill may ward items against effects that might instantly destroy them, such as being on fire, shattered, et cetera. This will provide no defense against ordinary wear-and-tear on a weapon or the...")
- 23:17, 6 February 2024 Taski talk contribs created page Word of recall (Created page with "{{skill |name=Word of Recall |type=Spell |subtype=Basic Transport |duration=Special |castingCost=5 mana |range=Self or Target Groupmate |syntax=Cast 'Word of Recall' <target> }} Word of recall transports its target back to their altar, significantly reducing their movement points. This spell takes a few moments to take effect, generally less than half an hour; it can take longer to work on a target who is currently engaged in combat. Spells such as curse and certain loc...")
- 23:14, 6 February 2024 Taski talk contribs created page Concentration (Created page with "{{skill |name=Concentration |type= Skill |subtype= Passive |user= Scholars |range= Self |syntax= Automatic }} Typically, magic is a simple proposition to those who know it: focus on the spell, cast it, and it simply works. However, for those who see combat, maintaining that focus can be problematic. The concentration skill represents one's ability to cast in combat-- once maximized, one should virtually never lose concentration when casting a spel...")
- 22:36, 4 February 2024 Undaedalus talk contribs created page Uppercut (Created page with "{{skill |name= Uppercut |type= Skill |subtype= Knockout Attack |user= Bandit |duration= 2 Ticks |castingCost= 16 Mana |tickCost= |pulseCost= |range= Current Opponent |delay= |requirements= |syntax= Uppercut }} With this skill and either a mace or an open fist, a bandit may deliver a punishing uppercut to his enemy. If the blow connects, it will deal damage, and knock him out. When used alone, this skill is not terribly likely to connect, but it becomes successive...")
- 22:34, 4 February 2024 Undaedalus talk contribs created page Surprise attack (Created page with "{{skill |name= Surprise Attack |type= Skill |subtype= Attack |user= Bandit |duration= Instant |castingCost= 16 Mana |tickCost= |pulseCost= |range= Single PC or Mob |delay= 1 Hour per target |requirements= |syntax= Surprise <target> <direction> }} Bandits may launch surprise attacks against targets in adjacent rooms, which deal damage and lag the victim. Most forms of bash protection and scouting allow a measure of protection against this skill. A person may only b...")
- 22:31, 4 February 2024 Undaedalus talk contribs created page Rob (Created page with "{{skill |name= Rob |type= Skill |subtype= Disarm Attack |user= Bandit |duration= |castingCost= 16 Mana |tickCost= |pulseCost= |range= Single Equipped item on an unconscious PC or Mob |delay= |requirements= |syntax= Rob <object> <target> }} Should a bandit overpower their target and render them unconscious, they may attempt to rob a single worn or held item from their body. Usage of this skill will always wake the victim, success or failure, dealing a small amoun...")
- 22:28, 4 February 2024 Undaedalus talk contribs created page Ram (Created page with "{{skill |name= Ram |type= Skill |subtype= Utility |user= Bandit, Barbarian |duration= |castingCost= 24 Mana |tickCost= |pulseCost= |range= Target Direction blocked by a door |delay= |requirements= |syntax= Ram <direction> }} Barbarians and Bandits, known for their brute strength and primtive ways, can attempt to ram down a locked door, sending him straight through to the next room. While not always successful, the user will always take damage from using his...")
- 22:26, 4 February 2024 Undaedalus talk contribs created page Roadblock (Created page with "{{skill |name= Roadblock |type= Skill |subtype= Stealth |user= Bandit |duration= 12 Hours |castingCost= 24 Mana |tickCost= |pulseCost= |range= User's Current Room |delay= |requirements= Wilderness Terrain |syntax= Roadblock }} A bandit may use their copious gifts of highway robbery to cobble together a crude roadblock from nearby debris. Anyone may freely enter a roadblocked room, but they will have difficulty leaving or fleeing such a place. Roadblocks may only...")
- 22:25, 4 February 2024 Undaedalus talk contribs created page Pummel (Created page with "{{skill |name= Pummel |type= Skill |subtype= Lag Attack, Disarm |user= Bandit |duration= |castingCost= 8 Mana |tickCost= |pulseCost= |range= Single PC or Mob |delay= |requirements= a mace or a free hand |syntax= Pummel <target> }} A bandit wielding a mace or with an open fist may brutally pummel an enemy about the head and neck, lagging them significantly and potentially disarming an item in either hand. Primary Attributes: Strength, Dexterity See also: LAG, UP...")
- 22:20, 4 February 2024 Undaedalus talk contribs created page Gag (Created page with "{{skill |name= Gag |type= Skill |subtype= Debuff |user= Bandit |duration= See Text |castingCost= 3 Mana |tickCost= |pulseCost= |range= Single Unconscious PC or Mob |delay= |requirements= |syntax= Gag <target> }} A bandit may stuff a gag into the mouth of an unconscious victim, preventing them from communicating orally and severely penalizing their ability to cast spells. This skill lasts longer on a target who is already bound, and is easier to succeed at on a vi...")
- 22:16, 4 February 2024 Undaedalus talk contribs created page Set ambush (Created page with "{{skill |name= Set Ambush |type= Skill |subtype= Stealth Attack |user= Bandit |duration= |castingCost= 16 Mana |tickCost= |pulseCost= |range= Single PC within the user's PK Range |delay= |requirements= |syntax= Setambush <target> }} A bandit who is hidden or camouflaged may attempt to set an ambush for a specific person. When that person enters the room, they will be automatically attacked. Primary Attribute: Wisdom")
- 06:08, 4 February 2024 Undaedalus talk contribs created page Bind (Created page with "{{skill |name= Bind |type= Skill |subtype= Debuff |user= Bandit, Watcher |duration= Level/20 Hours |castingCost= 45 Mana |tickCost= |pulseCost= |range= Single Unconscious PC or Mob |delay= |requirements= |syntax= Bind <target> }} Both bandits and watchers learn to swiftly bind unconscious enemies, greatly penalizing their dexterity and blinding them with a sack tied over their head. If the target's legs are bound successfully, this also penalizes their moveme...")
- 06:06, 4 February 2024 Undaedalus talk contribs created page Batter (Created page with "{{skill |name= Batter |type= Skill |subtype= Attack |user= Bandit |duration= Instant |castingCost= 8 Mana |tickCost= |pulseCost= |range= Single PC or Mob |delay= |requirements= a mace |syntax= Batter <target> }} This skill allows a bandit to strike at his foes punishingly with a mace, penalizing the target's movement points in addition to dealing damage. Primary Attribute: Strength")
- 06:04, 4 February 2024 Undaedalus talk contribs created page Headbutt (Created page with "{{skill |name= Headbutt |type= Skill |subtype= Attack |user= Bandit |duration= 2 Ticks |castingCost= 8 Mana |tickCost= |pulseCost= |range= Single PC or Mob |delay= |requirements= |syntax= Headbutt <target> }} Bandits slam their head into their opponent, dealing a significant amount of damage. The force of this blow will also daze the target briefly, penalizing their skill percents-- and has a chance of dazing the bandit as well, albeit for an even shorter period...")
- 06:02, 4 February 2024 Undaedalus talk contribs created page Drag (Created page with "{{skill |name= Drag |type= Skill |subtype= Utility, Stealth |user= Bandit, Ranger |duration= |castingCost= 16 Mana |tickCost= |pulseCost= |range= Single Corpse or Single Sleeping PC or Mob |delay= |requirements= |syntax= Drag <person or corpse> }} With this skill, both rangers and bandits may drag a dead weight around from room to room. This may only be attempted on corpses or people who are sleeping, though those who are asleep willfully will be woken up fr...")