All public logs

Combined display of all available logs of Avendar. You can narrow down the view by selecting a log type, the username (case-sensitive), or the affected page (also case-sensitive).

Logs
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  • 03:33, 27 February 2024 Undaedalus talk contribs created page Plant growth (Created page with "{{skill |name= Plant Growth |type= Spell |subtype= Utility, terrain transformation |user= Druid |duration= Level/10 Hours |castingCost= 80 Mana |tickCost= |pulseCost= |range= Caster's Current Room |delay= Level/8 Hours |requirements= Wilderness terrain |syntax= Cast 'Plant Growth' }} A druid may call upon powerful energies of growth to turn their locale as lush as a forest for a short period of time. This cannot be cast on water or in certain unnatural locales,...")
  • 03:30, 27 February 2024 Undaedalus talk contribs created page Naturegate (Created page with "{{skill |name= Naturegate |type= Spell |subtype= Movement, teleportation |user= Druid |duration= |castingCost= |tickCost= |pulseCost= |range= |delay= |requirements= Wilderness terrain |syntax= Cast 'Naturegate' }} The spell of Nature's Gate allows a druid to reach out to nature for sanctuary, and travel from any forest locale to the base of Firiel, Tree of Life. In the Nature's gate, all forests are one, and a druid will find easy access to forests all over the...")
  • 03:28, 27 February 2024 Undaedalus talk contribs created page Wall of vines (Created page with "{{skill |name= Wall of Vines |type= Spell |subtype= Crowd Control |user= Druid |duration= Level/6 Hours |castingCost= 60 Mana |tickCost= |pulseCost= |range= Target Exit |delay= 12 Hours |requirements= solid ground |syntax= Cast 'Wall of Vines' <direction> }} This spell causes a tangle of sturdy vines to grow and block off an exit of a given room. Anyone passing through this wall will be slowed significantly. This wall will also block line of sight, preventing ...")
  • 03:24, 27 February 2024 Undaedalus talk contribs created page Oak lance (Created page with "{{skill |name= Oak Lance |type= Spell |subtype= Attack, damage |user= Druid |duration= |castingCost= 25 Mana |tickCost= |pulseCost= |range= Single PC or Mob |delay= |requirements= |syntax= Cast 'Oak Lance' <target> }} This spell transmutes the caster's arm into a lance of sharp wood, dealing damage to the target. If the caster is wielding a wooden weapon, this spell will do additional damage, proportional to the level of the weapon. Should that weapon deal magic...")
  • 03:22, 27 February 2024 Undaedalus talk contribs created page Chameleon (Created page with "{{skill |name= Chameleon |type= Spell |subtype= Stealth |user= Druid |duration= |castingCost= |tickCost= |pulseCost= |range= single animal mob |delay= |requirements= |syntax= Cast 'Chameleon' <Animal Target> }} This druidical spell is used to assume the form of an animal. The druid's appearance, shape, and size changes to match the creature, and attempts to target the druid fail. Attacking while chameleoned breaks the form of the spell.")
  • 03:21, 27 February 2024 Undaedalus talk contribs created page Entwine (Created page with "{{skill |name= Entwine |type= Spell |subtype= Debuff, stat penalty |user= |duration= Level/12 Hours |castingCost= 25 mana |tickCost= |pulseCost= |range= Single PC or Mobile |delay= |requirements= |syntax= Cast 'Entwine' <Target> }} This spell calls upon ambient growth to entangle the target with tendrils and vines, penalizing their dexterity. This spell is more powerful in predominantly forested regions, but when cast within Gamaloth's reach, it will also infli...")
  • 03:18, 27 February 2024 Undaedalus talk contribs created page Regeneration (Created page with "{{skill |name= Regeneration |type= Spell |subtype= Healing |user= Druid |duration= |castingCost= |tickCost= |pulseCost= |range= User only |delay= |requirements= |syntax= cast 'regeneration' }} The regeneration spell is used by druids to heal their injuries in short order. The spell also has some chance of healing grievous injuries, such as broken bones or injuries to vital regions.")
  • 03:17, 27 February 2024 Undaedalus talk contribs created page Giant growth (Created page with "{{skill |name= Giant Growth |type= Spell |subtype= Buff |user= Druid |duration= 4+(Level/6) Hours |castingCost= 20 mana |tickCost= |pulseCost= |range= Single PC or Mob |delay= |requirements= |syntax= Cast 'Giant Growth' }} This spell causes its target to grow larger, and also provides a bonus to constitution and strength. This spell cannot make anything larger than the 'large' size, and so is of little use on chaja and alatharya, aside from the other statistical...")
  • 03:16, 27 February 2024 Undaedalus talk contribs created page Warp wood (Created page with "{{skill |name= Warp Wood |type= Spell |subtype= item destruction |user= Druid |duration= Instant |castingCost= |tickCost= |pulseCost= |range= |delay= Target PC or Mob, or target wooden door |requirements= |syntax= *Cast 'Warp Wood' <Direction> *Cast 'Warp Wood' <Target> }} With their innate command of living matter, druids can attempt to warp wood. This spell can allow them to break doors, or shatter wooden equipment worn by others.")
  • 03:14, 27 February 2024 Undaedalus talk contribs created page Siphon domain (Created page with "{{skill |name= Siphon Domain |type= Spell |subtype= item improvement, weapon buff |user= Druid |duration= 4+(Level/12) Hours |castingCost= 15 Mana |tickCost= |pulseCost= |range= wooden object in the user's inventory |delay= |requirements= |syntax= Cast 'Siphon Domain' <target wooden object> }} This spell will infuse a wooden item with the power of the most abundant ambient magic (that is, of the local domain). When used on weapons and arrows, this will cause the...")
  • 03:11, 27 February 2024 Undaedalus talk contribs created page Natural armor (Created page with "{{skill |name= Natural Armor |type= Spell |subtype= Defensive buff |user= Druid |duration= 4+(Level/4) Hours |castingCost= 50 mana |tickCost= |pulseCost= |range= User only |delay= |requirements= Wilderness terrain |syntax= Cast 'Natural Armor' }} This spell draws on the ambient magic of the caster's current locale for protection. This improves the caster's armour class, and protects them from bashes and against weapons. This spell does not cooexist with similar sp...")
  • 03:09, 27 February 2024 Undaedalus talk contribs created page Forest walk (Created page with "{{skill |name= Forest Walk |type= Spell |subtype= Movement, Stealth |user= Druid |duration= 4+(Level/2) Hours |castingCost= 10 mana |tickCost= |pulseCost= |range= User only |delay= |requirements= |syntax= Cast 'Forest Walk' }} This spell causes the one affected to walk easily through forests and swamps, reducing movement cost to a minimum. They will also both sneak and move silently in these regions, much as an ethron would. The spell offers some defense against...")
  • 03:08, 27 February 2024 Undaedalus talk contribs created page Eyes of the forest (Created page with "{{skill |name= Eyes of the Forest |type= Spell |subtype= Vision, anti-stealth |user= Druid |duration= Level/2 Hours |castingCost= 5 Mana |tickCost= |pulseCost= |range= User only |delay= |requirements= |syntax= Cast 'Eyes of the Forest' }} This spell allows the caster to see detect all manner of invisible or camouflaged person or thing, and to see in the dark. See also: Detect invis, Sharp vision, Infravision")
  • 03:05, 27 February 2024 Undaedalus talk contribs created page Thorn spray (Created page with "{{skill |name= Thorn Spray |type= Spray |subtype= Attack, bleed |user= Druid |duration= Instant |castingCost= 20 Mana |tickCost= |pulseCost= |range= Single PC or Mob |delay= |requirements= |syntax= Cast 'Thorn Spray' <target> }} This spell calls forth a myriad of slashing nettles to spray at the target, causing them to bleed. This spell is more powerful when cast in a predominantly forested region. Should this spell be cast in a region tainted by Gamaloth, the s...")
  • 02:57, 27 February 2024 Undaedalus talk contribs created page Shape timber (Created page with "{{skill |name= |type= |subtype= |user= |duration= |castingCost= |tickCost= |pulseCost= |range= |delay= |requirements= |syntax= }} With this spell, it is possible to transform a carved wooden haft, made by the wildcraft skill, into a weapon of any type. The haft or the finished weapon may be transformed into other types of wood as well. It may also be used to repair wooden weapons, regardless of origin. Weapons created by this spell may be transformed into oth...")
  • 02:56, 27 February 2024 Undaedalus talk contribs created page Amphibious breathing (Created page with "{{skill |name= Amphibious Breathing |type= Spell |subtype= Utility, Movement |user= Druid |duration= Level/2 Hours |castingCost= 5 Mana |tickCost= |pulseCost= |range= Target PC or Mob |delay= |requirements= |syntax= Cast 'Amphibious Breathing' <target> }} Amphibious breathing allows its target to breathe and navigate underwater. It does not allow total freedom of movement underwater, simply allowing travel in aquatic areas. See also: Aquatic movement")
  • 02:50, 27 February 2024 Undaedalus talk contribs created page Totemic attunement (Created page with "{{skill |name= Totemic Attunement |type= Skill |subtype= Skill Improvement, Offensive buff |user= Druid |duration= while the totem is "stuck" |castingCost= |tickCost= |pulseCost= |range= User only |delay= |requirements= An equipped totem, the Invoke totem skill |syntax= Invoketotem }} When someone with this skill activates a totem, they will gain a bonus to all outgoing melee damage while the totem is 'stuck' to them. The bonus damage will be of a type de...")
  • 02:48, 27 February 2024 Undaedalus talk contribs created page Find herbs (Created page with "{{skill |name= Find Herbs |type= Skill |subtype= Utility, item creation |user= Druid |duration= |castingCost= |tickCost= |pulseCost= |range= |delay= |requirements= Wilderness terrain |syntax= Findherb }} Druids, who are masters of herb lore, have made their life's work the study of herbs which grow in the wild. Depending on a number of factors, including the weather, time, season, and location, various herbs can be uncovered.")
  • 02:43, 27 February 2024 Undaedalus talk contribs created page Controlled flight (Created page with "{{skill |name= Controlled Flight |type= Trait |subtype= Utility |user= Air scholar, Air templar, Druids in hawk form, Aelin, Nefortu |duration= |castingCost= |tickCost= |pulseCost= |range= |delay= |requirements= |syntax= Automatic }} This trait reduces movement costs when flying naturally (as opposed to magically). Additionally, when flying by any means, it negates the chance of being blown by high winds, the knockdown from the Pounce skill, an...")
  • 02:35, 27 February 2024 Undaedalus talk contribs created page Claim aspect (Created page with "{{skill |name= |type= |subtype= |user= |duration= |castingCost= |tickCost= |pulseCost= |range= |delay= |requirements= |syntax= }} This skill causes the user to temporarily take on the aspect of an animal, gaining powerful abilities much like the natural beings. While holding this aspect, it is impossible to cast spells. Changing aspects or invoking totems are specifically not spells. The various forms all provide various statistical changes visible on affec...")
  • 02:32, 27 February 2024 Undaedalus talk contribs created page Totem (Created page with "Totems are a particular magic device created through use of the wildcraft skill by druids. They will float near the wearer, and can be invoked with the totemcast command, or infused with the rite of infusion. All druids begin knowing three basic totems: Stirge: Deals bashing and slashing (or drowning, if underwater) damage; deals more if there are more exits to a room. Lunus : Shines the light of Lunus upon the opponent, doing damage over time and penali...")
  • 02:28, 27 February 2024 Undaedalus talk contribs created page Invoke totem (Created page with "{{skill |name= |type= |subtype= |user= |duration= |castingCost= |tickCost= |pulseCost= |range= |delay= |requirements= |syntax= }} A druid using a totem in their float slot may invoke it, unleashing the power contained within. Once this is done, the totem will not be able to be removed for a short period. If the totem has been infused with charges, it will be fully effective; it will only be half as powerful without this. Once its charges have been spent, it...")
  • 02:27, 27 February 2024 Undaedalus talk contribs created page Shamanic ward (Created page with "{{skill |name= Shamanic Ward |type= Skill |subtype= Passive Defensive |user= Druid |duration= |castingCost= |tickCost= |pulseCost= |range= |delay= |requirements= |syntax= Automatic }} Druids have the ability to call upon nature to defend them from blows in melee. This will fail in a room where no magic at all can be cast. Hitroll assists with penetrating this defense. See also: Parry, Dodge")
  • 02:03, 27 February 2024 Undaedalus talk contribs created page Maul (Created page with "{{skill |name= Maul |type= Skill |subtype= Attack, Offensive Self Buff |user= Ranger, Druids in bear form |duration= Several rounds |castingCost= |tickCost= |pulseCost= |range= User Only |delay= 3 Hours |requirements= |syntax= Maul }} A ranger may attempt to drive himself at an enemy, mauling them brutally. For the next several rounds after initiating this skill, all of the user's attacks will deal additional damage, and he will receive an additional attack...")
  • 02:00, 27 February 2024 Undaedalus talk contribs created page Trueshot (Created page with "{{skill |name= Trueshot |type= Skill |subtype= Skill improvement, item preservation, Lag |user= Ranger |duration= |castingCost= |tickCost= |pulseCost= |range= |delay= |requirements= Archery |syntax= Automatic }} Rangers who have learned the trueshot skill have become so skilled at precisely aiming their shots that they will have a chance of crippling their foes. Those so affected will find that all actions they attempt will incur extra lag. Additionally,...")
  • 01:58, 27 February 2024 Undaedalus talk contribs created page Trackless step (Created page with "{{skill |name= Trackless Step |type= Skill |subtype= Passive, Stealth |user= Ranger |duration= |castingCost= |tickCost= |pulseCost= |range= |delay= |requirements= |syntax= Automatic }} This skill allows rangers to move through wilderness areas without leaving any tracks, making it impossible for anyone to see which way they have moved. It is possible for a ranger to intentionally leave tracks by flipping the AUTOTRACK toggle; when the toggle is set to off, th...")
  • 01:56, 27 February 2024 Undaedalus talk contribs created page Feral bond (Created page with "{{skill |name= Feral Bond |type= Skill |subtype= Defensive, Cheat death |user= Ranger |duration= Level/10 Hours |castingCost= |tickCost= |pulseCost= |range= Ranger's companion |delay= |requirements= Nariel's whistle pet active |syntax= Feralbond }} While this skill is active, a ranger's companion animal will intercept lethal damage that would otherwise kill the ranger. They will receive greater damage than the ranger themself would have taken. Conversely, a r...")
  • 01:55, 27 February 2024 Undaedalus talk contribs created page Creature lore (Created page with "{{skill |name= Creature Lore |type= Skill |subtype= Defense |user= Ranger |duration= Permanent |castingCost= |tickCost= |pulseCost= |range= Up to 10 PCs or Mobs |delay= |requirements= |syntax= Learn/Unlearn <slot> }} Rangers may attempt to learn the behavior and mannerisms of their prey, using their skill as hunters to good advantage. With this skill, they may avoid attacks from creatures they have learned about. Primary Attribute: Intelligence See also: Dod...")
  • 01:45, 27 February 2024 Undaedalus talk contribs created page Savage interception (Created page with "{{skill |name= |type= |subtype= |user= |duration= |castingCost= |tickCost= |pulseCost= |range= |delay= |requirements= Archery, Nariel's whistle pet active |syntax= Savageinterception }} A ranger may direct their companion to attack the next thing they shoot with an arrow. Should that target be in the same room, the animal will attack first and duck behind the ranger. Should they be at range, the animal will chase the arrow and begin attacking the target...")
  • 01:44, 27 February 2024 Undaedalus talk contribs created page Predatory attack (Created page with "{{skill |name= Predatory Attack |type= Skill |subtype= Attack, Anti-flee |user= Ranger, Druids in wolf form |duration= 1 Tick |castingCost= |tickCost= |pulseCost= |range= Single PC or Mob |delay= |requirements= a melee weapon |syntax= Predatoryattack <target> }} With this skill, a ranger may circle his target, delivering an attack with his weapon. If his target has lost half of his hit points or more, and he attempts to flee after having been struck with this...")
  • 01:40, 27 February 2024 Undaedalus talk contribs created page Precision (Created page with "{{skill |name= Precision |type= Skill |subtype= Passive Offensive, skill improvement |user= Ranger |duration= |castingCost= |tickCost= |pulseCost= |range= |delay= |requirements= Archery |syntax= Automatic }} Rangers are skilled at precisely aiming their shots with arrows, so that they will consistently deal more damage than before. See Also: Archery, Enhanced damage")
  • 01:37, 27 February 2024 Undaedalus talk contribs created page Set snare (Created page with "{{skill |name= Set Snare |type= Skill |subtype= Trap, Lag |user= Ranger |duration= Level/20 Hours |castingCost= 5 Mana |tickCost= |pulseCost= |range= |delay= |requirements= A net in the user's inventory |syntax= Setsnare }} Rangers can use a net from their inventory attempt to set a snare, allowing them to trap anyone not flying who enters it. Tripping the snare will lag whomever does so. See also: Pounce")
  • 01:35, 27 February 2024 Undaedalus talk contribs created page Pounce (Created page with "{{skill |name= Pounce |type= Skill |subtype= Attack, Anti-flight |user= Ranger |duration= Special |castingCost= |tickCost= |pulseCost= |range= Single PC or Mob |delay= |requirements= Solid Terrain |syntax= Pounce <target> }} A ranger may pounce at their enemy, dealing damage and bringing them to the ground halting any flight, natural or magical and trapping them in any snares set in the room. The target will attempt to recover their flight each and every round un...")
  • 01:32, 27 February 2024 Undaedalus talk contribs created page Huntersense (Created page with "{{skill |name= Huntersense |type= Skill |subtype= Utility, Tracking, PvP |user= Ranger |duration= Permanent |castingCost= 25 Mana |tickCost= 25 Mana |pulseCost= |range= PCs |delay= |requirements= Wilderness Terrain |syntax= Huntersense <optional target/stop> }} This skill allows a ranger to see tracks of other PCs within a room. When used without an argument, this skill shows tracks of all PCs, and when specified with a target, the ranger sees only his victim's tra...")
  • 01:29, 27 February 2024 Undaedalus talk contribs created page Sidestep (Created page with "{{skill |name= Sidestep |type= Skill |subtype= Passive Defensive |user= Ranger |duration= |castingCost= |tickCost= |pulseCost= |range= |delay= |requirements= a net in the user's inventory |syntax= Automatic }} With the sidestep skill, a ranger carrying a net in their inventory can use it defensively, tangling those who attempt to bash, shield bash, grapple, pummel, or catch them in a submission hold. The tangled unfortunate will themselves be lagged instead. S...")
  • 01:26, 27 February 2024 Undaedalus talk contribs created page Shared instincts (Created page with "{{skill |name= Shared Instincts |type= Skill |subtype= Passive Defensive |user= Ranger |duration= |castingCost= |tickCost= |pulseCost= |range= |delay= |requirements= Nariel's Whistle pet present |syntax= Automatic }} When fighting together with a companion called by Nariel's Whistle, both the ranger and their animal will work in tandem to avoid melee attacks. Should the two be separated at any point, no benefit is gained. See also: Dodge")
  • 01:22, 27 February 2024 Undaedalus talk contribs created page Arrowcraft (Created page with "{{skill |name= Arrowcraft |type= Skill |subtype= Item creation, item modification |user= Ranger |duration= Permanent |castingCost= 10 Mana |tickCost= |pulseCost= |range= Single Inventory Arrow |delay= |requirements= Wildcraft arrows |syntax= Applybarbs <arrow> Applypoison <arrow> Ignite <arrow> }} Once they have created an arrow, rangers may take the time to apply barbs, poison, ignite the arrow, or any combination thereof. Barbed arrows will d...")
  • 01:19, 27 February 2024 Undaedalus talk contribs created page Nariel's whistle (Created page with "{{skill |name= Nariel's Whistle |type= Skill |subtype= Summon |user= Ranger |duration= Permanent |castingCost= |tickCost= |pulseCost= |range= |delay= 24 Hours |requirements= Wilderness Terrain |syntax= Narielswhistle, Narielswhistle set <name> <sex> (first use only) }} Rangers may call upon the power of Nariel's Whistle, fey hunter-goddess of the ethron people. An animal will heed the call: it will always be the same animal, but the user has no control over what...")
  • 01:16, 27 February 2024 Undaedalus talk contribs created page Camouflage blind (Created page with "{{skill |name= Camouflage Blind |type= Skill |subtype= Stealth |user= Ranger |duration= Until someone leaves |castingCost= 15 Mana per person |tickCost= |pulseCost= |range= User's current group |delay= |requirements= Wilderness terrain |syntax= Camoblind }} Sufficiently skilled rangers may conceal their entire groups behind camouflage blinds, allowing all members to enjoy the benefits of being camouflaged. The camoflage blind is disturbed for everyone when a singl...")
  • 01:14, 27 February 2024 Undaedalus talk contribs created page Entangle (Created page with "{{skill |name= Entangle |type= Skill |subtype= Lag, crowd control |user= Ranger |duration= Special |castingCost= |tickCost= |pulseCost= |range= Single PC or Mob |delay= |requirements= A net in the user's inventory |syntax= Entangle <target> }} A ranger may throw a net from their inventory at a target, causing them lag and to lose an attack every round. The ranger's pet will gain an extra attack when the net hits. Each combat round, the victim has a chance to brea...")
  • 01:01, 27 February 2024 Undaedalus talk contribs created page Terrain lore (Created page with "{{skill |name= Terrain Lore |type= Skill |subtype= Passive Defense |user= Ranger |duration= |castingCost= |tickCost= |pulseCost= |range= |delay= |requirements= Wilderness Terrain |syntax= Automatic }} Unquestioned masters of wilderness terrain, rangers may frequently use their surroundings to their advantage. This has a variety of effects depending on where they are fighting-- from evading attacks in the high grasses or ducking behind trees (damaging the oppone...")
  • 00:57, 27 February 2024 Undaedalus talk contribs created page Encamp (Created page with "{{skill |name= Encamp |type= Skill |subtype= Utility, Mana recovery |user= Ranger |duration= 24 Hours |castingCost= 50 Mana |tickCost= |pulseCost= |range= User's current room |delay= |requirements= |syntax= Encamp }} This skill allows a ranger to set up a camp within a given room. Once he has made camp, this room will provide a substantial boost to mana regeneration for himself only, and protect him from the effects of poor weather. Sharp vision will allow a pass...")
  • 00:55, 27 February 2024 Undaedalus talk contribs created page Sharp vision (Created page with "{{skill |name= Sharp Vision |type= Skill |subtype= Utility, vision, anti-stealth |user= Ranger |duration= Level/2 Hours |castingCost= 15 Mana |tickCost= |pulseCost= |range= User only |delay= |requirements= |syntax= Sharpvision }} This skill allows the user to view people who have concealed and camouflaged themselves within a forest's foliage, or where they have made their camps. It will also allow them to see more readily into darkened places. See also: C...")
  • 00:53, 27 February 2024 Undaedalus talk contribs created page Farsight (Created page with "{{skill |name= Farsight |type= Skill |subtype= Utility, Vision |user= Ranger |duration= |castingCost= |tickCost= |pulseCost= |range= |delay= |requirements= |syntax= Automatic }} With this skill, rangers may scan an additional room further than they would otherwise be able. This skill is cumulative with all other sources of such enhanced vision. See Also: Eagle-Eyed")
  • 00:52, 27 February 2024 Undaedalus talk contribs created page Poultice (Created page with "{{skill |name= Poultice |type= Skill |subtype= Healing |user= Ranger |duration= Instant |castingCost= 45 Mana |tickCost= |pulseCost= |range= Self, or a Single PC or mob |delay= 3.5 Hours |requirements= Wilderness terrain |syntax= Poultice <optional target> }} With this skill, the user may attempt to create an herbal poultice to heal either himself or another person. This will heal some hit points, up to twice his level, with an absolute minimum of twenty. The poult...")
  • 00:44, 27 February 2024 Undaedalus talk contribs created page Eagle-eyed (Created page with "{{skill |name= Eagle-eyed |type= Trait |subtype= Utility, Vision |user= Ranger, all others may take this trait at creation |duration= |castingCost= 2 Trains |tickCost= |pulseCost= |range= |delay= |requirements= |syntax= Scan <direction> }} This trait represents a character's natural sharpness of vision beyond the norm. As a result, his scan range is increased, by an amount that improves with his level (maximum +2). This trait is cumulative with the alatharya...")
  • 21:28, 26 February 2024 Undaedalus talk contribs created page Berserk (Created page with "{{skill |name= Berserk |type= Skill |subtype= Offensive, Self-buff |user= Barbarian |duration= Level/16 hours |castingCost= 25 mana |tickCost= |pulseCost= |range= Self Only |delay= |requirements= |syntax= Berserk }} Barbarians have the ability to drive themselves into a mindless frenzy, a state known as berserking. It is easier to do so while already hurt or fighting. This ability provides a significant bonus to both the user's hitroll and damroll, and penalizes...")
  • 21:24, 26 February 2024 Undaedalus talk contribs created page Brutal damage (Created page with "{{skill |name= Brutal Damage |type= Skill |subtype= Passive, Offensive |user= Barbarian |duration= |castingCost= |tickCost= |pulseCost= |range= |delay= |requirements= |syntax= Automatic }} Barbarians are trained to wield their weapons with such strength and ferocity that they are able to inflict damage beyond the ordinary enhanced damage. While not as effective by itself as enhanced damage, because the two skills work in conjunction, the overall effects are hi...")
  • 21:23, 26 February 2024 Undaedalus talk contribs created page Boneshatter (Created page with "{{skill |name= Boneshatter |type= Skill |subtype= Attack, Damage, Stat debuff |user= Barbarian |duration= 4 Hours |castingCost= 5 Mana |tickCost= |pulseCost= |range= Single PC or Mob, Their Arm or Leg |delay= |requirements= Mace |syntax= Boneshatter <target> <arm/leg> }} The great strength and primitive savagery of the barbarians has lead them to this particularly brutal technique. Smashing a mace into their foe's limbs, they may attempt to outright break e...")
  • 21:19, 26 February 2024 Undaedalus talk contribs created page Ferocity (Created page with "{{skill |name= Ferocity |type= Skill |subtype= Offensive, Anti-rescue |user= Barbarian |duration= |castingCost= |tickCost= |pulseCost= |range= |delay= |requirements= |syntax= Automatic }} Barbarians are so able to focus on their target that little will be able to impede them. With the ferocity skill, should the barbarian's opponent in battle be rescued or cower away from the front lines, the barbarian has a chance to remain focused on the at opponent, ignor...")
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