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  • 03:10, 19 January 2025 Elanthe talk contribs created page Avendar:Prog Appendix 6 (Created page with "= Appendix 6: Generic Prog Skeletons = In this section, we will include generic versions of whole progs, to be cannibalized and adapted for future use. Make the parts that need to be changed obvious! == Object Decay == Prevent useless items that might otherwise pile up as useless clutter from doing so. Other uses are to keep particular items from stashing/vault hording (though there would need to be a good reason for such), or having a "Stone of Power"-like random plac...")
  • 03:09, 19 January 2025 Elanthe talk contribs created page Avendar:Prog Appendix 5 (Created page with "= Appendix 5: Addaffect Notes = In this section we will specify the proper bitvectors to use for addaffects that are not straightforward in nature, usually because of some code trickery done by Aeolis. <b><i>99.</i> nightfears</b>: In order to properly put the nightfears affect on a player, the "modifier" field of the affect must start out as either "100", "200", or "300", depending on which nightmare they are to have. As well, if you want nightfears to keep them asle...")
  • 03:09, 19 January 2025 Elanthe talk contribs created page Avendar:Prog Appendix 4 (Created page with "= Appendix 4: List of If Checks = if adrenaline(var) == # if cansee(var) == var2 if charisma(var) == # if class(var) == # if compstr(#) == arg if compx() == arg if constitution(var) == # if demonstate() == # if dexterity(var) == # if goldamt(var) == # if hasboat(var) if haspath(npc) if hasrelief(var) if hassymbol(var) == arg if hitprcnt(var) == # if inarea(var) if inhouse(var) == House if inroom(var) == vnum of room if intelligence(var...")
  • 03:09, 19 January 2025 Elanthe talk contribs created page Avendar:Prog Appendix 3 (Created page with "= Appendix 3: List of Commands = Mpabishai Mpaddaffect Mpaddskill Mpaddsymbol Mpaddtree Mpagduk Mpasound Mpat Mpbarkjaset Mpbarkjayes Mpbitset Mpbittrigger Mpbrand Mpcast Mpcastoff Mpchagrob Mpcursebarkja Mpdamage Mpdamfrom Mpdammess Mpdamtype Mpdemonbind Mpdemonid Mpdemonpcid Mpdesc Mpdisarm Mpdoppel Mpecharound Mpecho Mpecho_fight Mpechoat Mpescape Mpexit Mpfindpath Mpflag Mpfocus Mpforce Mpforget Mpgecho Mpget Mpgetroomvnum Mp...")
  • 03:08, 19 January 2025 Elanthe talk contribs created page Avendar:Prog Appendix 2 (Created page with "= Appendix 2: List of Prog_Triggers = :Act_prog :All_death_prog :All_greet_prog :Attack_prog :Bribe_prog :Data_prog :Death_prog :Demon_prog :Drink_prog :Eat_prog :Entry_prog :Exit_prog :Fight_prog :Give_prog :Greet_prog :Hail_prog :Hit_prog :Hitprcnt_prog :Hour_prog :Load_prog :Rand_prog :Remove_prog :Sac_prog :Speech_prog :Sub_prog :Take_prog :Tick_prog :Time_prog :Trigger_prog :Verb_prog :Wear_prog")
  • 03:08, 19 January 2025 Elanthe talk contribs created page Avendar:Prog Appendix 1 (Created page with "= Appendix 1: Common Mob Prog Troubleshooting Issues = : <i>"I felt like destroying something beautiful"</i> : -- Narrator, Fight Club Over time, a great deal has been done to minimize the ways in which progs can crash the mud. However, people [Dovolente] often managed to find ways to do this. Consequently, this appendix has been created to help builders spot the most common types of crashes and problems we see. <b>Common Problem 1: Infinite Loops</b> :The infinite...")
  • 03:08, 19 January 2025 Elanthe talk contribs created page Avendar:Prog Section 5 (Created page with "=Mobile Memory and PC Data Fields= <i>"We all have nightmares to remind ourselves who we really are."</i> -- Leonard Shelby, Memento : One of the most prominently lacking features from the original prog specification was : the ability for mobile’s to have a notion of "memory", or the total lack of any internal : state (other than ‘fighting’ or ‘not fighting’). : For example, mobiles could do none of the following: : - Remember w...")
  • 03:08, 19 January 2025 Elanthe talk contribs created page Avendar:Prog Section 4 (Created page with "== Prog Triggers: Comprehensive Listing == <i>"It is by will alone I set my mind in motion. It is by the juice of Sapho</i> <i>that thoughts acquire speed, the lips acquire stains, stains become a warning.</i> <i>It is by will alone I set my mind in motion."</i> -- Mentat Piter de Vries, Dune ===Triggers Relating to Movement=== ====entry_prog==== :An entry_prog is a prog that triggers whenever the mobile that it is on enters a room. So, if you want a mobile that...")
  • 03:07, 19 January 2025 Elanthe talk contribs created page Avendar:Prog Section 3 (Created page with "=Control Structures= <i>"We offered them ORDER!"</i> -- Khan, Star Trek: Episode 24: Space Seed : As we have seen, control structures allow us to alter the normally linear order : in which program commands are executed. ==If Checks== : The most common type of control structure is the if check, which tests to see if : a certain aspect of the game world is true or false. An if check alters the flow of : the program so that if it is true, a block of commands fo...")
  • 03:07, 19 January 2025 Aeoleri talk contribs created page Avendar:Prog Section 6 (Created page with "=MP Commands= <i>"Nature, to be commanded, must be obeyed."</i> -- Sir Francis Bacon ==Communication== '''mpasound''' : Syntax: mpasound <text_string> : Prints the text as an echo to all surrounding rooms surrounding the location where the command is executed (but not in the room itself). '''mpecho''' : Syntax: mpecho <text string> : Mpecho echoes the text string to the room the prog is executed in. '''mpzecho''' : Syntax: mpzecho <text string> : Mpzecho echoes...")
  • 03:07, 19 January 2025 Elanthe talk contribs created page Avendar:Prog Section 2 (Created page with "''"Moods are for cattle and loveplay, not for fighting!"'' :''-- Gurney Halleck, Dune'' More often than not, you will want to reference the persons, mobs, or things associated with progs. Furthermore, you will not, a priori, know the names of the persons, mobs, or items which trigger or are acted on by the progs. The solution to this is a system of variables. '''Variable Syntax:''' ==1. The $ symbol== :The $ symbol prefaces every non-local variable. It is equival...")
  • 03:07, 19 January 2025 Elanthe talk contribs created page Avendar:Prog Section 1 (Created page with "=Prog Structure and Practice= <i>"It's just a puzzle box."</i> -- Kirstie, Hellraiser : Firstly, there are three classes of entities in the game which can have progs: Mobiles, : Objects, and Rooms. Broadly speaking, the syntax used on each of these prog types is the : same. Respectively, these are referred to as mobprogs, objprogs, or room progs. Over time, : the prog system has been rationalized so that the syntax for mpcommands and if checks is : the same acros...")
  • 03:06, 19 January 2025 Aeoleri talk contribs created page Avendar:Prog Section 7 (Created page with "=If Checks= <i>Imagine all the things that had to occur, not only in his life, but in</i> <i>everybody else's, to arrange it so on that particular night, the Big Bopper</i> <i>would be in a position to live or die depending on a flipping coin. I</i> <i>became so obsessed with that idea that I gradually became capable of seeing</i> <i>the specifics of everybody's death."</i> -- Clyde Bruckman, The X-files: Clyde Bruckman's Final Repose '''not''' : All if checks may tak...")
  • 03:05, 19 January 2025 Elanthe talk contribs created page Avendar:OLC Appendix 1 (Created page with "=OLC= : Syntax: EDIT AREA [create/reset] [vnum] - Area Creation and Repoping. : Syntax: EDIT ROOM ([create] [vnum]) - Room Creation and Editing. : Syntax: EDIT OBJ [create] <vnum> - Object Creation and Editing. : Syntax: EDIT MOB [create] <vnum> - Mobile Creation and Editing. : Syntax: ASAVE <world/area/changed/list> - Save Editing to Disk. : Syntax: ALIST - Listing of Areas. : Syntax: RESET See Help Resets. -...")
  • 03:01, 19 January 2025 Elanthe talk contribs created page Avendar:OLC Section 8 (Created page with "= Recipe Data = == Overview == Recipes are stored on the crafted item--that is the ''result'' of the crafting combo. Ingredients are listed in the recipe, along with various other details. == The Recipe Data Viewer == +----------------------------------------------------------------------------------+ | Recipe Settings (Slot 0) | | Recipe type: 1 (Cooking)...")
  • 03:01, 19 January 2025 Elanthe talk contribs created page Avendar:OLC Section 7 (Created page with "= Hub data = <i>“Things are only impossible until they’re not.” – Captain Jean-Luc Picard</i> == Overview == Hub data is stored on an individual mob, in much the same manner as shop specifics are. However, hub data is significantly more complex and supplemented by the prog system. Because of its potential power, the unusual way it interacts with other game systems, and its ability to subsume existing quest content, it has its own section rather than an...")
  • 03:01, 19 January 2025 Elanthe talk contribs created page Avendar:OLC Section 6 (Created page with "= Hedit = <i>“You need to know where to go," Sanya said. "Yes." "And you are going to consult four large pizzas for guidance." "Yes," I said. The big man frowned for a moment. Then he said, "There is, I think, humor here which does not translate well from English into sanity.” ― Jim Butcher, Changes</i> [http://www.avendar.com/oldforum/read.php?f=4&i=15&t=15 Shadow Over the Helpfiles] == Overview == Hedit allows staff members to edit existi...")
  • 03:00, 19 January 2025 Elanthe talk contribs created page Avendar:OLC Section 5 (Created page with "=FEDIT= <i>"Faction seldom leaves a man honest, however it might find him.</i> <i> -Samuel Johnson</i> :Fedit allows you to create and edit npc factions. : Faction enemy and friend ratings have defaults of -700 and 700 (which means : it will take approximately 70 kills of mobs of your level for you to become : allied with or hated by a faction). : Syntax: fedit [faction number] : Provide a faction number and you will enter the editor for that : faction. To s...")
  • 03:00, 19 January 2025 Elanthe talk contribs created page Avendar:OLC Section 4 (Created page with "=OEDIT= <i>"You cannot serve both God and Mammon"</i> <i>"Mmmmm.... Mammon"</i> Oedit allows you to create and edit items. Syntax: oedit [vnum] Syntax: olist Oedit can create an object, or edit an existing one, provided you specify a vnum. 'Olist' lists all the objects in an area. One you are oediting a given object, you can take a look at its properties with the show command, or just by hitting [enter]. The following are attributes which appear when you SHOW....")
  • 03:00, 19 January 2025 Elanthe talk contribs created page Avendar:OLC Section 3 (Created page with "=MEDIT= <i>"They put... creatures... into his ear" </i> : The Medit command allows you to create and edit your mobiles. You can access the : editor via the MEDIT command. To create a mobile, this syntax is: : <b>medit create [vnum]</b>. To simply edit a specific mobile, the syntax is: <b>medit [vnum]</b>. : The <b>mlist</b> command lets you get a list of all mobs in an area, or a list of all : mobs with a particular name. <b>mlist [name]</b> reveals all mobs with tha...")
  • 02:59, 19 January 2025 Elanthe talk contribs created page Avendar:OLC Section 2 (Created page with "=REDIT= <i>"You are in a maze of twisty little passages, all alike..."</i> ==CREATING & EDITING== With Redit, you can create and edit your own rooms. * To create a room, the syntax is: redit create [vnum] * To edit an existing room, you can either: redit [vnum] or goto the room and then just type redit. * To get a list of all the room names in an area: rlist [all|free] [columns]. "All" shows the name of all the rooms. "Free" displays only room vnums that have not yet...")
  • 02:59, 19 January 2025 Elanthe talk contribs created page Avendar:OLC Section 1 (Created page with "=AEDIT= <i>"How long, oh Lord, how long shall the wicked endure?"</i> : Relevant Command: '''aedit''' : The Aedit commands invokes the area editor. If you are in an existing area, : aedit will bring up the area options. If you want to create a new area, the : syntax is: aedit create : '''OPTIONS:''' Once in aedit, you can set the following options: : '''Important note:''' After using the NAME, FILE, VNUM, LNUM, or HNUM commands below, always : asave list. If you...")
  • 02:52, 19 January 2025 Elanthe talk contribs created page Avendar:References (Created page with "let's get this partay started")
  • 19:54, 18 January 2025 Undaedalus talk contribs created page Glyph of Empathy (Created page with "{{skill |name= Glyph of Empathy |type= Spell |subtype= Buff, Protection, Damage |user= Fire/Spirit |duration= |castingCost= 80 mana |tickCost= |pulseCost= |range= Target PC or Mobile |delay= |requirements= |syntax= Cast 'Glyph of Empathy' <target> }} When placed upon a target, a glyph of empathy will take in all damage the bearer incurs, letting it pass through unaltered. When the glyph burns itself out, it will explode, dealing a portion of all damage felt back...")
  • 19:51, 18 January 2025 Undaedalus talk contribs created page Affinity (Created page with "{{skill |name= Affinity |type= Spell |subtype= Item buff |user= Spirit scholar |duration= Permanent |castingCost= 150 mana |tickCost= |pulseCost= |range= Target inventory item |delay= |requirements= |syntax= Cast 'Affinity' <item> }} This spell creates an inextricable bond between the caster and an item in his possession. If it should ever leave his hands, even through death, that item will be returned to its owner in short order. This spell persists even if the...")
  • 19:48, 18 January 2025 Undaedalus talk contribs created page Unfetter mana (Created page with "{{skill |name= Unfetter mana |type= Spell |subtype= Self buff |user= Spirit scholar |duration= level/2 hours |castingCost= 15 mana + stored spell cost |tickCost= |pulseCost= |range= |delay= |requirements= |syntax= cast 'unfetter mana' <spell name> }} By quickly lashing ties of energy about a spell just as he casts it, an acolyte of spirit can ready a working for later release. When he is next in combat, his pent-up spell will be automatically unfettered, rele...")
  • 19:44, 18 January 2025 Undaedalus talk contribs created page Bond of souls (Created page with "{{skill |name= Bond of Souls |type= Spell |subtype= Group Buff |user= Spirit scholar |duration= level/4 hours |castingCost= 85 mana |tickCost= |pulseCost= |range= Target Groupmate |delay= |requirements= |syntax= cast 'bond of souls' <groupmate> }} This spell creates a magical bond between the caster and a groupmate. Once the bond is established, both participants will gain a significant bonus to both maximum hit points and mana. If either so bonded is killed, t...")
  • 19:41, 18 January 2025 Undaedalus talk contribs created page Soulbrand (Created page with "{{skill |name= Soulbrand |type= Spell |subtype= Weapon buff |user= Fire/Spirit |duration= 1.5+(level/6) hours |castingCost= 50 mana |tickCost= |pulseCost= |range= Target Inventory Weapon |delay= |requirements= |syntax= cast 'soulbrand' <target> }} A scholar of the spheres of spirit and fire may link the fiery energy of her own soul to one or more weapons, making them burn with flame and empowering them to do additional damage. Each time the weapon is used -- whe...")
  • 19:36, 18 January 2025 Undaedalus talk contribs created page Elemental flame (Created page with "{{skill |name= Elemental Flame |type= Spell |subtype= Self Buff, Anti-Fire |user= Fire scholar |duration= |castingCost= 75 mana |tickCost= |pulseCost= |range= Self only |delay= |requirements= |syntax= Cast 'Elemental Flame' }} With this spell, a fire scholar may suffuse themself with pure elemental flame. This will draw fire magics toward them: anyone fighting them has a chance of being stripped of infravision, enflame, frenzy, wings of flame, ...")
  • 19:30, 18 January 2025 Undaedalus talk contribs created page Ignite enchantment (Created page with "{{skill |name= Ignite Enchantment |type= Spell |subtype= Damage, Dispel, Anti-earth |user= |duration= |castingCost= |tickCost= |pulseCost= |range= |delay= |requirements= |syntax= Cast 'Ignite Enchantment' <target> }} With this spell, a scholar of fire may attempt to overwhelm and burn out a large number of enchantments wielded by casters of earth magics. This will destroy a mantle of earth, and dispel: smooth terrain, clay shield, fortify, stabi...")
  • 19:28, 18 January 2025 Undaedalus talk contribs created page Hearthlight (Created page with "{{skill |name= Hearthlight |type= Spell |subtype= Transportation |user= Fire scholar |duration= Instant |castingCost= 80 mana |tickCost= |pulseCost= |range= Global |delay= |requirements= |syntax= cast 'Hearthlight' <target fire> }} The Hearthlight spell allows the caster to move from one fire to another.")
  • 19:25, 18 January 2025 Undaedalus talk contribs created page Aegis of grace (Created page with "{{skill |name= Aegis of Grace |type= Spell |subtype= Buff |user= Spirit scholar |duration= 18 hours |castingCost= 30 mana |tickCost= |pulseCost= |range= Caster's group |delay= |requirements= |syntax= cast 'aegis of grace' }} By enshrouding herself and her groupmates in protective magics drawn from divine grace, a mage of the spirit sphere can ward allies against negative influences. This spell reduces the damage taken from a variety of evil sources, such as unde...")
  • 19:22, 18 January 2025 Undaedalus talk contribs created page Living flame (Created page with "{{skill |name= Living Flame |type= Spell |subtype= Self buff, Haste |user= Fire Scholar |duration= |castingCost= 50 mana |tickCost= |pulseCost= |range= Self |delay= |requirements= |syntax= Cast 'Living Flame' }} The spell places the target in contact with the plane of fire, allowing the caster to maintain a conduit through which power may be drawn. This grants a bonus to the target's dexterity, hitroll, damroll, and hit points, proportionally...")
  • 19:18, 18 January 2025 Undaedalus talk contribs created page Corona (Created page with "{{skill |name= Corona |type= Spell |subtype= Anti-stealth |user= Fire scholar |duration= |castingCost= 90 mana |tickCost= |pulseCost= |range= Self |delay= |requirements= |syntax= Cast 'Corona' }} This spell limns the caster with a bright corona, causing them to shed a vivid enough light to draw anyone out of the shadows who enters the caster's current room (or vice versa, should the caster move). This will end hide, camouflage, and shadow mastery, th...")
  • 19:15, 18 January 2025 Undaedalus talk contribs created page Beam of fire (Created page with "{{skill |name= Beam of Fire |type= Spell |subtype= Damage |user= Fire scholar |duration= Instant |castingCost= 20 mana |tickCost= |pulseCost= |range= Single PC or Mobile |delay= |requirements= |syntax= Cast 'Beam of Fire' <target> }} This spell unleashes a concentrated beam of flame at its target, dealing consistent, heavy damage to the target.")
  • 19:11, 18 January 2025 Undaedalus talk contribs created page Jaziji's fade (Created page with "{{skill |name= Jaziji's Fade |type= Spell |subtype= Stealth |user= Fire scholar |duration= Special |castingCost= 25 mana |tickCost= Yes |pulseCost= |range= Self |delay= |requirements= |syntax= cast "Jaziji's Fade" }} With this spell, a fire scholar may emulate the trickster-scholar Jaziji, and fade into thin air above any source of flame. Doing so will continually drain mana from the caster while they are so concealed. The effect will end when the scholar either...")
  • 19:09, 18 January 2025 Undaedalus talk contribs created page Lambent aura (Created page with "{{skill |name= Lambent aura |type= Spell |subtype= Self buff, Defensive |user= Fire scholar |duration= |castingCost= 70 mana |tickCost= |pulseCost= |range= Self |delay= |requirements= |syntax= cast 'lambent aura' }} This spell wreaths the caster in flames, causing damage to anyone who attempts to bash, shield bash, or surprise attack them, and protecting the caster from the brunt of the bash. Any dart thrown at a person affected by this spell wil...")
  • 19:07, 18 January 2025 Undaedalus talk contribs created page Evoke hatred (Created page with "{{skill |name= Evoke Hatred |type= Spell |subtype= Debuff |user= Fire scholar |duration= |castingCost= 20 mana |tickCost= |pulseCost= |range= |delay= |requirements= |syntax= Cast 'Evoke Hatred' <target> }} With this spell, a fire mage may attempt to kindle the seeds of hatred and rage living within all beings. Should the spell succeed, the target will incur a penalty to armor class then lash out and assault someone-- anyone else in the room. This will not b...")
  • 19:02, 18 January 2025 Undaedalus talk contribs created page Undying radiance (Created page with "{{skill |name= Undying Radiance |type= Spell |subtype= Buff, Item Modification |user= Spirit scholar |duration= Permanent (item only) |castingCost= 7 mana |tickCost= |pulseCost= |range= Self, Inventory item, Current room |delay= |requirements= |syntax= Cast 'Undying Radiance' <optional item> }} This spell has two functions: if the caster does not direct the energies of the spell in a specific manner, it will illuminate the room where he stands, so long as any dar...")
  • 18:51, 18 January 2025 Undaedalus talk contribs created page Thrown (Redirected page to Throw) Tag: New redirect
  • 18:51, 18 January 2025 Undaedalus talk contribs created page Rays of light (Redirected page to Ray of Light) Tag: New redirect
  • 18:49, 18 January 2025 Undaedalus talk contribs created page Smoke (Created page with "{{skill |name= Smoke |type= Spell |subtype= Debuff, [[Blindness] |user= Fire Scholar |duration= |castingCost= 40 mana |tickCost= |pulseCost= |range= |delay= |requirements= |syntax= Cast 'Smoke' }} This spell floods the caster's current room with a thick cloud of smoke. Anyone present in the room when the spell is cast or while the smoke lingers may be blinded by it, including the caster. It is also not possible to scan into or through a room filled with smo...")
  • 18:45, 18 January 2025 Undaedalus talk contribs created page Warmth (Created page with "{{skill |name= Warmth |type= Spell |subtype= Creation |user= Fire Scholar |duration= |castingCost= 25 mana |tickCost= |pulseCost= |range= |delay= |requirements= |syntax= Cast 'Warmth' }} With this spell, a fire scholar may place a rune of hearth in their current location. Up to five people may concurrently sit, rest, or sleep at this place of shelter and receive a bonus to their mana regeneration. The rune will also serve as a fire for the purposes of scrying o...")
  • 18:39, 18 January 2025 Undaedalus talk contribs created page Mindbender (Created page with "{{skill |name= Mindvender |type= Skill |subtype= Passive |user= Fire/Spirit |duration= |castingCost= |tickCost= |pulseCost= |range= |delay= |requirements= |syntax= Automatic }} Mindbender is a power of dual purposes: to the first, it may remove the penalty to armour class caused by the frenzy and zeal spells. To the second, it enhances the evoke hatred and visions spells; the normal penalties imposed by these spells may be replaced with signifi...")
  • 18:35, 18 January 2025 Undaedalus talk contribs created page Fire/Spirit (Redirected page to Fire scholar#Fire/Spirit) Tag: New redirect
  • 18:32, 18 January 2025 Undaedalus talk contribs created page Holy flame (Created page with "{{skill |name= Holy Flame |type= Skill |subtype= Passive |user= Fire/Spirit |duration= |castingCost= |tickCost= |pulseCost= |range= |delay= |requirements= |syntax= Automatic }} This spell will infuse holy power into the caster's fire magic, adding bonus damage to: fireball, immolate, Shiyul's fury, beam of fire, and ignite enchantment.")
  • 00:46, 17 January 2025 Aeoleri talk contribs changed group membership for Neongrey from Staff, bureaucrat, interface administrator and administrator to (none) (Permissions should have been removed when the user left staff.)
  • 06:43, 10 January 2025 Elanthe talk contribs created page Resonance (Created page with "'''Resonance''' is a quality of an individual's soul related to both the divine and the practice of sphere magic. The term aura comes from the various early magics of spirit and void which perceive the state of others' souls in the form of a colored aura. This color scales from black to silver; as the bulk of the range is either red or gold, the auras are colloquially referred to as such. Resonance is primarily affected by what one kills or which gods one sacrifices t...")
  • 19:57, 4 January 2025 Elanthe talk contribs created page Guildmasters (Created page with "'''Guildmasters''' are in charge of educating adventurers in the skills associated with their guild. This is a list by class with their approximate locations. ==Warrior== *'''General''' ** Yria Hashin (3759) - School of Heroes *'''Fighter''' ** Corporal Garalon (3526) - Var Bandor ** General Arulian (7020) - Earendam ** Thorveir Fyoki (1538) - Krilin ** Lieutenant Commander Velitius (17035) - Kor Thrandir *'''Swordmaster''' ** Mengjaal (3503) - Var Bandor ** Memarus...")
  • 19:20, 4 December 2024 User account Ghostey talk contribs was created by Elanthe talk contribs and password was sent by email
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